RimWorld

RimWorld

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ↁ Elves (Continued)
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Mod, 1.4, 1.5, 1.6
Tiedostokoko
Julkaistu
Päivitetty
12.550 MB
21.6.2024 klo 18.56
4.8. klo 14.31
12 muutosilmoitusta ( näytä )
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ↁ Elves (Continued)

Kuvaus
This is an updated version of ↁ Elves mod.
I will remove this mod if the original author requests it.
This mod has been tested in heavily modded game with no issues.
Github: https://github.com/MisterM-1951/Elves-Continued-

Q&A:
Q: CE?
A: Yes, thanks to Vlad the Lad
Q: Some things are very unbalanced in mod.
A: I know, but I won't change anything as I didn't get permission from original author. If original author will give permission to modify his mod, I may rebalance it.

Original description:
Adds 3 elven factions to the game.

Features
- Player faction
- Wood Elves Faction
- Shaman armor set (Female)
- Bladedancer armor set (Female)
- Hunter armor set (Thin, Male, Female)
- Stag knight armor set (Thin, Male, Female)
- Spear, Sword, Greatsword, Staff, Shield, Longbow, Greatbow, Recurve bow, Axe, Greataxe
- Ancient deer animal
- 6 Tattoos
- Ears cosmetic gene
- Wood Elves xenotype
- Base scenario to edit

Recommended mods (not required)
- [CAT] Show Hair With Hats or Hide All Hats (To show hair)
- Giddy-up! Core
- Medieval Overhaul
- RimFantasy - Medieval Overhaul Edition
- Music Expanded Core
- Malang Bodies
- Vanilla Textures Expanded - [NL] Facial Animation
- [AP] Hunting Meme
- [LTS]Furnishing

TODO
- Utility items (Herbal medicine pouch, Quiver, etc.)
- Expand apparel options
- Expand weapons options
- Armor for Ancient Deer

Updates
- Created 3 research projects for each faction
- Merged Bladedancer helmets
- Fixed Gold cost
- Added Dark Elves and High Elves
- Added hostile Wood Elves faction
- Added milk and wool to animals
- Moved cloak to different layer
- Added new bow
- Updated some descriptions
- Added new weapons
- Added/changed some apparel
- Added faction icon
- Fixed map trading
- Separated breastplate pauldrons

While reporting bugs/issues:
1. Please provide some basic info about it.
2. Check log for any errors/warnings that could be related to your bug/issue.
3. Test if you have same issue with only this mod loaded.



147 kommenttia
MisterM  [tekijä] 2 tuntia sitten 
@vibius, Could you give me more info on this bug? What armor causes it? Does armor from other mods cause same issue? Do you have this issue with only this mod loaded? Any errors in log?
vibius 18 tuntia sitten 
The Wood Elves' armor has a bug and the back of the head cannot be displayed.
vibius 21 tuntia sitten 
@MisterM I solved it using the editor of the related MOD.
MisterM  [tekijä] 14.10. klo 9.33 
@vibius, You have to ask someone else for that, I don't use that mod and I don't know how to make patch for it.
vibius 14.10. klo 8.28 
Can you make it compatible with Melee Animation?
MisterM  [tekijä] 7.10. klo 19.36 
@Paolini, as I said, it wasn't renamed but removed, 'HandTailoringBench' is vanilla bench and MO just changes it's texture. You can already craft all gear on vanilla benches so that patch is just useless, but I'm to lazy to remove it as it's harmless.
Paolini 7.10. klo 17.49 
Yep apparently they renamed <li>DankPyon_TailorsBench</li> to <li>HandTailoringBench</li>

In MedievalOverhaul.xml i swapped the defs and it fixed it :lunar2019piginablanket:
MisterM  [tekijä] 29.9. klo 10.35 
@Paolini, I think MO removed their own tailor bench in one of updates, but this patch still tries to access it. It's harmful and can be ignored.
Paolini 29.9. klo 8.27 
Can this red error be ignored safely ?

''Could not resolve cross-reference to Verse.ThingDef named DankPyon_TailorsBench (wanter=recipeUsers)

It shows a file from this mod at ''1.6\Patches\MedievalOverhaul.xml'' ''
Toby2705JT 27.9. klo 3.47 
@MisterM I dont really know about other modded xenotypes, would have to test. Either way I was able to fix it removing and giving her the class again with character editor