RimWorld

RimWorld

Vanilla Plants Expanded - Mushrooms
343 Comments
Zef 26 Aug @ 9:31am 
Is it normal that i can only grow 2 types of mushroom in mountain areas (stony floor with 0% fertility)?

It's only the stinkers that are worth something but you can't plant them in large areas since of the rot they spread.

And even if you try to make small farming beds under the mountain the stinkrot will spread through your walls.

Idk if it's worth it tbh, while planting and harvesting my pawns constantly get lungrot infection and need to be medicated which is again waste of time.

I appreciate the mod but i wish we could plant more mushrooms in under mountain areas.
Jonesy Fox 12 Aug @ 5:08pm 
Hi, does anyone know a way to get the lullabloom to link with modded beds? I'm pretty sure I need to edit some line of code from this mod to make it recognize the new beds, but I can't figure out where that line would be.
2kamilos1 11 Aug @ 4:37pm 
i can only grow electrical and stinky mushrooms in mountain floor, rest need to be in dirt ;p
Wolphox 10 Aug @ 8:14am 
love the mod. this saved my colony during the long night. would be nice if there was a way to configure the bileceps to optionally grow from rot stink instead of corpse bile maybe. getting corpse bile is too hard to grow bileceps at the scale i need
Naxdar 9 Aug @ 11:48am 
Is the glowcap supposed to yield 20 raw fungus as it does in game? It seems way too good and the infographics above say it has no yield.
KlucH 2 6 Aug @ 8:39am 
Can Stinkers kill a pawn?
Arakaim 1 Aug @ 3:40pm 
@latex santa, bless you for the mod recommendation--now my run will be perfect!
HalfMoon95 1 Aug @ 3:14pm 
I'm going to say it, it's annoying to need to have a crafting spot to turn Mycothread into cloth. Why can't that be done on the fabric table? Your medieval mod lets you turn hay and smokeleaf into fabric at the fabric bench.
Latex Santa 28 Jul @ 10:54am 
@Arakaim
There is a mod called Mushroom Beer, linked below. Enjoy, my Dwarven friend.
If the link is deleted by Steam for some arcane reason, you still have the mod name.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3329433117&searchtext=mushroom+beer
Arakaim 17 Jul @ 5:30pm 
i've really been enjoying playing on the glowforest tiles with mushrooms and pretending to be deep dwarves in the mountains. Any chance you could add a mushroom that could be turned into alcohol to complete the dwarven vibe, since there's no way to grow hops in the glowforest without sun lamps?
Sarg Bjornson  [author] 14 Jul @ 5:40am 
Issue should be fixed now
Yuri Bezmenov 14 Jul @ 4:41am 
mushroom
Avallac 13 Jul @ 8:52pm 
Same issue, pawns won't plant the mushrooms in the mushroom grow zone in the new bioluminescnet forest biome.
Phantom 13 Jul @ 4:33am 
I've submit too, but tell for other member of the community ^^ They need to understand why and how to do before eventually patch :b
Arcturus 13 Jul @ 12:18am 
Not really a bug per se, but it might be an oversight. Harvested blisscap mushrooms don't appear on the drug restriction menu, nor do they fill the chemical bar on pawns with the chemical interest/fascination traits when consumed. Is this intentional behavior because raw blisscap is counted as cookable food?
cow of french 13 Jul @ 12:15am 
we need a goonshroom that makes any female creature pregnant
Guys remember that they don't read here for bugs, you need to report them using the google form up above WITH THE LOG. I've submitted a bug report for the mushroom growing zone issue
Phantom 12 Jul @ 1:42pm 
SO !

We have a problem. If you try to use "growing mushrooms zone" in "luminous forest" on a dirt/fertile zone, your colon BUG and do NOTHING for life !

But if you use "normal growing zone", you can use mushroom and it's fine.

Maybe need to block the "mushroom growing zone" in bad floor to avoid this behavior.
I hope our try and research help others to continue their game.
TISOD 12 Jul @ 11:59am 
confirmed, pawns dont seem to want to plant mushrooms grow zones in the new fungal biome. They will do it manually if you enjoy tedium
Daxx 11 Jul @ 11:07am 
pawns dont seem to want to plant mushrooms grow zones in the new fungal biome
Panco 5 Jul @ 1:58pm 
Mushrum!
gunns22 9 Jun @ 10:42am 
Mushrooms!
We’re rich!
Δ 4 Jun @ 9:33am 
It would be a cooler idea if Mycothread can be used as-is for a lower quality material than cloth, but could be processed into synthread or some higher grade material.
Conductor 22 May @ 6:49am 
ı think it will be great if bileceps needs stinkrot or something that actually can be there instead of bile. also the bile got removed from game didnt it ?
//SlipperyPete:. 15 May @ 5:50pm 
Great mod! Could we get maybe 1-2 additional food mushrooms to help satisfy food variety needs for mods that add that feature?
Xavier_Dare 9 May @ 8:03am 
for some reason my thermoregulus min safe temp is 32 meaning when they are actually working they are actively dying
Mac 22 Apr @ 2:44am 
Blisscaps are 64p instead of 128p.
Vanquisher02 21 Apr @ 5:02am 
the mycothread should be count as "mushroom" food type for tunnelers IMO, pawns don't want to eat meal with mycothread first...

can you make adjustement about it ?
yaddabluh 14 Apr @ 1:50pm 
The Bileceps need a rework, they need to act something like a harbinger tree, colonists constantly clean the corpse bile that is REQUIRED for the Bileceps to grow at normal speed, even if you do a 9x9 grid with 1 space Dump zone for corpses so every square surrounded by a 9 tile mushroom growing zone, it does not help, the corpse eventually becomes desiccated, which has no way to identify such corpse in the stockpile zone, the bile does not spread perfectly on a 9x9 pattern, and there's no way to make the mushroom growing zone itself a dump zone for corpses since that's 2 types of different zones.
Wicked Bitch of the West 1 Apr @ 1:32pm 
mushroom that can be made into Neutroamine?
QuaQuao 1 Apr @ 8:01am 
Potrzeba jakiegos dlc do tego moda? zaden z moich kolonistow nie chce zasiac żadnego grzyba oprocz stinkera i maja wystarczajacy poziom:steamhappy:
QuaQuao 1 Apr @ 7:04am 
why can't i sow any mushrooms apart from the stinker?
Viri 29 Mar @ 5:08am 
Where is that mushroom that emits sunlight when fully grown?
Valikdu 18 Mar @ 7:04am 
Would it be possible to also have Lullabloom pots link to the futons from Erin's Japanese Furniture?
Gebba 6 Mar @ 5:51pm 
They always did. They produce rotstink, similar to corpses, which can give you lung rot if you're breathing it in for too long

You're meant to have healtruffles digest the rotstink so that the growth area isn't a massive hazard zone
Xion Atgas 6 Mar @ 5:33pm 
The stinkers give lung rot now.
Redclaw 17 Feb @ 1:20pm 
I play with Medieval Overhaul, and it seems the Lullabloom doesn't recognize the rustic furniture. Is there a way I can go into the definitions and get it to count Medieval Overhaul's beds?
tehswordninja 9 Jan @ 7:52pm 
Hi, I can't seemingly plant mushrooms on polluted or non polluted rough sandstone. Is that exempt from what the mushroom growing field allows you to grow on? Or am I looking at a potential mod conflict?
Rieve 7 Jan @ 12:31am 
Thank you! I appreciate your help (and your mods). Have a Happy New Year!
Sarg Bjornson  [author] 7 Jan @ 12:10am 
That one requires specifically cave mushrooms from base game
Rieve 7 Jan @ 12:03am 
The Kombucha from "Vanilla Brewing Expanded - Coffee & Tea Module" that requires Tea + Mushrooms. (Thank you for the response! I use so many of your mods.)
Sarg Bjornson  [author] 6 Jan @ 10:45pm 
What Kombucha?
Rieve 6 Jan @ 6:50pm 
Do blisscaps work for Kombucha? And if so, do they add their blisscap buff to the Kombucha?:ZooTort:
programmed.messiah 20 Nov, 2024 @ 3:46pm 
Has anyone had their Rot Generator from the "Biotech xenotype expanded - Rotfish" mod break recently? Any time I plant the Stinker mushroom around the rot generator, I get continuous errors. Load order issue maybe?
Cockylida 19 Oct, 2024 @ 5:20am 
I like how unique many of the mushrooms are. I was expecting just 'healroot, but mushroom, berries, but mushroom, devilstand, but mushroom...ier'.

As for suggestions, I think some kind of alcoholic/hops mushroom for dwarves-themed colonies will be a great addition.
Posh Octavia 10 Sep, 2024 @ 9:39pm 
has anyone figured out why the thermoregulus rots so quickly? it feels like you only get a few days of operation out of it between its growing time and its rotting time. it certainly doesnt last as long as its lifespan says
Luneyl 31 Aug, 2024 @ 7:12am 
I agree with @ConfusedShoe about Bileceps and corpse bile. It is also a logistic nightmare to replace skeleton corpses with fresh ones.

Maybe make them like harbinger trees, so they automatically feed from any nearby corpse to grow?
ConfusedShoe 26 Aug, 2024 @ 4:26am 
Bileceps need rework. Pawns automatically clean corpse bile as it is considered filth. Bileceps therefore cannot be grown in a home area.
Oskar Potocki  [author] 6 Aug, 2024 @ 12:35am 
Report it properly then. We don't check comments for bug reports.
Marcus 5 Aug, 2024 @ 6:45pm 
Yep Blisscap is bugged akways dies at 7.4 days they rot ... dont know why. Tempereture is ok there is no light sources and fertility is also ok so bugged shrooms