Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign
3,560 Comments
2 hours ago 
This mod is awesome. The terrain design and settlement spacing make vanilla IE look like a joke.
chybrette 19 Aug @ 3:35pm 
@Dragon32 Nope I don't :(
GoldenHammer 19 Aug @ 1:30pm 
What's the difference with this El Clásic?
GoldenHammer 19 Aug @ 12:49pm 
Is it compatible with SFO? Does anyone know?
Dragon32 19 Aug @ 10:58am 
@chybrette
Check you haven't got an old copy in Data.
chybrette 19 Aug @ 9:39am 
No matter what I try (resintalling, sub/unsub, etc) I get this:

The following mods cause a crash to the Database:
!cr_oldworld_campaign.pack

The first invalid database record is
cr_oldworld_political_party_cst_navrre in table
frontend_faction_leaders_tables
and pack file !cr_oldworld_campaign.pack
Two-Beers-Heavy-Drinking 19 Aug @ 8:34am 
it works pretty well so far
THE REAPER 19 Aug @ 8:25am 
Not sure if this has been asked but how well does this mod work with the SFO GrimHammer mod?
Dragon32 19 Aug @ 6:09am 
@Calvin
You've another mod(s) causing the problem. I was able to start a Miao Ying campaign, using MCT, on the 17th without a problem.
Calvin 18 Aug @ 8:13pm 
when i select grand cathay, Miao Ying intro play as usual but she isn't in the roaster so if i select other character i wouldn't be able to select her, and if i start with Miao Ying through selecting cathay the game just saying game over and freeze. someone know how to fix this?
Clunker 17 Aug @ 11:53pm 
such a sick map
SPYRILOS 17 Aug @ 5:33pm 
Is it the old world mod that causes reikland to not be hated by marienburg, as opposed to a heavy diplomatic penalty in vanilla? Might be happening with other factions too, but this is the most recent one ive noticed.
Dragon32 17 Aug @ 3:57am 
@Garmun_MVP
Just started campaigns as both Zhao Ming and Miao Ying, changing which using MCT. No weird mutant LLs on the campaign map for me.
Just running this mod, MCT, and Mixu's Unlocker.
[BRE] Humbert "Le Frog" 17 Aug @ 1:47am 
are there any plans to expand the map again, to ulthuan maybe?
Garmun_MVP 16 Aug @ 11:55pm 
*Emergency*!!
When I change Cathay Zhao Ming to Miao Ying, the game doesn't start properly or starts with their bodies stuck together, making it impossible to move or play. I hope you can make it work in other regions.
尽力的汤姆 16 Aug @ 11:11am 
The Old World always shows a delayed sync issue when online, and I don't know how to fix it
尽力的汤姆 16 Aug @ 11:10am 
We need to adapt to online.
Canadian Leaves 16 Aug @ 11:08am 
*fog
Canadian Leaves 16 Aug @ 11:08am 
@Nekatau , last time i played, mod called "Toggle for of war" worked
Nekatau 16 Aug @ 10:59am 
Will there be a fog removal mod on the company map
Dragon32 12 Aug @ 4:00pm 
@TennesseeJD
The current one, the mod was updated yesterday. Check that on the top right of a mod's Workshop page, or its Change Notes tab
TennesseeJD 12 Aug @ 2:31pm 
what version of the game is this mode still working for?
GK 12 Aug @ 6:09am 
It's so big and so perfect that it can only be appreciated as a work of art. Turns are too slow to actually play. Even if you remove all the minor factions, the turn times in the later stages are still hellish.
TM31 11 Aug @ 9:27am 
First, thank you very much for this mod. But iam also stuck on the end of turn 63. I use the submod "old world campaign classic". Any usefull tipps to keep playing?
xterrylorakhx 9 Aug @ 2:40pm 
So I'm curious: I'm playing Empire and I took Erlach and "gave it back to Westerland" except there is no LL I can see and, more importantly to me, no entry for Erlach on the Elector Counts chart/map. As Karl Franz, can I Unify with Westerland? The other "lost" Elector houses? Is this even something added by your mod? Thanks
kikileretour 9 Aug @ 9:58am 
Hello everyone, I have a crash on turn 1 and at 303 faction, is anyone doing something?
Dragon32 9 Aug @ 2:00am 
@chybrette
Check your Data folder for out of date .pack files that are being loaded. Like I say: works for me (tm)
chybrette 8 Aug @ 5:47pm 
@Dragon32 Yup done as well but still doesn't work :/
Rillus 8 Aug @ 8:42am 
mod need update , got many crash /espacially/with chaos factions during end turn , freeze etc , back up windows etc
Dragon32 8 Aug @ 7:05am 
@chybrett
It's a common mistake for those new to the Workshop.

I just started a campaign as Thot, no problem.

You don't have IEE enabled too?

Otherwise try unsubscribing and resubscribing to this and Mixu's Unlocker.
chybrette 8 Aug @ 5:53am 
@Dragon32 Thanks I'm not dumb x)

No other mods than what is required
threeorbterry 7 Aug @ 11:50pm 
mod is great, but I am getting consistent crashes around the karak eight peaks region/area when starting as belegar ironhammer and conquering cities/fighting battles in the first 5 turns of the game if not faster.
Dragon32 7 Aug @ 4:13pm 
@chybrette
That'll be why, you need the Required Items.
chybrette 7 Aug @ 3:20pm 
Not working :(

(No other mods)
Shonan Street Performer 6 Aug @ 5:17pm 
will Ulthuan be a thing when the tides of torment ever comes? ngl i miss playing as Tyrion.
JMacDaid 6 Aug @ 7:01am 
Good for you AP.

My bad, should of checked bug page first, simple fix with Mixu Unlocker which I didn't think about. Copied for you Captain Kirk from other user. This was the crash I was getting, assume for you as well. Will look there first before coming to this section.

------------------------------------

With only required mods I'm getting crashes on launch. Error message reads:

"The first invalid database record is cr_oldworld_political_party)cn)lobster in table frontend_faction_leaders_tables and pack file !cr_oldworld_campaign.pack"

I can live with my game crashing, but why do the lobsters have a political party?

EDIT: resolved by updating mixu's unlocker
Aggravated Peasant 6 Aug @ 5:56am 
I'm not having any issue, I have 38 mods enabled, including things like SFO
JMacDaid 6 Aug @ 5:42am 
Same Captain Kirk. Old World and Classic working fine. Now suddenly a data crash with Old World Pack. Have tried with deleting and downloading again, with just the mod plus Mixer, no joy. Verified files, no difference.

Noticed for awhile both Old World and Classic have been "Outdated" for while on Mod Steam launcher, but, has worked previously.

Could rollback, but curious as to why suddenly the data crash.
Aggravated Peasant 6 Aug @ 2:25am 
This seriously revolutionizes WH3. I can't believe what I'm seeing. I genuinely don't think I can ever go back, everything is just so fleshed out.
Never played in the new world anyways hah
Cpt. James T. Kirk 5 Aug @ 3:00pm 
Is there a particular version of TW3 I should be running? I reinstalled today, and most every mod I try including this one causes a Database crash? I tried reinstalling a second time, and running just Mixer and Old World but same thing.
Norfindel 4 Aug @ 3:45pm 
is there any idea when southern campaign will be released?
Martarion 4 Aug @ 8:11am 
I've been working on liberating the Southern Realms as Karl and every faction I've revived so far (Miragliano, Trantio, Vizeaya) seem to be broken. They apparently have money because I see them constructing/upgrading buildings (also listed as "Very Strong" economy/10,000 gold barter max when negotiating despite each having a single province to their name), but they do not recruit new lords/units and their garrisons are not replenishing. If I spawn a lord in for them they do not move or recruit. Miragliano also does not seem to have their proper banner.

Not sure if this was happening at campaign start. Anyone have a fix for this or are the poor Southern Realms doomed to be shells of themselves for the rest of this campaign?
xterrylorakhx 4 Aug @ 6:37am 
Can we get a list on this page of other mods that work well with this one?
dervishswinging 2 Aug @ 6:45pm 
Is anyone else having issues with Wood Elves Tree Health? My trees are stuck at 0 and I'm not getting anything from battles or anything else.
edging lord 1 Aug @ 8:30am 
will this mod cooporate with ovn lost world?
Nekatau 30 Jul @ 11:49am 
Dear developer, is the mod under development or is it already ready and updated?
Chronasaurus 30 Jul @ 10:01am 
Random question, playing as Alkhor the Defiler and theres a mission that appears at the beginning. It appears to be infinite? Is that intended? I had well over 300k gold and a level 50 hero on turn 1 before i stopped, but the mission was still there.
Saintᚹᛗᚾᛒᛏᚱ 29 Jul @ 4:18pm 
loving the mod especially how far its come. but with that being said is there an eta when you will be fixing some of the dwarf minor factions not having access to the tech tree?. Thorgard cromson of kraka drak doenst get it for sure, unless you use the mod for him but i find vanilla dwarf gameplay sufficient. he doesnt get it in the classic variant either.
Adders 28 Jul @ 6:01am 
Is there a trigger when Chaos factions will invade using the Paths of the Old Ones? Sorry if already mentioned before, I'm too busy playing to study 71 pages of comments.
Hqinusa 27 Jul @ 4:05pm 
Robie love the mod, yall killed it with this!

Can you release a chart/map/list of what regions are uncolored?
Is it possible for us to choose which regions are uncolored?

Also, the "Old War Campaign, Classic" mod is smaller, are there 1024 regions or less? If so, are all regions colored?

Thank you