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Докладване на проблем с превода
Reasonable, but imo T2 plating comes out really quick even on legend and is a great early alloy/corpse dump (since you can extract corpses every mission). Making that feel rewarding is a worthwhile tradeoff to the occasional dramatic rookie one-shot ( usually my fault anyways :P ).
Been running 2/4/6/7 ablative and it feels GREAT to tech up.
Yes i change plating to give more shield hp there are alot modded enemies that can kill in one shot for early missions.
Added Skip Gatecrasher to integraded mods.
OPTC_SkipGatecrasher.uc
Worth putting that on this page desc so folks like me don't get confused imo.
[code]
[LW_Overhaul.X2Ability_LW_GearAbilities]
CERAMIC_PLATING_HP=4
ALLOY_PLATING_HP=5
CHITIN_PLATING_HP=6
CARAPACE_PLATING_HP=7
[/code]
This is in contrast to base lwotc 2/3/4/5 plating. Given the extra dot and aoe abilities used by enemies in this pack, I suppose the extra 2 HP is intended to keep injuries similar to base lwotc for cheap squads, at the expense of making tech and paid upgrades feel less impressive (e.g. alloy plating goes from +50% -> +25%).
I always felt early injuries was part of the mod jam experience though, so I adjusted to 2/4/5/6 (juicy +100% for alloy to reward investment, makes tanks like hoplite more important). Feels better already.