Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The mod loader will give message most of time if unit mod wont work before starting the TW.exe
so its easy to spot mods that are problematic with unit table errors
So far this mod caused a CTD and seperate from that 'The Hung' faction mod caused a mid-battle CTD, outside of these I have had no problems running +50 unit mods and never getting a crash from any of them, the Devs seem to keep making game version updates and this breaks a bunch of mods that have start date lower than 2024 I have noticed, c'est la vie.
My guess is that there is some unit or element in the mod that no longer works with current 6.3 version of game
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3535008740
mod is fine. I just doublechecked and I can't verify a single recent bug report (the crash, the runesmith chain or the age of reckoning).
@jazzmonk
AOR is not delayed here. I don't touch it all.
@tag ur it
I can't speak for specific mod contexts but personally I recommend getting rid of Hellpit ASAP so that you can focus on the rest without worrying about undermining rats. Norsca and chaos you should be fine unless chorfs also join in from the east.