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[WOTC] Spark Classes for LWOTC/Tedjam ver. 2.0[WIP]
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8 Jun @ 4:06pm
15 Sep @ 1:17pm
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[WOTC] Spark Classes for LWOTC/Tedjam ver. 2.0[WIP]

Description
THIS MOD IS PROBABLY NOT BALANCED THATS WHY ITS [WIP]. EVERYTHING IS SUBJECT TO CHANGE AND YOU CAN HELP ME WITH THAT

Please post Feedback in the respective discussion pages

New SPARK Classes
  • SPARK: Gunner - SPARK Minigun and SPARK Bit
  • SPARK: Artillery - SPARK Heavy Cannon and Ordnance Launcher
  • SPARK Captain - SPARK Rifle and SPARK Bit
  • SPARK: Defender - SPARK Minigun and SPARK Shield
  • SPARK: Incinerator - Immolator and Canister or SPARK Shield
  • SPARK: Agent - SPARK Rifle and Gremlin
  • SPARK: Oppressor - SPARK Shotgun and SPARK Bit
  • SPARK: Fighter - SPARK Arm: Power Arm and Kiruka Autopulser

SPARKs can no longer be sent out while wounded.

New SPARK Weapons
SPARK Shotgun

Conventional: SCSS-CV8
Laser: SCSS-LS8
Magnetic: SCSS-MG8
Coil: SCSS-CG8
Plasma: SCSS-BM8

SPARK Arm: Power Arm

Conventional: SPARK Arm: Power Arm MK1
Laser: SPARK Arm: Power Arm MK2
Magnetic: SSPARK Arm: Power Arm MK3
Coil: SPARK Arm: Power Arm MK4
Plasma: SPARK Arm: Power Arm MK5

Kiruka Autopulser

Conventional: Kiruka Autopulser MK1
Laser: Kiruka Autopulser MK2
Magnetic: Kiruka Autopulser MK3
Coil: Kiruka Autopulser MK4
Plasma: Kiruka Autopulser MK5

SPARK Stat Scaling:
SPARK: Artillery - Base LWOTC SPARK scaling + 6 aim, - 20 defense
SPARK: Gunner - Base LWOTC SPARK scaling -1 mobility
SPARK: Fighter Base LWOTC SPARK scaling +2 mobility

Requirements:
Assume that everything is a hard requirement unless it's stated otherwise.

Tedjam: It's only "required" because it has the [WotC] Shield Rework built in. If you don't want to run Tedjam, then you should subscribe to the shield rework instead.

Also before you ask me there is no need to subscribe to literally everything in the Tedjam collection. Just get the basics, unless you want everything.

Shadow Ops Perk Pack: You only need the highlander as a requirement for it.

Damage Calculation Tweaks could provide a better experience. Not a requirement but could be useful, i'll need more testing.

Compatibility

Incompatible with most SPARK mods

LWOTC & RPGO Compatibility Skill Patch

-This mod adds the Combat Protocol and Haywire Protocol skill to the Gremlin itself. If you have this mod then go into the XComClassData.ini file in the Config folder, and go to SPARK: Agent. You should see two lines with CombatProtocol and HaywireProtocol in them. Delete these two lines. This will remove the duplicate skills

-It's probably worth it to save this change in a local config.

-If you make a local config change, you'll need to add the line !SoldierRanks=() before the first skill rank, this will clear the array and the rest of the changes in the config will take effect.

Inventory Slot Weight Toggler for LWOTC

-Re-Enables the SparkGrenadeSlot and AuxiliarySlot weight. (This should only effect sparks and spark like entities)

Musashis RPG Overhaul

-Adds the sparkbit, spark_shield, sparkrifle and the SparkShotgun weapon category to most skills that need it.
-Option to enable/disable the Shotgun damage falloff fuction. (Disabled by default) You can find it in XComSparkShotgun.ini. If you want to enable it just change RPGO_SHOTGUN_DMG_FALLOFF = false this to true.

LWOTC fused with RPGO

-Adds the sparkbit, spark_shield, sparkrifle and the SparkShotgun weapon category to most skills that need it.

[WotC] UI - Colored Weapon Tiers
-Every weapon has it's respective tier.

[WOTC] Detailed Soldier Lists Redux
-SPARK shotgun has it's own icon.
-SparkKineticStrike and Kiruka Autopulser uses the Sword and Pistol icons respectively.

[WOTC]Extended Perk Pack
-It removes the vest slot from every character unless they have the Well Protected skill. SPARK: Defender and SPARK: Fighter needs this skill but it's too annoying you can disable it in the config XComVestSlot.ini. Just comment out the +AbilityUnlocksVestSlot= line.

Long War of The Chosen MOD Collection
-Compatible, but you'll need to unsub from Tedjam collection. (Shield Rework is integrated so you don't need that)


Known bugs:
-SPARK: Artillery and Incinerator will not equip their respective weapons when chosen. Make sure to equip their primary weapons.
-SPARK: Fighter's primary weapon is invisible, it functions perfectly just the model is invisible.
-SPARK: Captain's Energy Shield skill lacks the shield visualizations, low priority fix.

Credits
Iridar, KnoxAHHHHHHHHHH - Stole Code from them as programmers do, couldn't make the mod without them.
Claus - For the Original Advent Military Assault MEC
Max - For the Advent Military Assault MEC ghost templates, without it Claus's unit pack would be a requirement.
MrCloista - For inspiration
Zelfana - For additional help
Everyone else whos mod is a requirement
Popular Discussions View All (10)
2
15 Sep @ 1:39pm
PINNED: Updates
Alastor The Puppet
0
15 Sep @ 1:53pm
PINNED: SPARK: Fighter
Alastor The Puppet
0
8 Jun @ 4:30pm
PINNED: Weapon Changes
Alastor The Puppet
34 Comments
Alastor The Puppet  [author] 25 Sep @ 7:20am 
nope, but i might make classes that use that weapons separately
nisida 20 Sep @ 9:43am 
Thanks for the fun mod. I hope the sniper and grenadier are separate.
Alastor The Puppet  [author] 15 Sep @ 3:03pm 
The model is from the Advent Military Assault Mec, if you have that mod you should have a version of it, but it's also not that hard to bring it to life, you just need the weapon script and WSR to replace the archetype. I would need to do some extra stuff to the scripts and i would need to create schematics which i do not want as i'll never return to base WOTC.

Maybe one day but as of now it's not planned. feel free to yoink stuff from here if you'd like to.
Kinsect 15 Sep @ 2:55pm 
How about the Shotgun? even though there is the breaching shotgun from KnoxAAAA- it's only a one shot weapon
where as this Spark shotgun is a normal Shotgun
Alastor The Puppet  [author] 15 Sep @ 2:03pm 
The new weapons are technically not new. They have been adapted to the LWOTC environment. The kiruka autogun exitst in Spark Arsenal, and the Spark arm is the Kinetic Smite module, they should still work for non LWOTC spark units.
Kinsect 15 Sep @ 2:01pm 
The new Weapons look awesome! would it be ok if you can make them available for those that don't use LWOTC? ^^;;
Alastor The Puppet  [author] 15 Sep @ 1:42pm 
The mod has been updated, bringing you a new class the SPARK: Fighter, a melee focused spark with a built in heavy weapon as a secondary.

This update also adjusts some weapons, perks, and fixes.
haastylecat13 22 Aug @ 9:41am 
Roger that, thank you. Will be developing that way. Appreciate it.
Alastor The Puppet  [author] 22 Aug @ 2:17am 
Every single SPARK that has a BIT as a secondary has built in Repair, so if they don't have it it's intended. As for Reboot, with the skill Enhanced Repair Systems, it will use Repair when Reboot is triggered so they get their armor back and some health on a Reboot, you need to pick this skill if you want that.
haastylecat13 21 Aug @ 4:21pm 
So far I am really liking this. I think the only downside I see is there's no spark repair option, or maybe I haven't chosen a class that uses it? Or if that is by design, maybe make it so after rebooting spark regains half health? Without repair seem kinda in the wind and makes them a little less worth it to invest in than a mech trooper or gunner type class.