Age of Wonders 4

Age of Wonders 4

288 ratings
Outlaw Culture
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File Size
Posted
Updated
12.130 MB
21 May, 2023 @ 9:14am
27 Sep @ 4:36pm
45 Change Notes ( view )

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Outlaw Culture

In 1 collection by Von Schnitzel
My Mods
19 items
Description
This mod adds a new chaos shadow culture to the game the Outlaw culture if you couldn't guess its rogue bandite themed with a full unit roster and hero customization and all you'd expect from a culture mod.


Super lag and how to fix

Verify integrity of files thats it thats all you need to do if it doesn't make sure it isn't some other mod doing it any mod adding units will have the super lag bug.


Units
Tier I
Agent Scout Unit
Bandit Shield Unit
Poacher Ranged Unit
Tier II
Desserter Polearm Unit
Bard Support Unit
Tier III
Assassin fighter Unit If new things don't work verify integrity of game chase

Special Improvement
Robber Camp counts as Mine
giving +7gold +7draft get +3gold +3production -2food per adjacent farms
Unit Deploymeant location

Special Culture mechanic
Infamy a special resource that can be used for a variety of different structures,spells and units
Infamy is obtain through variety actions like killing units amount based on unit tier,killing heros extra amount based based on level,Pillage and clearing out treasure sites

Infamy Structures
Mercenary Headquarter Prevents breaking off due to low stability and 1 rank for Polearm units
Thieves Guild +1knowledge +1gold per pop 3 rank for Scout i know it's amazing it's so dam good like holy mole it's so good basically op
Smugglers Haven 3+mana 3+food per Fishery.
thes structures cost resource upkeep outside of capital. you must build in capital first before thes are available in other citys and you can only have one.

Infamy Spells
Mercenary Patrols City Spell require Mercenary Headquarter
Spawns 2 Mercenarys when fighting inside the effected domain
Concealed Movement Army Spell require Smugglers Haven
Army get Universal Camouflage and fast movement for 2 turns
Supply Theft is a siege project not a spell require Thieves Guild
get 60 gold remove battlemeant and support Defense
note Infamy Spells do not cost any Casting points this is as intended


I know people have been asking for more units in this mod so if you want more units you should get my unit mod it have bult in compatibility with this mod.
Mod link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3023411279

Mod link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3268269508


Spacial Thanks to Wolfie for helping with Infamy resource implementation and Rockbou, That Human for name.
Popular Discussions View All (6)
45
1 Oct @ 2:21pm
PINNED: Bug reports
Von Schnitzel
10
27 May, 2023 @ 1:59am
Culture City names and hero names
Von Schnitzel
8
5 Oct @ 4:49pm
Random things and questions
Von Schnitzel
220 Comments
Dr. Fireman 9 Oct @ 12:47pm 
Hi Von,

If you are looking for additional unit names/looks - I have made a rather expansive mod for Bannerlord in the past where i focused on a criminal/outlaw empire. It was called Scum & Villainy. Images of the troop trees are on the Nexus site - feel free to take a look for inspiration and feel free to just directly use troop names.

I love the idea of a bandit faction, it would be nice to have a building that can steal gold from adjacent regions owned by other factions.

Reduction of bounty costs would be suitable for this faction too - or double the rewards for bounties.

I am just throwing ideas out there, do not even know if it is possible.

Best,

Fireman
marimoss 5 Oct @ 9:07am 
I love the concept of the Outlaws, therefore immediate subscription
JKingJ 28 Sep @ 4:19pm 
I get stuck at start screen with this mod. Theocracy on the other hand loads the game just fine.
A Big Hairy Monster 28 Sep @ 1:03am 
Ohh nice. Glad to see this updated, and the new one looks good too!
Moon 27 Sep @ 9:07pm 
Thanks for the all the work you put into your mods & updating them. Amazing additions to the game.
Daverin2112 27 Sep @ 4:59pm 
Thanks for updating!
Von Schnitzel  [author] 27 Sep @ 4:42pm 
I'm sorry this has taken this long

This mod require this mod in order to work properly.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3576026572

Also Theo is finally done which mean it's time to revisit this mod.
Link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3576024829


The plan

Default culture name will be change to Rogue maby not decided yet

Base affinity is going to be chaos

This culture is going to be split up into 3 subcultures

1. Outlaw affinity chaos, bandits themed focus on flanking.

2. Usurpers affinity shadow, the army of a pretender, secret society or scheming spy master like that lord of ring guy in that Roarhim city that worked for evil Gandalf, Bill Ferret was that his name?

3. Survivalists affinity nature, focus ranks start weaker but get more from ranks.

Tthis will take time so don't think this is happening this year in fact i want even begin until christmas as most work for big project happens during christmas and summer.
Jenkem 13 Sep @ 7:00pm 
So not working right now?
Carlton BEaEnkEs, no E 20 Aug @ 12:14am 
Apparently, this makes the Architect units in the faction creator not appear
Videogamer40000 16 Aug @ 4:28am 
Thank you for the response. Good luck with your current and future mods.