Total War: WARHAMMER III

Total War: WARHAMMER III

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Seasons and Holidays [compatible with battle weather mods!]
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File Size
Posted
Updated
4.261 MB
12 May, 2024 @ 2:40am
2 Sep @ 5:51am
16 Change Notes ( view )

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Seasons and Holidays [compatible with battle weather mods!]

Description
Bring a new level of strategy to the campaign by adding a cycle of seasons, along with a generous helping of Warhammer lore. Cultural holidays add to your immersion.

NEW! Unique battle map weather visuals add variety and realism.


Each turn now takes one month, creating a 12-month yearly cycle whose changing weather and conditions affects each playable race in a different way. Each month has unique flavor text depending on what race you are playing. The official calendars are used, where one has been published. Holidays punctuate each year, faction-unique to reflect cultural differences in their observance.

Should be savegame compatible.


                                          
The seasonal UI art is all adapted from or inspired by medieval art of the seasons, primarily the Très Riches Heures du Duc de Berry. Its frame is designed to imitate the ecclesiastic lunar calendar used in medieval books of hours, and sections of it light up to indicate the current month.

The campaign map texture does NOT change, but battle map visuals now offer snow, rain, and spooky effects for certain seasons and holidays!

                                                                
Autumn
Storm season makes the seas more dangerous.
Winter
Cold weather attrition (Frozen, Mountain, Chaos Wastes) greatly increases. Growth and campaign movement speed are reduced.
Spring
Mild bonus to Growth and Control.
Summer
Hot weather attrition (Desert, Badlands, Jungle) greatly increases.


                                          
All holidays are taken directly from Warhammer Fantasy lore, though the writing is original, in order to better fit the game format. MORE WILL BE ADDED. Here is a partial list:

ALL FACTIONS
Worldstill
(Similar to Christmas)
The hopeful winter solstice, called "Mondstille" in the Empire, when world's rotation is said to cease, and gifts are given.

Witching Night
(Similar to Walpurgisnacht)
The cursed night when the realm of the dead begins to leak.

Mystery Day
(Similar to Halloween)
The dark moon Morrslieb is full, allowing daemons and mutants to walk openly.



BRETONNIA
Grail Day
Once a celebration of the grail, now an excuse for swilling too much undiluted wine.
Lily Day
A springtime celebration of purity, when many weddings occur.

DARK ELVES
Hanil Khar
Lesser lords must renew their oaths (and bribes) to their betters.
Death Night
A carnival of unchained murder, perpetrated by the cruel Witch Elves.

DWARFS/CHAOS DWARFS
First Quaff
The ceremonial uncorking of the first beer barrels.

EMPIRE
Sigmartag
Celebrates Sigmar's ascension to godhood with song and feasting.

HIGH ELVES
Feast of Deliverance
Dance into the night to remember the treeman Oakheart saving a future Everqueen.

KISLEV
Waking Day
Pots and pans, musical instruments, and even gunpowder are used to wake the bears from winter hibernation.

SKAVEN
Vermintide
A feast celebrating the Great Horned Rat and the "unity" of Skaven.

WOOD ELVES
Rebirth of Orion
In the last few hours of winter, an innocent wood elf is taken by the Wild Riders and sacrificed, to serve as Orion's new vessel for the coming year.


                                          
Flavor text is heavily customized to the culture you are playing as. This mod works with ANY modded faction.

Extra effort went into including the Verenean calendar, so users of Cataph's Southern Realms can enjoy the year in their native Tilean.

Autumn
  • As life literally withers on the vine, the magic of Vampires and Nurgle grows powerful
  • As the forests' growth slows, so too does the flow of Wood Elf mana
Winter
  • Amidst winter's fury, Kislev's magic swells
  • Sluggish in the cold, Lizardmen move slower in battle
Spring
  • As life blossoms rampant, Wood Elves find their magic flourishing
  • Spring has come, and a young mortal's thoughts turn to... Slaanesh, strengthening their magic
Summer
  • Beneath the blazing visage of their sun god, the magic of the Tomb Kings is empowered
  • Summer is the season of hot tempers and civil unrest; Khorne delights
  • Their cold blood quickening, Lizardmen move faster in battle

Phoenix Court
The seasonal system is synched to the season visuals of the Phoenix Court.


汉化/Chinese by 幡沫 & Tutur
Russian by Eterfate
French by Daen99
Korean by min985
German by SprachZauberer

                                          
This mod is another partnership between Rhox and Alshua, who still feel they tricked the other into doing the annoying part of the work. Huge thanks goes to Mazisky for sharing his expertise on battle weather.

No AI was used in any part of this work.

Alshua's hobby is rewriting every piece of flavor text twenty five times so it's unique every single time you ignore it. Responsible for the UI art, database/gameplay, weather effects, and writing.
Rhox's hobby is innovating entire new game systems, only to watch them used to get your lords drunk once every twelve turns. Responsible for the script and UI code.


[www.patreon.com]
To support ambitious mods like this one, consider becoming Alshua's Patron.[www.patreon.com]
Popular Discussions View All (2)
16
24 Jul @ 6:46am
Holiday Suggestions
Alshua
6
21 May @ 12:45pm
Compatibility
Alshua
261 Comments
Alshua  [author] 2 Sep @ 5:54am 
6.3 Update
Added appropriate climate weathers for Tomb Kings and Lizardmen in FSF Ranger's Fort Maps mod.
Louie04k 4 Aug @ 3:37pm 
actually what would be neat is a snow "corruption" that is tied to the winter season. so the map reflects in many areas that it's winter
Louie04k 31 Jul @ 5:09pm 
so just saying but yall should work with the campaign weather overhaul mod so weather effects are linked
Vaxar Kun 25 Jul @ 9:51pm 
hi Alshua,
just wondering if you came to any conclusion with Rhox regarding the timing of summons for player vs AI that i mentioned below
GLaDOS_cz 19 Jul @ 10:32pm 
It was in naggarond desert and the maps were those from big map pack mod "Waka's Campaign Land Battles (WCLB) Map Pack"
Alshua  [author] 19 Jul @ 10:26pm 
@Kalder (Totally a Hobb) - As ElesDI^ says.

@Dean Winchester - I know what you mean. Longer seasons are a goal.

@GLaDOS_cz - Desert maps should not have blizzards, and the vast majority of them don't. If you're able to describe the map that does or where you encountered it on the map, it would be helpful. I know it's difficult to do so. I may make a milder winter map variant to help address this concern. They shouldn't really be crazy frequent; only one month always has them, but I'll revisit the odds the other two winter months have next time I'm in there.
GLaDOS_cz 14 Jul @ 8:26am 
Its really weird to have desert maps in christmass winter blizzards, also in my opinion, the winter battle maps are too frequent.
Dean Winchester 24 Jun @ 1:36pm 
Can you make it so we can configure how many turns each season lasts with MCT? I feel like 1 turn per month isn't very impactful.
eLeSDi^ 19 Jun @ 2:37am 
@Kalder Battle Weather Overhaul this?
Sorry to ask here but is there any weather/weather effects mod you recommend along this mod? I Am having a schizo moment where I could swear I had a weather mod to go with this but it isn't on my list anymore.

Thanks in advance!