Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is because i have to separate a part of this mod in to a submod so to allow cross mod compatibility with the Theo culture mod im work on (it's literally 99 percent done) also it makes future updates easier because i only need to edit one mod instead of every current and future culture mod i make.
I can put this in the questions discussion if you prefer.
Additionally, whenever you get an ingame pop-up event involving your Council, the unit that appears is also missing it's torso - but only when this event happens.
Note about the lighting bug it is to small of an issue to be worth fixing at the moment.
As i have mentioned before this mod is currently in development limbo until i have finished the new Theocracy culture mod i'm working on, i have constantly been referencing the fact i am working on this and i think its time i actually show something from it as i am extremely happy with how things turned out.
Images can be found hear on my steam profile.
https://gtm.steamproxy.vip/profiles/76561198019420605/images/
Specifically the shadow host and I think the harpy transformation.
Also a bit of a disclaimer DO NOT use mods that add spells unless it was updated to the new version it will crash because of a recent change to spells.
If you still have problems with crashing when using spells then workshop didn't update properly verify integrity of game files should fix that.
Assassin's secondary dagger being upside down is not a bug by the way.
I have reworked assassin and fixed some minor bugs, There are other things to mention like my planes for this mod going forward.
Before i begin working on any rework i wish to finish the aow3 theocrat inspired culture mod i original abandon(if culture turns out too much of a hassle i will just make it a feudal subculture) ones that is done i will focus on reworking some areas of this mod which will be split into 3 parts.
Rework part 1 units and abilities: Combate of this culture will be more focused on flanking the current issue a have is that a lot of abilities was designed at random due to my inexperience at the time.
Rework part 2 strategic map: Infirm sucks as a mechanic it was a by product of my inexperience.
Rework part 3 the fun one: A sort of shadow government subculture focuses on loss of control effects, More on this one when it is relevant.
If it is still broken after always try Verify Integrity of Game Files steam workshop may not have updated it propy.
Also i plan to rework Assman at some point.