Total War: WARHAMMER III

Total War: WARHAMMER III

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The Old World Campaign
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2.548 GB
13 listopada 2023 o 1:18
18 sierpnia o 12:22
Listy zmian: 213 ( zobacz )

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The Old World Campaign

Opis
>>> THIS MOD REQUIRES MIXER! <<<



This is a completely new campaign based around the Old World, a region of the Warhammer Fantasy universe.

Description
This new campaign includes 1317 settlements and loads of new factions. All factions included are unlocked and are playable. The map features a layout with very few compromises—everything is in its rightful place, for better or worse.

Whereever possible, vanilla game mechanics have been ported and adapted to the new map's set-up.




Sub-Campaigns
These submods contain "smaller", more-focused campaigns. Same map, just with less stuff, ie. they run faster, a lot faster. And multiplayer works.




Compatibility
For specifics, discuss among yourselves in the Compatibility Thread.

Mod Configuration Tool
If you have MCT enabled, then you can do some cool things. Decide on these settings before you begin your game.

There are options to swap-in any 'missing' vanilla playable lords. For instance, you could set Tyrion to start in Elftown or Malekith in Nagronath.

There is also a "minor faction killer" MCT option which will remove far away minor factions, setting their settlements to ruins. This will make turn times a lot quicker.

Multiplayer
A few things have been tried over the last year to get multiplayer working, but there's been continued reports of desyncs. So let's call it here and finally state that the map is too complex for multiplayer to work correctly.

However, the sub-campaigns are a different story. Try one of those out.

Translations

Older Versions
I upload a back-up anytime I'm about to upload a save-game-ruining version of the mod.

You can find version 3.111 of the mod Here.

3.110 - 3.102 - 3.88b - 3.86 - 3.83 - 3.70 - 3.56b - 3.38e - 3.31 - 3.27 - 3.24 - 3.13 - 3.0


Start Position Map
Start Position Map with slightly better viewing quality.[imgur.com]



Credits
  • ChaosRobie for all the major work and for the entire campaign map
  • Partypus for the 2d art stuff (faction flags, maps, etc.). And lots of 3d art stuff (like Dark Lands, Nurgle's Realm, Hell Pit, and plenty more. Basically anything that looks goooooood).
  • Team CAIME[github.com] for creating the CAIME tool, used to edit the hex map, generate the main pathfinding file, and a few other tasks.
  • FSFRanger for the RoC settlement prefabs. Motorway South for the Bel-Aliad settlement prefabs. Kou (Inu) for the cacti models.
  • Hkrul, Wolfremio, Mr. Archive and Gold for additional 2d art help. Kings Yakuzi for help with the start positions map.
  • Mixu for a bit of scripting and for maintaining Mixer.
  • Video in description by Colonel Damneders. It misses the MCT options, but is otherwise a great overview.
  • Various people on Da Modding Den discord for support, feedback, and beta testing. Curse you and thank you.

Bug Reports
Put your bug reports in the Bug Report Thread!

Future/Ideas
Things are always being worked on and improved. The map is at the maximum horizontal width, so for map size, this is "it".

Feel free to write your ideas in the Handy Dandy Ideas Thread!


Popularne dyskusje Zobacz wszystkie (20)
1,212
21 sierpnia o 15:21
PRZYPIĘTE: TOW Bug Report Thread
ChaosRobie
360
3
20 sierpnia o 5:38
PRZYPIĘTE: Post Your Ideas In This Thread
ChaosRobie
235
3
19 sierpnia o 11:33
PRZYPIĘTE: Report Compatibility Issues Here
ChaosRobie
Komentarzy: 3 567
Dragon32 4 godz. temu 
@Garmun_MVP
To fix a problem they'll need to be able to replicate it though, it's likely they're seeing what I am: no problems.
Best thing I can say is to write down step by step instructions to recreate the bug, then post that in the Discussion and hope ChaosRobie can replicate it.
Garmun_MVP 6 godz. temu 
It's not just happening to me, other users are experiencing the same symptoms as me, so I hope the developer will fix it soon.
Dragon32 21 godz. temu 
@Garmun_MVP
You're right, I'm afraid, I don't understand. I was able to start campaigns with both LLs.
Garmun_MVP 22 sierpnia o 1:12 
that's bug. im not use to another mod
Garmun_MVP 22 sierpnia o 1:11 
If I change Elftown to Alarielle, it works fine, but if I change Zhao Ming to Miao Ying, the game doesn't progress.
Garmun_MVP 22 sierpnia o 1:08 
@Dragon32 I don't think you understand what I'm saying. If you play as Zhao Ming and change it to Miao Ying, the campaign starts with them both fighting, but when you select Miao Ying, nothing happens.
universumvult 21 sierpnia o 10:23 
If anyone has a proper order or trick to get ANY of the sub-maps (dark lands, classic) to work in multiplayer, I'd love to hear it. I've tried with ONLY mixu's, a defaulted MCT, the old world, and one of the two sub-maps but we can't make it past turn 1 without a desync. Is there any neat trick to get even either of the sub-maps working?
21 sierpnia o 3:03 
This mod is awesome. The terrain design and settlement spacing make vanilla IE look like a joke.
chybrette 19 sierpnia o 15:35 
@Dragon32 Nope I don't :(
GoldenHammer 19 sierpnia o 13:30 
What's the difference with this El Clásic?