Avorion
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[2.5.2+] Xavorion: eXtended Faction Packs
   
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2024년 1월 15일 오전 9시 06분
2024년 12월 16일 오전 5시 56분
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[2.5.2+] Xavorion: eXtended Faction Packs

LM13님의 5 모음집
[2.5.2+] Avorion eXtended - Quick Install
아이템 28개
[2.5.2+] Avorion eXtended - Optional Tweaks
아이템 19개
Avorion eXtended - Faction Packs by Mighty Brankor
아이템 13개
[2.5.2+] Xavorion: eXtended Gameplay Preset
아이템 38개
[XFP] NovakhinSheppard - eXtended Faction Packs
아이템 18개
설명
Replace all randomly generated ships and stations with enabled Faction Packs.
Adds support for XFPs, with automatic conversion of Vanilla Faction Packs to new format.

This imitates primary feature of SDK Ship & Station overhaul
  • Every NPC faction, including pirates - will use any of available faction packs.
  • Distance checks are ignored - all packs can appear anywhere.
  • All ships are balanced by extended spawn system (as much as possible).
  • Vanilla Faction Packs will be automatically scanned & assigned to Class System

Warning: Automatic conversion can increase Server/Singleplayer startup time


eXtended Faction Pack Template
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3279511469


Warning: Faction Packs affect gameplay

Difficulty
  • NPC ships have a bit more HP, but are still balanced.
  • Combat should be little bit longer.
  • End-game will be harder.

Performance
  • Some faction packs can reduce FPS
  • Some faction packs can increase sector load time
  • Some high-block count ships can cause lags during combat ( when projectiles hit a ship )
  • If you're having issues - look for other faction packs that dont use extremely detailed ships

Main Mod Page
For more information, check "Xavorion: eXtended Avorion" link below.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2923179923

Special Thanks
@NovakhinSheppard
For triggering development, testing, feedback, and bug reports - XFPs would not exist without help of players that use it.
댓글 15
LM13  [작성자] 2025년 9월 17일 오전 2시 41분 
@The Muzz Fuzz

In pure theory, that specific part where error occurs is using dofile() function - so it could fail due to filesystem access permissions on dedicated server.

But I'd suspect issues with specific faction pack - unless you're using only stuff from my collections like Brankor faction pack.
The Muzz Fuzz 2025년 9월 16일 오전 3시 34분 
is there any chance that this could be an issue with the third-party server provider?
LM13  [작성자] 2025년 9월 15일 오전 4시 56분 
@The Muzz Fuzz

This error indicates that there's something wrong with one of your enabled faction packs.
It could be obsolete, but that's just a guess. This wasn't an issue before so there's no information about which one had issues.

The only solution I have is - to check your packs one by one... unfortunately.
But there's a chance that specific pack threw some errors earlier in log file.

@DreckzTV

Yeah, that's the reason why vanilla game does not include workshop ships, and why it's still an optional feature for Xavorion.
I've created collections of packs that work quite well with minimal performance drop - but that really depends on your machine.
Load time is noticeably longer for sectors with both dense asteroid fields and scrapyards. Other than that, it's usually fine.
The Muzz Fuzz 2025년 9월 14일 오후 11시 31분 
Is this normal?

Object: 13GalaxyScripts
Execution Context (inner to outer):
#0: initialize data/scripts/galaxy/server.lua
could not execute function 'initialize' in '"data/scripts/galaxy/server.lua"':
/home/container/galaxy/Xavorion/workshop/content/445220/3140194498/data/scripts/lib/factionpacks.lua:79: attem
pt to index local 'factionPack' (a nil value) stack traceback:
/home/ container/galaxy/Xavorion/workshop/content/445220/3140194498/data/scripts/lib/factionpacks.lua:79: i
n function 'initialize'
data/scripts/galaxy/server.lua:13: in function ‹data/scripts/galaxy/server.lua:7>
Server startup complete.
container@pterodactyl~ Server marked as running...
DreckzTV 2025년 8월 29일 오후 4시 35분 
@LM13 Love all the work with Xavorian so far...

I've been testing sector load times and noticed that sector load times do become an issue with enough installed (even the optimized ones) and being choos-y is important.

I ended up disabling this mod and I feel like it ended up reducing sector load time and hitches especially when a craft warps in

i've been trying to use chatgpt to figure out solutions lol but just wanted to point it out!
LM13  [작성자] 2025년 8월 27일 오전 10시 47분 
@Prophet Of Merci

Should work up to game version 2.9.9, without forcing it. Not sure why any warning would show up
Prophet Of Merci 2025년 8월 15일 오전 11시 18분 
@LM13

Does this mod still work as of version 2.5.9?

Guessing i have to force it to enable the mod ingame.
LM13  [작성자] 2024년 5월 13일 오전 6시 51분 
@andyevans

This mod depends on full Xavorion overhaul, which replaces spawn system and galaxy generation to allow arbitrary faction packs. I see two possible issues you may have:

1. Some core part of Xavorion has been disabled, there are probably errors in console/log
2. You've enabled it on existing Xavorion save file, and factions you meet have already been generated at this point - so they still use vanilla procedural designs. New factions, far away in galaxy should use your enabled faction packs instead.
andyevans 2024년 5월 11일 오전 3시 18분 
I am having trouble seeing any of the factions from my enabled faction packs in-game. I have a lot of packs activated and have contacted perhaps a dozen different factions and no packs have shown up as yet. Am I missing something?
LM13  [작성자] 2024년 4월 11일 오전 3시 11분 
@Runswithfoot

Any faction pack works