RimWorld

RimWorld

Vanilla Plants Expanded - Mushrooms
299 Comments
Cockylida 19 Oct @ 5:20am 
I like how unique many of the mushrooms are. I was expecting just 'healroot, but mushroom, berries, but mushroom, devilstand, but mushroom...ier'.

As for suggestions, I think some kind of alcoholic/hops mushroom for dwarves-themed colonies will be a great addition.
Posh Octavia 10 Sep @ 9:39pm 
has anyone figured out why the thermoregulus rots so quickly? it feels like you only get a few days of operation out of it between its growing time and its rotting time. it certainly doesnt last as long as its lifespan says
Luneyl 31 Aug @ 7:12am 
I agree with @ConfusedShoe about Bileceps and corpse bile. It is also a logistic nightmare to replace skeleton corpses with fresh ones.

Maybe make them like harbinger trees, so they automatically feed from any nearby corpse to grow?
ConfusedShoe 26 Aug @ 4:26am 
Bileceps need rework. Pawns automatically clean corpse bile as it is considered filth. Bileceps therefore cannot be grown in a home area.
Oskar Potocki  [author] 6 Aug @ 12:35am 
Report it properly then. We don't check comments for bug reports.
Marcus 5 Aug @ 6:45pm 
Yep Blisscap is bugged akways dies at 7.4 days they rot ... dont know why. Tempereture is ok there is no light sources and fertility is also ok so bugged shrooms
Illium 31 Jul @ 8:36pm 
would it be possible to have a mod option to disable the electrical graphic effect on the zapcaps? Having a field of them blinking all the time is a bit crazy looking
DeathScythe 28 Jul @ 2:09pm 
Is anyone else having a problem with blisscaps rotting before being fully grown (around 60%)? I tested to make sure my modpack wasn't the reason by playing with just mushrooms expanded alone and it still dies.
DodoMans 18 Jul @ 9:26pm 
i did come here to say that blisscaps arent a drug for chemical interest :(
Dino_qwerty 21 Jun @ 1:22pm 
Making Blisscaps a consumable drug would be a better approach. This change would align more logically with the in-game mechanics and effectively fulfill a pawn's 'Chemical' need.

Also, it is great mod!
M 13 Jun @ 9:53pm 
This mod is a great idea for tunneler playthrough however it's sad that the healtruffle will start rotting on its own even if you can't harvest it so you HAVE TO USE the stinker shroom rot stink to make it grow, that's kind of silly it might as well just not grow at all because it would seem you could have a lot growing slowly but that doesn't work for them sadly. Oh well thanks for a great mod and making mods, cheers lol.
pig in a pumpkin 11 Jun @ 3:46pm 
huh weird nevermind toxpuff needs light
pig in a pumpkin 11 Jun @ 3:22pm 
figured it out needs to be on polluted terrain and you need to have researched tox gas

also for somereason they are stuck at 0.02% grown? and never grow
pig in a pumpkin 7 Jun @ 8:32pm 
how do you grow toxpuff?
jordanleemn 26 May @ 6:53am 
Is toxpuff edidble? I want a toxic mushroom for my tunnelers to eat.
Flamangos 17 May @ 9:25am 
Anyone have any experience using Seeds please with this? Ive made a growing zone on fungal gravel and a mushroom zone on rock, but i can't plant my Nutrifungus seeds in either.
Viri 12 May @ 2:35am 
would it be possible to add low-tech beds that work with shrooms? just glorified sleeping spot with board under the pawn just to work with shrooms.
haunted hyena 9 May @ 5:17pm 
Can you please make it so the mycothread isnt a food by default? Im sick of having to manually turn off mycothread as an edible ingredient in my meals
Sarg Bjornson  [author] 6 May @ 12:24pm 
Nope
TuViejaEnTango 6 May @ 11:57am 
Sorry if this was already answered, but is "Vanilla Plants Expanded" needed? I don't see it as a required mod, but in the "Details" section states that this is an optional module for it.
Sarg Bjornson  [author] 3 May @ 7:49am 
It's OK, I appreciate his work. It's a pain to do all those patches
Tailtia 3 May @ 7:45am 
Okay, I was thinking that, found this mod that patches a bunch of them - hope it's okay to post here, if not I'll remove!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2710382569
Sarg Bjornson  [author] 3 May @ 7:34am 
Beds need to be patched individually
Tailtia 3 May @ 7:16am 
Is there any way to change lullabloom so it works with modded beds? Would love it to work with Erin's Japanese Furniture or is it something that would need to be changed on the furniture mod?
EnderNyktos 27 Apr @ 5:22pm 
I made a mod so Glowcap now emits darklight: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3233919479 :heart:
benji 17 Apr @ 2:26pm 
during a psychic soothe these create a mood boost bigger than crack
The Wizard 16 Apr @ 6:55pm 
Ghouls cannot eat bileceps, not considering it meat.
EnderNyktos 13 Apr @ 2:59pm 
Can I suggest different product for Glowstool and Glowcap? Similar to the raw fungus, but blue and with a little glow.
Sarg Bjornson  [author] 12 Apr @ 9:21am 
Fixed as soon as this can be pushed
Dan 12 Apr @ 9:10am 
Im getting an error with the alpha memes patch on game launch

[Vanilla Plants Expanded - Mushrooms] Patch operation Verse.PatchOperationFindMod(Alpha Memes) failed
file: E:\SteamLibrary\steamapps\workshop\content\294100\3006389281\1.5\Patches\AlphaMemesBedPatches.xml
EnderNyktos 7 Apr @ 1:24am 
Buff the stinker, please. It needs to much work to use it with the Healtruffe. :(
Genius Scientist 4 Apr @ 5:20am 
I try to do corpse bile title for so long but I noticed something after sometime corpse bile is gone by itself, I think it's impossible to grow reliable Bileceps for food source... :steamfacepalm: what even the point of it now... if you gonna corpse to make meats, why don't we just butcher corpse itself... Bileceps need rework.
Kepler 1 Apr @ 1:25am 
Would've liked the description to mention that eating blisscap can be fatal
Ren 30 Mar @ 11:09pm 
It needs corpse bile on the same tile to grow. A corpse won't boost its grow speed, only if there's corpse bile filth on the same tile as the mushroom @佐子哥
佐子哥 29 Mar @ 9:22am 
Please, I really don't understand why my growth rate of rotting mushroom is only 5%, but I have already placed the corpse in the planting area according to the requirements, so why is the growth rate still only 5%(beliceps)
Ren 28 Mar @ 9:24pm 
同一个地方有尸体胆汁吗 @佐子哥 ?
Asking a question to the one below you Oskar, in case it might seem like I'm asking you something.
Oskar Potocki  [author] 27 Mar @ 12:22pm 
Sorry, I only speak English and Polish and Sarg speaks English and Spanish.
佐子哥 27 Mar @ 12:11pm 
求求了,我真的搞不明白为什么我的腐尸菇生长率只有5%,可是我已经按照要求把尸体放在种植区里了,为什么生长速度还是只有5%
skye-synapse 25 Mar @ 1:46pm 
Does anyone know how to edit the temperature of the Termoregulus? Or edit the "Slept in cold" debuff that people get? My colonists always think they're sleeping in the cold because the mushrooms fluctuate between 60F and 61F x.x
Sarg Bjornson  [author] 5 Mar @ 6:32am 
No, they should just be available in mushroom growing areas
Sikyx 5 Mar @ 6:13am 
I'm unsure why, but none of these new mushrooms are showing up in my (new)game. I am unable to plant them, nor find them in the wild. Do I need to have the Tunneler ideology?
Cegorach 3 Feb @ 12:54am 
@Noretus there should be an option to control what meals and foods pawns are allowed to eat, Changing it in the restrictions tab should prevent them from eating it unless forced.
noretus 26 Jan @ 11:27am 
I love this but Blisscap is a bit annoying. Pawns eagerly eat it raw, and by default it's used in recipes, causing knock outs. Takes a lot of micromanagement to keep pawns from eating it if I don't want them to. Could it be categorized as a drug instead? Or at least it should be disabled from cooking by default.
Jiruharudo 25 Jan @ 1:16am 
Love this mod!
Toxpuff grows on poluted terain, but in my game it seems to only grow in toxic clouds.. maybe im doing something wrong?
Catirosity 18 Jan @ 5:49pm 
You need the tunneler meme from Ideology to get fungal gravel which gives you a floor that you can plant on
Harbivore 10 Jan @ 8:18am 
I have the same issue it seems to be because stone doesn't have a fertility number and the stinker mushroom has a requirement of 0% fertility. Stony soil works still because it has a fertility score. Fertility seems to be a vanilla thing so I don't know how this was missed or if something is wrong with the load order of mods.
InVinoVeritas 9 Jan @ 11:56pm 
I've noticed the shrooms grow in game, no problem, but I can't grow any or even right click on the Mushroom zones to access the "sow" prompt that eventually leads to growing. Neat mod regardless, adds some environmental factors to caves and mines I've mined out, so it's appreciated, even if It's lacking some functions... perhaps I have some conflicting mod/Load Order.
Alacazain 4 Jan @ 5:17pm 
I cant plant anything exept Stinker mushrooms inside my tunneling base. Im playing without any dlcs on this run (must i have some dlc active for this mod to work?).
When i put out mushroom zones inside the mountain and test to plant anything else the pawns wont plant anything. i made sure its in 0% darkness (so its pitch black). Ive checked all other mushrooms and also tested to plant healtruffle on a separate zone just next to my stinkers. But the pawns wont plant anything?
I also looked so my pawns have enough high planting and growing skill which they do. Is it something to do with the soil in the mountain? Im trying to plant on "Rough Hewn granite".

Ive really been trying please i need help.
Oskar Potocki  [author] 4 Jan @ 1:13am 
No, it's definitely there.
Alacazain 3 Jan @ 11:12pm 
I cant seem to find the mushroom "Thermorgulus". I checked on all soil types but cant find were to grow it? Is it removed from the mod?