RimWorld

RimWorld

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ↁ Elves (Continued)
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
12.550 MB
21 Jun, 2024 @ 6:56pm
4 Aug @ 2:31pm
12 Change Notes ( view )
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ↁ Elves (Continued)

Description
This is an updated version of ↁ Elves mod.
I will remove this mod if the original author requests it.
This mod has been tested in heavily modded game with no issues.
Github: https://github.com/MisterM-1951/Elves-Continued-

Q&A:
Q: CE?
A: Yes, thanks to Vlad the Lad
Q: Some things are very unbalanced in mod.
A: I know, but I won't change anything as I didn't get permission from original author. If original author will give permission to modify his mod, I may rebalance it.

Original description:
Adds 3 elven factions to the game.

Features
- Player faction
- Wood Elves Faction
- Shaman armor set (Female)
- Bladedancer armor set (Female)
- Hunter armor set (Thin, Male, Female)
- Stag knight armor set (Thin, Male, Female)
- Spear, Sword, Greatsword, Staff, Shield, Longbow, Greatbow, Recurve bow, Axe, Greataxe
- Ancient deer animal
- 6 Tattoos
- Ears cosmetic gene
- Wood Elves xenotype
- Base scenario to edit

Recommended mods (not required)
- [CAT] Show Hair With Hats or Hide All Hats (To show hair)
- Giddy-up! Core
- Medieval Overhaul
- RimFantasy - Medieval Overhaul Edition
- Music Expanded Core
- Malang Bodies
- Vanilla Textures Expanded - [NL] Facial Animation
- [AP] Hunting Meme
- [LTS]Furnishing

TODO
- Utility items (Herbal medicine pouch, Quiver, etc.)
- Expand apparel options
- Expand weapons options
- Armor for Ancient Deer

Updates
- Created 3 research projects for each faction
- Merged Bladedancer helmets
- Fixed Gold cost
- Added Dark Elves and High Elves
- Added hostile Wood Elves faction
- Added milk and wool to animals
- Moved cloak to different layer
- Added new bow
- Updated some descriptions
- Added new weapons
- Added/changed some apparel
- Added faction icon
- Fixed map trading
- Separated breastplate pauldrons

142 Comments
MisterM  [author] 7 Oct @ 7:36pm 
@Paolini, as I said, it wasn't renamed but removed, 'HandTailoringBench' is vanilla bench and MO just changes it's texture. You can already craft all gear on vanilla benches so that patch is just useless, but I'm to lazy to remove it as it's harmless.
Paolini 7 Oct @ 5:49pm 
Yep apparently they renamed <li>DankPyon_TailorsBench</li> to <li>HandTailoringBench</li>

In MedievalOverhaul.xml i swapped the defs and it fixed it :lunar2019piginablanket:
MisterM  [author] 29 Sep @ 10:35am 
@Paolini, I think MO removed their own tailor bench in one of updates, but this patch still tries to access it. It's harmful and can be ignored.
Paolini 29 Sep @ 8:27am 
Can this red error be ignored safely ?

''Could not resolve cross-reference to Verse.ThingDef named DankPyon_TailorsBench (wanter=recipeUsers)

It shows a file from this mod at ''1.6\Patches\MedievalOverhaul.xml'' ''
Toby2705JT 27 Sep @ 3:47am 
@MisterM I dont really know about other modded xenotypes, would have to test. Either way I was able to fix it removing and giving her the class again with character editor
MisterM  [author] 26 Sep @ 11:46pm 
@Toby2705JT Not use this is something related to this mod. Do you get same issue with only this two mods laoded? Or with any other modded xenotype?
Toby2705JT 26 Sep @ 11:37am 
I am having trouble with the mod a rimworld of magic, my elf isnt regenerating mana at all, it is somehow set at 0(mana regen). I was told it wouldnt be that hard to do a patch for it but I have no clue about rimworld modding
MisterM  [author] 5 Sep @ 11:46am 
@Totally Scoobed Out, do you have any errors in log? Do you have same issue with apparel from other mods?
Totally Scoobed Out 4 Sep @ 8:50pm 
Having a problem with wood elf armors showing the front armor texture on pawns backs.
Nordak Balrem 4 Sep @ 4:27pm 
Based on the messages, seems like the mending station doesn't work and you may have issues with getting certain resolutions of sprites.