RimWorld

RimWorld

ↁ Elves (Continued)
142 Comments
MisterM  [author] 7 Oct @ 7:36pm 
@Paolini, as I said, it wasn't renamed but removed, 'HandTailoringBench' is vanilla bench and MO just changes it's texture. You can already craft all gear on vanilla benches so that patch is just useless, but I'm to lazy to remove it as it's harmless.
Paolini 7 Oct @ 5:49pm 
Yep apparently they renamed <li>DankPyon_TailorsBench</li> to <li>HandTailoringBench</li>

In MedievalOverhaul.xml i swapped the defs and it fixed it :lunar2019piginablanket:
MisterM  [author] 29 Sep @ 10:35am 
@Paolini, I think MO removed their own tailor bench in one of updates, but this patch still tries to access it. It's harmful and can be ignored.
Paolini 29 Sep @ 8:27am 
Can this red error be ignored safely ?

''Could not resolve cross-reference to Verse.ThingDef named DankPyon_TailorsBench (wanter=recipeUsers)

It shows a file from this mod at ''1.6\Patches\MedievalOverhaul.xml'' ''
Toby2705JT 27 Sep @ 3:47am 
@MisterM I dont really know about other modded xenotypes, would have to test. Either way I was able to fix it removing and giving her the class again with character editor
MisterM  [author] 26 Sep @ 11:46pm 
@Toby2705JT Not use this is something related to this mod. Do you get same issue with only this two mods laoded? Or with any other modded xenotype?
Toby2705JT 26 Sep @ 11:37am 
I am having trouble with the mod a rimworld of magic, my elf isnt regenerating mana at all, it is somehow set at 0(mana regen). I was told it wouldnt be that hard to do a patch for it but I have no clue about rimworld modding
MisterM  [author] 5 Sep @ 11:46am 
@Totally Scoobed Out, do you have any errors in log? Do you have same issue with apparel from other mods?
Totally Scoobed Out 4 Sep @ 8:50pm 
Having a problem with wood elf armors showing the front armor texture on pawns backs.
Nordak Balrem 4 Sep @ 4:27pm 
Based on the messages, seems like the mending station doesn't work and you may have issues with getting certain resolutions of sprites.
Nordak Balrem 4 Sep @ 4:23pm 
@Jixxor I get the same errors, something wonky in medieval overhaul, haven't seen any consequence other than debug messages
DocHolliday 26 Aug @ 1:09am 
For anyone wondering, you can download Grimworld and make this armor out of Adamantine, looks cool, and now you've got spacer grade elven armor!
DocHolliday 25 Aug @ 11:41am 
great mod either way, looks great!
DocHolliday 25 Aug @ 11:39am 
darn
MisterM  [author] 25 Aug @ 11:11am 
@DocHolliday, Sorry but you will have to make your own patch for that, this mod is medieval themed, and all stats based around that.
DocHolliday 25 Aug @ 12:29am 
just copy and pasting the imperial marine power armor stats for the normal armors and a heavier set for the fancier ones like tyrion's would work too! Or nothing at all, it is your mod after all lol.
DocHolliday 25 Aug @ 12:21am 
if the armor stats weren't made for modern weapons, would you consider making a submod that makes their stats similar or slightly improved to normal imperial counterparts?
DocHolliday 25 Aug @ 12:18am 
is the high elf and dark elf armor at all comparable to vanilla imperial power armor? I was hoping for a Sci-Fi elf themed faction, and this is well done enough that I think the armor would still look great on a sci-fi faction as long as the stats are up to snuff.
MisterM  [author] 14 Aug @ 2:27pm 
@Ser_hiRo, Their xenotype has only standard body gene, so no, no thin body. If you want, you can make your own patch that will add gene for thin body type, but not all clothes have textures for thin body type.
Ser_hiRo 14 Aug @ 10:27am 
No thin body for elves?
Jixxor 8 Aug @ 5:15pm 
Anyone able ot read error logs able to tell me whether or not the red lines I get are actually problematic, or what mods conflict?
I built my medieval playthrough around this mod, and the whole mod list works fine without the console popping up - until I activate this mod.

https://gist.github.com/HugsLibRecordKeeper/d4fb43f17d5c9f36a6677bdfa3e70ae5
MisterM  [author] 5 Aug @ 10:19am 
@xkp92110(orick); Yes you need XML Extension, it adds many other things other than settings.
xkp92110(orick) 5 Aug @ 4:01am 
do i need XML Extensions required?
i don't need to change any mod setting.
MisterM  [author] 4 Aug @ 2:34pm 
@Lattekahvi; Done, you may need to force update mod for changes to appear.
Lattekahvi 4 Aug @ 11:12am 
can you make some of the clothes work for royals, like lord armor and helmet and Alarielle's clothes
Fabeco 1 Aug @ 7:27pm 
I'm not sure, but the houses that offer medieval overhaul books, when we play with the elf scenario, apparently don't visit us
MisterM  [author] 24 Jul @ 10:45pm 
@RumbleLion; You will have to ask someone else for that, I never used Melee Animations and I don't know how to make patch for it.
RumbleLion 24 Jul @ 9:35pm 
Patch for melee animation?
MisterM  [author] 21 Jul @ 12:48pm 
@Sharky; That doesn't tell my anything, what kind of errors?
Sharky 21 Jul @ 11:50am 
It has some errors regarding textures :(
Tinda 20 Jul @ 1:39am 
Hey headsup:
in 1.6, MO removed their own tailorbench in favour of retexturing the vanilla one, so this mod throws an error (harmlessly) at launch about not being able to find it
青丘白狐殿下 17 Jul @ 1:52am 
我看到你有说本mod有ce兼容,可是我在游戏内发现,精灵族的弓显示射程为1(弩是3),我暂时没有尝试是否真的是这样,但是来入侵我的敌人能够正常的使用弓来射击,很好奇到底是文本错误还是没有ce补丁,还是说需要订阅相关的ce补丁mod?但是我没有找到那个mod
Nedlee 12 Jul @ 3:08am 
Great mod.
Svergithz 11 Jul @ 11:48pm 
Thanks for the quick update ^^
DuckGoosebear PrairieDogLover 11 Jul @ 10:23pm 
Looking cute and good
Twiggymc 11 Jul @ 9:37pm 
Thanks for the quick update prob my fav race mod
MisterM  [author] 11 Jul @ 9:30pm 
Updated to 1.6.
Borkonin 11 Jul @ 9:23pm 
You, sir, are an absolute legend
Thanks so much!!
MisterM  [author] 10 Jul @ 10:37am 
Thanks, and for anyone curious, I will start working on 1.6 update with full release of 1.6 and Odyssey.
love this mod btw
Vanidas 30 Jun @ 12:23pm 
Okay, that makes a lot more sense. Thank you!
MisterM  [author] 30 Jun @ 12:19pm 
They just provide protection to some body parts, basically like armor.
Vanidas 30 Jun @ 12:07pm 
Oh, so it decreases dodge chance in order to increase block chance?
MisterM  [author] 30 Jun @ 11:53am 
@Vanidas; All shields have -3 melee dodge chance modifier, with is actually less than many shields in VE mods have, as they commonly have -5 modifier.
Vanidas 30 Jun @ 3:30am 
For some reason, Elven shields actually have a -3 modifier to your pawn's melee defense stat, or at least it says that on the tooltip. Is this a bug?
KΞNTΛR 5 Jun @ 4:13pm 
Too bad Devdesigner kind of gave up on some helmets. For example, the Blade Dance helmet looks weird when the pawn is facing north.
MisterM  [author] 31 May @ 5:03pm 
@Theneoseraphim; What do you mean by old ear types? Vanilla ears? You could make your own patch to replace ear gene from this mod to vanilla ear gene on all xenotypes (or if there any mods that can do it you can use them), while it won't change old pawns, all new pawns will have ears you want.

@ClayProof; Not sure, try Choose Pawn Settings mod, maybe it does what you want.

@skycrossercat; CE had support for original mod, but as I changed mod id it doesn't support this one anymore. Plus when I tried it it had lot's of issues, like some weapons not working or bows not shooting.
skycrossercat 31 May @ 5:40am 
Hello, just here to inform you that CE already has its built-in patch for your mod, the value and patch structure are almost identical. May need to remove one to prevent duplicated patches (which would sometimes cause problem in big mod list).
BIRCHMAN 31 May @ 1:33am 
A question is there any way of having the elves spawn as civilians? At the moment they always enter the map fully geared for war.