Total War: WARHAMMER III
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Beesden's Closer to Tabletop
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1 юни 2024 в 12:56
18 авг. в 16:02
42 бележки за промени ( преглед )

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Beesden's Closer to Tabletop

Описание
Inspired by Cataph's "Boyz Will Be Boyz" mod, Closer To Tabletop (CTT) strives to replicate the tactical depth and competitive balance of Warhammer Fantasy's 8th edition in Total War.

The outcome is a faster and more punishing battlefield experience. Here, well-rounded army composition reigns supreme. Lords and heroes are no longer invincible, basic units retain their purpose alongside elite forces, and power creep from downloadable content is eliminated.

CTT meticulously translates tabletop rules into the game. A custom program parses these rules to create units that mirror their tabletop counterparts. Unit statistics remain faithful to the source material, with minor adjustments for the video game format.

The mod prioritizes the most recent 8th edition rules for each unit. When these are unavailable, it consults prior editions (7th, 6th) or supplementary materials. Only in exceptional cases, like units unique to Cathay or Kislev, are rules crafted based on similar existing units.

Compatability

Mods that introduce new units balanced for the vanilla game might become overpowered when used alongside CTT due to the mod's overall changes, unless using a compatibility mod below.

In-built Compatibility

Mods which should be fully supported to be played along with CTT:


Mods which are planned to be supported, or are WIP:


Compatability Mods

Mods that I'm aware of that added some compatability.


Planned but not yet implemented

* Unit variants (i.e. RoR, Blessed spawnings) - all currently have the correct base unit stats, but not all special abilities / customizations have been applied yet.
* Campaign ability upgrades - Many (such as frenzy) still apply the vanilla version of the rule versus the mod version.

Not planned

* Campaign unit caps - Instead try Unit Rarity Caps
* Army unit caps - Instead try Tabletop Caps

Write-up

A basic write up is available here[docs.google.com].
251 коментара
sarumanthecursed 24 авг. в 10:59 
hell cannon crews literally 1.3k speed
sarumanthecursed 24 авг. в 10:46 
vampire lords have the hunger already in their skill tree yet start out with one as well, there by wasting a skill point
sarumanthecursed 24 авг. в 8:23 
Claw of Nagash Mortis Engine cannot cast Ghostly Howl, missile never fires and eventually ability self cancels
sarumanthecursed 24 авг. в 8:05 
varghulf and mourngal also get taken down ridiculous fast by low tier hob gob archers, 1-2 volleys and they are done
sarumanthecursed 24 авг. в 8:05 
Soul of damnation hellfire crew are insanely strong, those 6 lilttle dwarfs get the buffs and run around at light speed, can solo a strigoi and wight king
sarumanthecursed 22 авг. в 8:07 
i would suggest adding back the flaming contact effect for hob goblin archers or at least change the missile projectile. rn they shoot flaming arrows that have no fire damage
sarumanthecursed 21 авг. в 17:21 
i feel like stalk should be returned to the Mourngul
sarumanthecursed 20 авг. в 20:02 
despite some bugs and skill issues, the mod has very good combat balance
sarumanthecursed 20 авг. в 18:29 
Iron deamon does not fire, it reads as firing but never throws a projectile
sarumanthecursed 20 авг. в 17:45 
clan angrund ancestor dwarf lords seem OP being both Ethereal yet having high armor