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I've been testing sector load times and noticed that sector load times do become an issue with enough installed (even the optimized ones) and being choos-y is important.
I ended up disabling this mod and I feel like it ended up reducing sector load time and hitches especially when a craft warps in
i've been trying to use chatgpt to figure out solutions lol but just wanted to point it out!
Should work up to game version 2.9.9, without forcing it. Not sure why any warning would show up
Does this mod still work as of version 2.5.9?
Guessing i have to force it to enable the mod ingame.
This mod depends on full Xavorion overhaul, which replaces spawn system and galaxy generation to allow arbitrary faction packs. I see two possible issues you may have:
1. Some core part of Xavorion has been disabled, there are probably errors in console/log
2. You've enabled it on existing Xavorion save file, and factions you meet have already been generated at this point - so they still use vanilla procedural designs. New factions, far away in galaxy should use your enabled faction packs instead.
Any faction pack works
Thanks, there's not much I can do about that ship, but missions can be tweaked.
The ship in question: https://imgur.com/kOp2gmK
This one's from the lady adventurous mission but I've also gotten it in a couple ship transfer missions and seen a few military spawns that obviously got stomped by pirates.
I dont need to worry the Progression system is just different in Xavorion Extended.