Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign
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Update: 12 Sep @ 6:43pm

Version 3.124b

  • Tomb King subjugation script was in wrong folder

Update: 12 Sep @ 6:40pm

Version 3.124a

  • Tomb King subjugation has been looked at. Everyone except Settra/Arkhan/Rakaph Dynasty/Guardians/Sentinels can be sujugated. The map size hopefully makes that not too powerful.

Update: 4 Sep @ 2:25am

Version 3.123

  • Fixed mixer custom factions

Update: 2 Sep @ 6:31pm

Version 3.122

  • Itz Itza now has access to geometric web

Update: 2 Sep @ 3:18pm

Version 3.121c

  • Even more wrong ids for mixer custom factions, oops

Update: 2 Sep @ 3:08pm

Version 3.121b

  • Wrong ids for mixer custom factions, oops

Update: 2 Sep @ 12:08pm

Version 3.121a (possibly broke save games, use the back up)

  • Updated for game version 6.3
  • These forts now actually act as forts (enemies could've walked past without trigger battle, oops):
    • Castle Sanglac
    • Stretto
    • Chateau Lovarre
    • Dok-a-Dum
    • Fort Soll
  • Updated one of Settra's book of nagash rogue armies
  • Reworked the minor cult script for better compatibility
  • LL Tomb King starting armies changed
  • Added old/missing Mixer custom factions
  • Added new Mixer custom factions (before Mixer has them, so hopefully this works out)
  • New IEE factions added to start_pos, inaccessible

Update: 18 Aug @ 12:22pm

Version 3.120

  • New minor tzeentch factions can establish cultists
  • Scourgeborn's faction leader's name will be fixed next time i update the start pos

Update: 11 Aug @ 11:20am

Version 3.119

  • Fixed Haunted Grove not getting any forest health
  • Temple of Lileath given an extra level so Sisters can recruit hawk riders earlier, like how it is in IE

Update: 9 Jul @ 11:34am

Version 3.118

  • Updated campaign-setup frontend
  • Enabled the new item fusing script
  • Added new custom mixer factions