Total War: WARHAMMER III

Total War: WARHAMMER III

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Cataph's High Elf Sea Patrol
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File Size
Posted
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67.940 MB
28 Apr, 2023 @ 8:22am
10 Jan @ 8:48am
31 Change Notes ( view )

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Cataph's High Elf Sea Patrol

In 1 collection by Cataph
Cataph's WH3 base collection: so it begins
42 items
Description
There are all kinds of scoundrels and, worse, Druchii in the sea these days. And what does the Asur fleet do about it? Nothing! Today the High Elf fleet says get off my lawn! Ocean. Whatever.

This pack introduces ship-building (hybrid horde) to the High Elves, in the form of one lord type+LL capable of it and their own contingents.

MAIN FEATURES:
- Sea Lord Aislinn: new LL as a faction leader for Cothique in IME.
- Sea Helm: new lord type for Lothern, Loremasters and Cothique, the navally-inclined factions. Both Aislinn and Sea Helms lead their own special autonomous 'horde' type army.
- New units include hybrid bow infantry, flying cavalry, Skycutters, Merwyrms and an Oceanid summon (this one available autonomously in Skirmish).
- The fleet should recruit when in ports, where it can couple local and horde recruitment. Only certain new and vanilla units can be recruited in the fleet.
- Lord and fleet come with 11 unique building chains, 10 unique innate skills (for 40 Influence), whole new red line. The fleet’s main squadron grows from a Hawkship patrol to Eagleship fleet to a mighty Dragonship. Sea Helms can be recruited at zero-influence too for a very basic flotilla that won’t grow.

- The fleet cannot support nearby armies like the black ark, cannot drastically reduce upkeep either, but is more versatile and comes with its own stances and army abilities. No, you cannot encamp.
- Sources: armybooks and Storm of Chaos supplement.



UNITS:
Includes a few new units that can only be recruited by the fleet:
- Sea Company: light marines with shields, bows and swords;
- Silver Helm Marines: a Dragonship’s aristocratic marine crew, with shields, bows and swords; *
- Lothern Sea Rangers: comparable to Shadow Warriors but with a focus on utility rather than firepower;
- Lothern Swiftfeather Riders: Seaguards riding Rocs and armed with somewhat-magic bows.
- Lothern Skycutters: flying missile chariots (thanks to ChaosRobie!)
- Merwyrms: melee landed dragon (ditto).
Note: fleet units are amazing at dealing with other hybrid units, but suffer against armour and big shields. Play wisely.
*this one in particular being a hybrid unit is important to reduce the stiff competition with Silverin and other melee infantry that Silver Helms have no business being better than.

- The Sea Helm is promoted to a Lord compared to tabletop for the mechanic to even remotely work.
- Yes, it works for AI too and presumably MP as well.

USE AND COMPATIBILITY
- Use with Mixer as required. No idea what happens without atm. Mixer not needed for skirmishes.
- Use in IME campaign. MP should be fine.
- Don't use with overhauls without submods, and don't ask me to make them[tw-modding.com]. If you are using an overhaul's submod, don't report balance issues to me.
- Supports TTC, Variant Selector and Zerg's hair mod.
- BEFORE you report issues, follow the troubleshooting guide[tw-modding.com]. Who am I kidding, you're not even reading this.


CREDITS:
- Skycutter and Merwyrm imported with specific permission from ChaosRobie's mods! Stats changed, does not replace the og mod in anything.
- Thanks to Marthenil for Aislinn’s sword model, which I kept despite rebuilding everything else on Aislinn.
- Thanks to Wolfremio for the help with the Sea Company animations.
- Thanks to Mixu for the unlocker’s support.
- Logo pic from Fantasy Flight Games, no claim intended.
- Frodo and supporting crowd for RPFM
- h3ro/Ole for the asset editor tool
- Marthenil for updating selfiehammer
- DrunkFlamingo and Lorghul for the frontend model viewer
- CA for mod support
- Matthew39 for some saucy pictures in gallery

KNOWN ISSUES:
- A lot of final features are workarounds to stuff that simply didn’t work because of current limitations; for example the zero-influence option was unwanted.
- Uh, will have to find a way to remove the circle aura around the fleet.
- The ammo swaps on stuff like the skycutter are based on duct-taped code. Yes, the Skycutter's ammo pool is fine, only visual bug.


FUTURE UPGRADES:
- Couple of campaign features after balance solidifies.
- Skycutter mount to show up properly in campaign map too.
- Un-placeholder some texts and the loading screen.
- Fix some odd bugs with stances.
- Please DO NOT ask me to expand the fleet to more factions, right now I just don't want to. Submod would take a minute.


Don’t forget to provide feedback and rate!

FOLLOW VIA PATREON BLOG[www.patreon.com] for dev posts, detailed patch notes, updates and stuff!
Before commenting, follow the TROUBLESHOOTING GUIDE[tw-modding.com].
Also, JOIN THE MODDING DEN DISCORD SERVER[discord.gg], designated lurking place for me and other modders.
Popular Discussions View All (1)
1
18 May, 2023 @ 10:40am
PINNED: KNOWN SUBMODS
Cataph
196 Comments
[ESP] Lucio Boreno 18 hours ago 
HI! Im working on port to WH3 my "Hosts of Ulthuan" mod, and I want to ask for permission to use some helmets (Sea Helm lord, and Aislinn) from your mod

Thanks!
Nixon#1 23 Jan @ 6:20am 
Dude, having experience as both a tester and a programmer - I can say yes, that's true, but you know...
There were many of them, and I tried to ask only developers and mods who were involved with quests, elves or something else with UI and such.
But still, thank you, I am very grateful to you for this mods, but try to be less cold, maybe it's other users who are hot-tempered and rude, but I didn't try to use you or something like that so that you would help me right away.
Arigato.:praisesun:
Cataph  [author] 23 Jan @ 12:56am 
"100+ MODS LATER."

and this is why you troubleshoot first, instead of asking random mods to check.
Nixon#1 22 Jan @ 2:57pm 
HAHAHAH, GUYS, I FREAKING FOUND IT, 100+ MODS LATER.

I FOUND THAT SOMEHOW ```OLD WORLD CAMPAIGN``` BLOCKS IMRIK DRAGON BATTLES (IN EMPIRES EXTENDED, NOT EVEN IN OLD WORLD CAMPAIGN ITSELF, BUT NOT SURE!!!!1), ABSOLUTE MADNESS.

OH MY FRIDGED GOD.
IT'S NOT EVEN RELATED CLOSELY AS QUESTS, BATTLES, UI OR EVEN ELVES STUFF.

HOLY SHEET.:wololo:
Cataph  [author] 22 Jan @ 2:42am 
I see no reason whatsoever
Nixon#1 21 Jan @ 2:39pm 
Good day, sir.
Can Imriks dragons battles be bugged and skipped because of this mod?
I press the button to fight them and absolutely nothing happens.
The buff and influence stuff work actually.
But the battle does not even show up :/
sp♠de sumbul 16 Jan @ 5:38am 
Okay got it. Thanks!
Cataph  [author] 16 Jan @ 1:43am 
remember this from before, they dont' get an encamp from here.
sp♠de sumbul 15 Jan @ 7:15pm 
Hey Author!

I get an issue where Sea Helm's lords encampment stance disappears from the map. No flag, no silhouette of them either but they're in the game, just disappears completely from the map. Had to find them through the lord list. Would it be because it clashes with the LHEC mod?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2897366143
Aster 14 Jan @ 4:26am 
Those are some fancy armors :D I like the uniform colors as well! The eagle claw salvo ability is very intriguing hehehe, and I, too, abhor Marienburg ;p

I'm a big fan of mixed infantry, and horde armies, more so when they look good and don't spread ugly corruption. The high elves are rich in mechanics and unit variety and a fun to play race. I sometimes wish they didn't have big pink hearts on their helms or armor, but oh well.

What is the logic around the -80% charge bonus in siege battles? I'm curious.