RimWorld

RimWorld

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Vanilla Plants Expanded - Mushrooms
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Mod, 1.4, 1.5, 1.6
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7.861 MB
18 jul, 2023 @ 11:21
26 jul @ 14:17
13 ändringsnotiser ( visa )

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Vanilla Plants Expanded - Mushrooms

I 1 samling av Oskar Potocki
Vanilla Expanded
110 artiklar
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[www.patreon.com]



See change notes for Changelogs.



Vanilla Plants Expanded - Mushrooms is an optional module for Vanilla Plants Expanded adding a variety of new mushrooms. One common concern people have expressed is that being a tunneler - or simply living underground - prevents you from obtaining quite a lot of different, important resources.

As such, we come to the rescue. A lot of these mushrooms will fill the empty holes in your tunneler colonies - you will now be able to produce medicine, wood, food, cloth, electricity, meat and even magic mushrooms underground!

None of these mushrooms are inspired by real life mushrooms, but they are all really cool and I’m sure if you give them a chance, they will grow on you.



Vanilla Plants Expanded - Mushrooms content and mechanics can be seen described below:
























[forms.gle]



Q: Do these plants spawn in the wild?
A: Yes, some of them may appear in the wild - mostly in caves!

Q: Does it work alongside virtually any other mushroom mod out there?
A: You bet it does!

Q: How do I plant these mushrooms?
A: Depends which ones. Some grow on dirt, others can grow on rock, others can only grow in flower pots.

Q: Can animals eat them?
A: All mushrooms have nutrition and can be eaten by animals. Some produce fungus that can be eaten.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new types of mushrooms?
A: Potentially!

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: These plants are totally unrealistic!
A: We need to remember it is a video game, and for the sake of simplicity we decided to abandon realism in some instances. Sometimes realism is just boring, especially in such an unrealistic game. We decided that unique gameplay should be prioritised over realism.

Q: CE compatible?
A: The day mushrooms start firing assault rifles is the day I should stop modding. That being said, we are working on a mushroom-man xenotype, which will fire assault rifles, so maybe I should take that back.



Graphics are created by Oskar Potocki.

Code work by Sarg Bjornson and Taranchuk.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Other modules will come with time. More information can be found on our Patreon page!




349 kommentarer
Sarg Bjornson  [skapare] 17 okt @ 22:50 
Yeah, and platypus don't have stomach
Minabirb 17 okt @ 19:35 
MUSHROOMS ARE NOT PLANTS!!! But I love this.
Flabby AP 2 okt @ 13:44 
PSA: if you use the nutrient paste drippers from VNPE in your hospital, make sure to exclude Bliss Cap from your nutrient paste network.

I found out the hard way.
Ryuuoo_ 12 sep @ 13:35 
I do not like the mycothread, can I disable it somehow?
Mbos 10 sep @ 8:09 
@halfmoon95
If you are willing to change a few lines of code yourself this is what you have to do.
1. go to Steam\steamapps\workshop\content\294100\3006389281\1.6\Defs\RecipeDefs
2. Open Recipes_Production.
3. find the part that says
<recipeUsers>
<li>CraftingSpot</li>
</recipeUsers>
4. Paste this over that part
<recipeUsers Inherit="False">
<li>CraftingSpot</li>
<li>ElectricTailoringBench</li>
<li>HandTailoringBench</li>
</recipeUsers>
5.Safe file and launch game. The recipe should now apear in both the powered and non powered tailoring bench.

Only problem is if the ever update that file you will have to do this again.
Abadonian 7 sep @ 11:00 
Heya, I'd really love a mushroom that grows flour for use in VCE and VBE! It feels so close to being perfect to have a total mushroom base, and I think that'd make it perfect.
Zef 26 aug @ 9:31 
Is it normal that i can only grow 2 types of mushroom in mountain areas (stony floor with 0% fertility)?

It's only the stinkers that are worth something but you can't plant them in large areas since of the rot they spread.

And even if you try to make small farming beds under the mountain the stinkrot will spread through your walls.

Idk if it's worth it tbh, while planting and harvesting my pawns constantly get lungrot infection and need to be medicated which is again waste of time.

I appreciate the mod but i wish we could plant more mushrooms in under mountain areas.
Jonesy Fox 12 aug @ 17:08 
Hi, does anyone know a way to get the lullabloom to link with modded beds? I'm pretty sure I need to edit some line of code from this mod to make it recognize the new beds, but I can't figure out where that line would be.
2kamilos1 11 aug @ 16:37 
i can only grow electrical and stinky mushrooms in mountain floor, rest need to be in dirt ;p
Wolphox 10 aug @ 8:14 
love the mod. this saved my colony during the long night. would be nice if there was a way to configure the bileceps to optionally grow from rot stink instead of corpse bile maybe. getting corpse bile is too hard to grow bileceps at the scale i need