Avorion

Avorion

Not enough ratings
[2.5.2+] Xavorion: eXtended Faction Packs
   
Award
Favorite
Favorited
Unfavorite
Mods: Mod
File Size
Posted
Updated
448.234 KB
15 Jan, 2024 @ 9:06am
16 Dec, 2024 @ 5:56am
5 Change Notes ( view )

Subscribe to download
[2.5.2+] Xavorion: eXtended Faction Packs

In 5 collections by LM13
[2.5.2+] Avorion eXtended - Quick Install
28 items
[2.5.2+] Avorion eXtended - Optional Tweaks
19 items
Avorion eXtended - Faction Packs by Mighty Brankor
13 items
[2.5.2+] Xavorion: eXtended Gameplay Preset
38 items
[XFP] NovakhinSheppard - eXtended Faction Packs
17 items
Description
Replace all randomly generated ships and stations with enabled Faction Packs.
Adds support for XFPs, with automatic conversion of Vanilla Faction Packs to new format.

This imitates primary feature of SDK Ship & Station overhaul
  • Every NPC faction, including pirates - will use any of available faction packs.
  • Distance checks are ignored - all packs can appear anywhere.
  • All ships are balanced by extended spawn system (as much as possible).
  • Vanilla Faction Packs will be automatically scanned & assigned to Class System

Warning: Automatic conversion can increase Server/Singleplayer startup time


eXtended Faction Pack Template
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3279511469


Warning: Faction Packs affect gameplay

Difficulty
  • NPC ships have a bit more HP, but are still balanced.
  • Combat should be little bit longer.
  • End-game will be harder.

Performance
  • Some faction packs can reduce FPS
  • Some faction packs can increase sector load time
  • Some high-block count ships can cause lags during combat ( when projectiles hit a ship )
  • If you're having issues - look for other faction packs that dont use extremely detailed ships

Main Mod Page
For more information, check "Xavorion: eXtended Avorion" link below.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2923179923

Special Thanks
@NovakhinSheppard
For triggering development, testing, feedback, and bug reports - XFPs would not exist without help of players that use it.
15 Comments
LM13  [author] 17 Sep @ 2:41am 
@The Muzz Fuzz

In pure theory, that specific part where error occurs is using dofile() function - so it could fail due to filesystem access permissions on dedicated server.

But I'd suspect issues with specific faction pack - unless you're using only stuff from my collections like Brankor faction pack.
The Muzz Fuzz 16 Sep @ 3:34am 
is there any chance that this could be an issue with the third-party server provider?
LM13  [author] 15 Sep @ 4:56am 
@The Muzz Fuzz

This error indicates that there's something wrong with one of your enabled faction packs.
It could be obsolete, but that's just a guess. This wasn't an issue before so there's no information about which one had issues.

The only solution I have is - to check your packs one by one... unfortunately.
But there's a chance that specific pack threw some errors earlier in log file.

@DreckzTV

Yeah, that's the reason why vanilla game does not include workshop ships, and why it's still an optional feature for Xavorion.
I've created collections of packs that work quite well with minimal performance drop - but that really depends on your machine.
Load time is noticeably longer for sectors with both dense asteroid fields and scrapyards. Other than that, it's usually fine.
The Muzz Fuzz 14 Sep @ 11:31pm 
Is this normal?

Object: 13GalaxyScripts
Execution Context (inner to outer):
#0: initialize data/scripts/galaxy/server.lua
could not execute function 'initialize' in '"data/scripts/galaxy/server.lua"':
/home/container/galaxy/Xavorion/workshop/content/445220/3140194498/data/scripts/lib/factionpacks.lua:79: attem
pt to index local 'factionPack' (a nil value) stack traceback:
/home/ container/galaxy/Xavorion/workshop/content/445220/3140194498/data/scripts/lib/factionpacks.lua:79: i
n function 'initialize'
data/scripts/galaxy/server.lua:13: in function ‹data/scripts/galaxy/server.lua:7>
Server startup complete.
container@pterodactyl~ Server marked as running...
DreckzTV 29 Aug @ 4:35pm 
@LM13 Love all the work with Xavorian so far...

I've been testing sector load times and noticed that sector load times do become an issue with enough installed (even the optimized ones) and being choos-y is important.

I ended up disabling this mod and I feel like it ended up reducing sector load time and hitches especially when a craft warps in

i've been trying to use chatgpt to figure out solutions lol but just wanted to point it out!
LM13  [author] 27 Aug @ 10:47am 
@Prophet Of Merci

Should work up to game version 2.9.9, without forcing it. Not sure why any warning would show up
Prophet Of Merci 15 Aug @ 11:18am 
@LM13

Does this mod still work as of version 2.5.9?

Guessing i have to force it to enable the mod ingame.
LM13  [author] 13 May, 2024 @ 6:51am 
@andyevans

This mod depends on full Xavorion overhaul, which replaces spawn system and galaxy generation to allow arbitrary faction packs. I see two possible issues you may have:

1. Some core part of Xavorion has been disabled, there are probably errors in console/log
2. You've enabled it on existing Xavorion save file, and factions you meet have already been generated at this point - so they still use vanilla procedural designs. New factions, far away in galaxy should use your enabled faction packs instead.
andyevans 11 May, 2024 @ 3:18am 
I am having trouble seeing any of the factions from my enabled faction packs in-game. I have a lot of packs activated and have contacted perhaps a dozen different factions and no packs have shown up as yet. Am I missing something?
LM13  [author] 11 Apr, 2024 @ 3:11am 
@Runswithfoot

Any faction pack works