Total War: WARHAMMER III

Total War: WARHAMMER III

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The Old World Campaign
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2.548 GB
13 nov, 2023 @ 1:18
18 aug @ 12:22
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The Old World Campaign

Beskrivning
>>> THIS MOD REQUIRES MIXER! <<<



This is a completely new campaign based around the Old World, a region of the Warhammer Fantasy universe.

Description
This new campaign includes 1317 settlements and loads of new factions. All factions included are unlocked and are playable. The map features a layout with very few compromises—everything is in its rightful place, for better or worse.

Whereever possible, vanilla game mechanics have been ported and adapted to the new map's set-up.




Sub-Campaigns
These submods contain "smaller", more-focused campaigns. Same map, just with less stuff, ie. they run faster, a lot faster. And multiplayer works.




Compatibility
For specifics, discuss among yourselves in the Compatibility Thread.

Mod Configuration Tool
If you have MCT enabled, then you can do some cool things. Decide on these settings before you begin your game.

There are options to swap-in any 'missing' vanilla playable lords. For instance, you could set Tyrion to start in Elftown or Malekith in Nagronath.

There is also a "minor faction killer" MCT option which will remove far away minor factions, setting their settlements to ruins. This will make turn times a lot quicker.

Multiplayer
A few things have been tried over the last year to get multiplayer working, but there's been continued reports of desyncs. So let's call it here and finally state that the map is too complex for multiplayer to work correctly.

However, the sub-campaigns are a different story. Try one of those out.

Translations

Older Versions
I upload a back-up anytime I'm about to upload a save-game-ruining version of the mod.

You can find version 3.111 of the mod Here.

3.110 - 3.102 - 3.88b - 3.86 - 3.83 - 3.70 - 3.56b - 3.38e - 3.31 - 3.27 - 3.24 - 3.13 - 3.0


Start Position Map
Start Position Map with slightly better viewing quality.[imgur.com]



Credits
  • ChaosRobie for all the major work and for the entire campaign map
  • Partypus for the 2d art stuff (faction flags, maps, etc.). And lots of 3d art stuff (like Dark Lands, Nurgle's Realm, Hell Pit, and plenty more. Basically anything that looks goooooood).
  • Team CAIME[github.com] for creating the CAIME tool, used to edit the hex map, generate the main pathfinding file, and a few other tasks.
  • FSFRanger for the RoC settlement prefabs. Motorway South for the Bel-Aliad settlement prefabs. Kou (Inu) for the cacti models.
  • Hkrul, Wolfremio, Mr. Archive and Gold for additional 2d art help. Kings Yakuzi for help with the start positions map.
  • Mixu for a bit of scripting and for maintaining Mixer.
  • Video in description by Colonel Damneders. It misses the MCT options, but is otherwise a great overview.
  • Various people on Da Modding Den discord for support, feedback, and beta testing. Curse you and thank you.

Bug Reports
Put your bug reports in the Bug Report Thread!

Future/Ideas
Things are always being worked on and improved. The map is at the maximum horizontal width, so for map size, this is "it".

Feel free to write your ideas in the Handy Dandy Ideas Thread!


Populära diskussioner Visa alla (20)
1,211
23 timmar sedan
KLISTRAD: TOW Bug Report Thread
ChaosRobie
360
3
20 aug @ 5:38
KLISTRAD: Post Your Ideas In This Thread
ChaosRobie
235
3
19 aug @ 11:33
KLISTRAD: Report Compatibility Issues Here
ChaosRobie
3 561 kommentarer
universumvult 25 minuter sedan 
If anyone has a proper order or trick to get ANY of the sub-maps (dark lands, classic) to work in multiplayer, I'd love to hear it. I've tried with ONLY mixu's, a defaulted MCT, the old world, and one of the two sub-maps but we can't make it past turn 1 without a desync. Is there any neat trick to get even either of the sub-maps working?
7 timmar sedan 
This mod is awesome. The terrain design and settlement spacing make vanilla IE look like a joke.
chybrette 19 aug @ 15:35 
@Dragon32 Nope I don't :(
GoldenHammer 19 aug @ 13:30 
What's the difference with this El Clásic?
GoldenHammer 19 aug @ 12:49 
Is it compatible with SFO? Does anyone know?
Dragon32 19 aug @ 10:58 
@chybrette
Check you haven't got an old copy in Data.
chybrette 19 aug @ 9:39 
No matter what I try (resintalling, sub/unsub, etc) I get this:

The following mods cause a crash to the Database:
!cr_oldworld_campaign.pack

The first invalid database record is
cr_oldworld_political_party_cst_navrre in table
frontend_faction_leaders_tables
and pack file !cr_oldworld_campaign.pack
Two-Beers-Heavy-Drinking 19 aug @ 8:34 
it works pretty well so far
THE REAPER 19 aug @ 8:25 
Not sure if this has been asked but how well does this mod work with the SFO GrimHammer mod?
Dragon32 19 aug @ 6:09 
@Calvin
You've another mod(s) causing the problem. I was able to start a Miao Ying campaign, using MCT, on the 17th without a problem.