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just wondering if you came to any conclusion with Rhox regarding the timing of summons for player vs AI that i mentioned below
@Dean Winchester - I know what you mean. Longer seasons are a goal.
@GLaDOS_cz - Desert maps should not have blizzards, and the vast majority of them don't. If you're able to describe the map that does or where you encountered it on the map, it would be helpful. I know it's difficult to do so. I may make a milder winter map variant to help address this concern. They shouldn't really be crazy frequent; only one month always has them, but I'll revisit the odds the other two winter months have next time I'm in there.
Thanks in advance!
I think you and some other players may have an exaggerated idea of what Sylvania is actually supposed to look like. But I will look at modulating winter weather a little more.
This is turn 20
I have fury summons
https://i.imgur.com/tBD5C4T.jpeg
kholek does not have fury summons
https://i.imgur.com/b77Vs0v.jpeg
This is turn 21
i dont have fury summons,
https://i.imgur.com/vxOrpnO.jpeg
Kholek does have fury summons
https://i.imgur.com/FRr63Tb.jpeg
@Augustus II - Thanks, we're glad you like it! I would love more immersive features.
@Donut_Warrior - I think it comes out to around 18% of the time that you would get a winter map in that part of the world. It is in fact daytime in Sylvania sometimes, so for me it doesn't seem like an issue.
@majorDebacle - Awesome, good to hear.
For instance it does kind of ruin the dark ambience when fighting as Wisseland against the vampires when the maps at night get turned into bright snowy one's.
Would recommend for Reikland or Cathay though.
@Nukular Power - Thanks!
@cybvep - Definitely plans for further improvements. Agreed that seasonal magic is appealing, but complex to implement with every faction so different in their use of magic. Aware it would be helpful to convey more info with the UI.
@BeNn3r -
@TSS117 - No, certainly not. This mod never causes attrition, only worsens it or weakens it when it is already present.
BTW would it be possible to add a visible calendar in-game?
@Darth Alpharius - Suppose it was just for the undead-related holiday (Witching Night?)
@Some Portuguese Bean - Probably? Certainly submods for overhaul and translation are fine, and any submod that requires this mod to use is unlikely to be objected to. It's hard to promise if I have no idea what you want to do, though. Feel free to add me or explain further in the compatibility thread if need be.
@TheDuke37 - It's on the agenda, no promises on ETA.
@Irradiated Haggis - Adjusting the final number in the following code should change where the seasons start, but if the script is updated in the future, you would have to be sure to update the SFO version to match:
local target = (cm:model():turn_number()%12)+1
@tvilaboa - It should be safe to remove mid-campaign.
Forgive me but I must ask. If I utilized RPFM what would I need to simply remove the battle map skins portion of this mod but keep the functionality of this mod? I would like to utilize the new mod that just came out from John Matrix called Battle Weather Overhaul and this excellent mod together without conflict.