RimWorld

RimWorld

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Vanilla Plants Expanded - Mushrooms
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Mod, 1.4, 1.5
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Posted
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7.780 MB
18 Jul, 2023 @ 11:21am
13 Apr, 2024 @ 8:27am
7 Change Notes ( view )

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Vanilla Plants Expanded - Mushrooms

In 1 collection by Oskar Potocki
Vanilla Expanded
105 items
Description
[www.patreon.com]



See change notes for Changelogs.



Vanilla Plants Expanded - Mushrooms is an optional module for Vanilla Plants Expanded adding a variety of new mushrooms. One common concern people have expressed is that being a tunneler - or simply living underground - prevents you from obtaining quite a lot of different, important resources.

As such, we come to the rescue. A lot of these mushrooms will fill the empty holes in your tunneler colonies - you will now be able to produce medicine, wood, food, cloth, electricity, meat and even magic mushrooms underground!

None of these mushrooms are inspired by real life mushrooms, but they are all really cool and I’m sure if you give them a chance, they will grow on you.



Vanilla Plants Expanded - Mushrooms content and mechanics can be seen described below:
























[forms.gle]



Q: Do these plants spawn in the wild?
A: Yes, some of them may appear in the wild - mostly in caves!

Q: Does it work alongside virtually any other mushroom mod out there?
A: You bet it does!

Q: How do I plant these mushrooms?
A: Depends which ones. Some grow on dirt, others can grow on rock, others can only grow in flower pots.

Q: Can animals eat them?
A: All mushrooms have nutrition and can be eaten by animals. Some produce fungus that can be eaten.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new types of mushrooms?
A: Potentially!

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: These plants are totally unrealistic!
A: We need to remember it is a video game, and for the sake of simplicity we decided to abandon realism in some instances. Sometimes realism is just boring, especially in such an unrealistic game. We decided that unique gameplay should be prioritised over realism.

Q: CE compatible?
A: The day mushrooms start firing assault rifles is the day I should stop modding. That being said, we are working on a mushroom-man xenotype, which will fire assault rifles, so maybe I should take that back.



Graphics are created by Oskar Potocki.

Code work by Sarg Bjornson and Taranchuk.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Other modules will come with time. More information can be found on our Patreon page!




306 Comments
tehswordninja 9 Jan @ 7:52pm 
Hi, I can't seemingly plant mushrooms on polluted or non polluted rough sandstone. Is that exempt from what the mushroom growing field allows you to grow on? Or am I looking at a potential mod conflict?
Rieve 7 Jan @ 12:31am 
Thank you! I appreciate your help (and your mods). Have a Happy New Year!
Sarg Bjornson  [author] 7 Jan @ 12:10am 
That one requires specifically cave mushrooms from base game
Rieve 7 Jan @ 12:03am 
The Kombucha from "Vanilla Brewing Expanded - Coffee & Tea Module" that requires Tea + Mushrooms. (Thank you for the response! I use so many of your mods.)
Sarg Bjornson  [author] 6 Jan @ 10:45pm 
What Kombucha?
Rieve 6 Jan @ 6:50pm 
Do blisscaps work for Kombucha? And if so, do they add their blisscap buff to the Kombucha?:ZooTort:
programmed.messiah 20 Nov, 2024 @ 3:46pm 
Has anyone had their Rot Generator from the "Biotech xenotype expanded - Rotfish" mod break recently? Any time I plant the Stinker mushroom around the rot generator, I get continuous errors. Load order issue maybe?
Cockylida 19 Oct, 2024 @ 5:20am 
I like how unique many of the mushrooms are. I was expecting just 'healroot, but mushroom, berries, but mushroom, devilstand, but mushroom...ier'.

As for suggestions, I think some kind of alcoholic/hops mushroom for dwarves-themed colonies will be a great addition.
Posh Octavia 10 Sep, 2024 @ 9:39pm 
has anyone figured out why the thermoregulus rots so quickly? it feels like you only get a few days of operation out of it between its growing time and its rotting time. it certainly doesnt last as long as its lifespan says
Luneyl 31 Aug, 2024 @ 7:12am 
I agree with @ConfusedShoe about Bileceps and corpse bile. It is also a logistic nightmare to replace skeleton corpses with fresh ones.

Maybe make them like harbinger trees, so they automatically feed from any nearby corpse to grow?