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In fact consolidating interior walls, seats, steering wheel and potentially couple variants of engines and dashboards might be a good idea. I will pencil ti's task into the work queue.
But other tasks would have to take priority. Like figuring out what changed in VVE42 recently. Making SVU armor for racing cars. Making animations for Drive 90s cars. Making animations for wrecks... Actually that last one probably can go after enhancing seats.
Though when I ran into a problem with a mod after manually deleting a folder and steam not automatically re-downloading it, file verification was what helped me.
Also just to double check - is your server hosted from client or is it a dedicated server elsewhere? Because if the latter is the case you might have to temporarily shit the server down and force it to update mod rater than try fixing it from your client side.
Unfortunatery the Zomboid engine does not appear to use general directional light, so normals only factor into shader calculations in presence of artificial lighting like lamp posts. So my ability to define parts of the interiors mere than they already are is limited by existing textures.
Vanilla skins appearing alongside VVE textures is on VVE port.
Just the build 42 version this time. Added animations for new racing cars.
If you are in the camp of being upset by cars spawning with headlights - there is a yet another optional submod to make cars spawn without lights - players still can install lights if they so choose.
SVU armor support for racing cars is still work in progress.
Unfortunately I have no hands on experience fixing such issues and unable to give you detailed step by step description of what to do.
ConnectionManager: [force-disconnect] "checksum-File doesn't exist on the client:
media/scripts/vehicles/modded/d90/d90_vehicle_car_modernwagon.txt
server: D:\Program Files\Games\Steam\steamapps\common\ProjectZomboid\steamapps\workshop\content\108600\3281755175\mods\VanillaVehiclesAnimated\media\scripts\vehicles\Modded\D90\D90_vehicle_car_modernwagon.txt"
While before i played this mod wtih no problems... Any solutions?
But if KI5 for some ungodly reason uses vehicle IDs of functional vanilla vehicles for their smashed wrecks - I would have to ask you go bother KI5 till they stop doing that.
Еще пошло горячее обсуждение про то что наскары не вставляют фары по умолчанию. Это тоже будет учтено при анимировании.
Also I got reports of some KI5 mods breaking the ability to not show character in the interior... still waiting to get time to investigate and hopefully fix it.
I did not get any preview of the update before it went public. And so didn't get the opportunity to handle the new vehicles yet.
Unfortunately between work and life, it would be a couple days before I have the opportunity to work on updating the mod. But I will do my best to make an update by Saturday evening.
Thankfully all the new cars seem to share the model. But I would also have to make sure there aren't more comercial van variants trying to sneak in.
My current guesses is - my "disabling" of passengers being rendered is actually just preventing my mod from patching vanilla Vehicles in that regard and maintaining vanilla behaviour. If another mod patches the whole vanilla behaviour to have passengers render by default - that would indeed override my "disabler".
Probably a mod like "High beams" would be something you need?
Do you mean after installing a KI5 mod passengers start rendering inside vanilla vehicles too? That is indeed a strange behaviour. Please let me know what KI5 mods you are using so I can try to replicate the issue for debugging.
To disable a mod in existing save, go to "Load game" menu, select the game, then at the bottom-right click "More". In the left side panel click "Mods" and then you can modify the list of enabled mods for that save to either add SVU3 or disable compatability patch.
With build 42 onlu SVU3 is updated. So I specified it as hard dependency as that would help things like mod load sorter to better figure out which mod should be loaded first.
If you are experiencing this issue in B41 - I am sorry for messing this up. I will now go double check build 41 setup... In fact I have to also check if there is still compatability with SVU2 or did I buldoze it by accident.
But in case you do want the ability to tune up your cars with extra armor and stuff - the workshop item you are missing is:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3304582091
It will also have a bunch of dependencies of its own, but hopefully you will be able to sort it out.
Or just keep the SVU compatability patch off if you only need vehicle animations.
Likely because you added a dependency and as I don't use that mod V3 mod I never needed the patch in the first place.
It is safe to ignore the warning though and load your save.
Does it fail to show in the mods list?
Usually a good way to ensure the latest update is downloaded is to unsubscribe and resubscribe after a minute. Verifying game files might help too.
Well, first of to clear out obvious thing out of the way - the only modded cars the passenger render disabler would affect are cars that are animated by this mod. If you use other mods that add animated cars - their rendering or hiding passengers inside interior would be up to them.
Second thing to try and see if it fixes the issue is make sure the latest version of the mod got downloaded. Steam is sometimes notoriously bad at downloading updates. Usually unsubscribing from a mod, waiting a minute for steam to do cleanup and resubscribing should do the trick.
Unfortunately more indepth testing of that theory would have to wait till I get back home from work. (T_T). In the meantime it would be helpful if you could check if changin the mod load order around (if you don't have a load order sorter - just deactivate VVA_SVU patch and then reactivate it - it should put it to the bottom of the list) helps.