Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告











In pure theory, that specific part where error occurs is using dofile() function - so it could fail due to filesystem access permissions on dedicated server.
But I'd suspect issues with specific faction pack - unless you're using only stuff from my collections like Brankor faction pack.
This error indicates that there's something wrong with one of your enabled faction packs.
It could be obsolete, but that's just a guess. This wasn't an issue before so there's no information about which one had issues.
The only solution I have is - to check your packs one by one... unfortunately.
But there's a chance that specific pack threw some errors earlier in log file.
@DreckzTV
Yeah, that's the reason why vanilla game does not include workshop ships, and why it's still an optional feature for Xavorion.
I've created collections of packs that work quite well with minimal performance drop - but that really depends on your machine.
Load time is noticeably longer for sectors with both dense asteroid fields and scrapyards. Other than that, it's usually fine.
Object: 13GalaxyScripts
Execution Context (inner to outer):
#0: initialize data/scripts/galaxy/server.lua
could not execute function 'initialize' in '"data/scripts/galaxy/server.lua"':
/home/container/galaxy/Xavorion/workshop/content/445220/3140194498/data/scripts/lib/factionpacks.lua:79: attem
pt to index local 'factionPack' (a nil value) stack traceback:
/home/ container/galaxy/Xavorion/workshop/content/445220/3140194498/data/scripts/lib/factionpacks.lua:79: i
n function 'initialize'
data/scripts/galaxy/server.lua:13: in function ‹data/scripts/galaxy/server.lua:7>
Server startup complete.
container@pterodactyl~ Server marked as running...
I've been testing sector load times and noticed that sector load times do become an issue with enough installed (even the optimized ones) and being choos-y is important.
I ended up disabling this mod and I feel like it ended up reducing sector load time and hitches especially when a craft warps in
i've been trying to use chatgpt to figure out solutions lol but just wanted to point it out!
Should work up to game version 2.9.9, without forcing it. Not sure why any warning would show up
Does this mod still work as of version 2.5.9?
Guessing i have to force it to enable the mod ingame.
This mod depends on full Xavorion overhaul, which replaces spawn system and galaxy generation to allow arbitrary faction packs. I see two possible issues you may have:
1. Some core part of Xavorion has been disabled, there are probably errors in console/log
2. You've enabled it on existing Xavorion save file, and factions you meet have already been generated at this point - so they still use vanilla procedural designs. New factions, far away in galaxy should use your enabled faction packs instead.
Any faction pack works