Age of Wonders 4

Age of Wonders 4

390 ratings
(AP Uppdated) Late Tier Cultural Units
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Tags: Units
File Size
Posted
Updated
365.657 MB
20 Aug, 2023 @ 4:54pm
19 Oct @ 11:37am
117 Change Notes ( view )

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(AP Uppdated) Late Tier Cultural Units

In 1 collection by Von Schnitzel
My Mods
19 items
Description
This mod add's one tier 3, tier 1 and tier 4 units for all cultures.
All units added in this mod is intended to fit the playstyle of the given culture and feel like it's part of the base game without making the early game tome units obsolete or make all cultures have every unit type.

Units are added based on whether the base game tier 3 unit is an upgrade or a new unit type if upgrade of a tier 1 unit then the culture gets a new unit type. (High and industrial are exceptions to this)
Tier 4 is different and have no rules other than what feels appropriate for the given culture.


Super lag and how to fix

Verify integrity of files thats it thats all you need to do if it doesn't make sure it isn't some other mod doing it any mod adding units will have the super lag bug unless it was updated for the new dlc.





Unofficial Patch :Load this mod above Late Tier Cultural Units

Culture Tome Units and Alternate Culture Appearance :Load this mod below Late Tier Cultural Units (I think this may be irrelevant and this step can be ignored)



Unit list


Feudal

Noble Knight Tier 4 Shock Cavalry unit (this is a workaround so i don't have to make direct changes to regular Knight avoiding compatible problems)

Man-at-arms Tier 3 Polearm unit

Watchman tier 1 Skirmisher unit


Barbarina

Champion Tier 4 Polearm unit

Slayer Tier 3 Skirmisher unit

Raider Tier 1 Polearm unit


Mystic

Erudite tier 4 Support unit (attunement subculture)

Archivisttier 4 Support (potential subculture)

Conjurer tier 4 Battlemage (Summon subculture)

Spellsword tier 3 Skirmisher unit

Arcane Disruptor 1 Shock unit


Dark

Tormentor tier 4 skirmisher unit

Stalker Tier 3 Archer unit (Warlock moved to Tier 3)

Warlock Was reworked in to a support unit

Bulwark tier 1 Shield unit


High

Celestian Tier 4 Support unit

Brightlancer tier 3 Shock Cavalry unit

Lightbinder tier 1 Skirmisher unit


Industrious

Juggernaut tier 4 Shock unit

Sharpshooter tier 3 Archer

Fortifier tier 1 Shock unit


Reavers
Need sub mod link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3455907303

Commandant tier 4 Skirmisher unit (due to a bug that i can't fix this unit wont show up in the rece creation screen)

Conqueror tier 3 Shield

Sapper tier 1 Shock unit


Primal
Need sub mod link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3455907562

Ancestial Guardian tier 3 Shield

Primalist tier 4 Archer

Primal Hunter tier 1 Skirmisher unit


Oathsworn
Need sub mod link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3455907727

Glory Charger tier 1 shock

Virtueseeker tier 3 skirmisher

tier 4

Strife Warmonger Battelmaget

Righteous Arbiter Ranged

Harmony Harmonizer support


Architect
Need sub mod link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3549892950

Custodian tier 4 Shield

Ancillary tier 3 Skirmisher unit

Sentinel tier 1 Polearm unit


my Outlaw mod also get new units if u are using it. link
https://gtm.steamproxy.vip/sharedfiles/filedetails/id=2978860851
Outlaw

Enforcer tier 4 Shield unit

Highwayman tier 3 Archer unit

Looter tier 1 Skirmisher unit


this is Unique Culture Appearance 2 its not called that but that's what it is also it have built in compatible with this mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3110961239 Note: this mod must be loaded after Late Tier Cultural Units (In recent tests i have found that this isn't relevant anymore and the load order step can be ignord i think)

This mod is a submod of sorts https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3268269508

known bugs: mage hunter bow is greed in tome of wonders but not in game don't tell me its green. some units are missing in the character creation scene.
Popular Discussions View All (4)
104
27 Oct @ 11:27am
PINNED: BUGS
Von Schnitzel
12
3 May @ 4:09pm
PINNED: Balance
Von Schnitzel
2
3 Apr @ 9:42am
PINNED: Super lag and how to fix
Von Schnitzel
500 Comments
i am pro at total war 27 Oct @ 8:08am 
i see thank you for the info.
Von Schnitzel  [author] 27 Oct @ 7:18am 
@i am pro at total war I changed Arbiter because of 3 reasons.

1. Few ranged. There are very few tier 4 ranged units in fact there is 1 here and 1 in extra submod so i wanted a bit more unit type representation.

2. Identity Crisis. Compared to the other 2 t4 units i had no good ideas on what the unit should actually do, i change it to an archer as a test and found it a lot easier to work with because there are so few in t4.

3. Recycle. With the reworked Virtuseeker it no longer needed the old ability so I saw an opportunity to recycle it for another unit rather than scrapping it.
i am pro at total war 25 Oct @ 9:54am 
just curious as to why you decided to change the arbiter to a archer instead of mage?
Von Schnitzel  [author] 19 Oct @ 11:45am 
@Shadevar fixed that when i rewoked it also use bug discussion when reporting bugs.

@TheLornis If you havent try verify integrity of game files.

1 Open your Game Library on Steam.
2 Right-click on your game.
3 Select Properties from the menu.
4 In the Properties menu, select 'Local Files' from the left-hand panel.
5 On the Local Files page, select 'Verify integrity of game files'
6 Steam will then verify your files. ...
7 Once Steam is finished, a box saying all files successfully validated.
Shadevar 14 Oct @ 2:10pm 
Hey, the Oathsworn Virtueseeker just has a blank white portrait; is this just a WIP or is there something going wrong? The rest of it seems fine just the portrait.
Thanks!
TheLornis 13 Oct @ 4:02am 
I have a lot of missing weapons on those units (graphicaly then don't hold the weapons). Is that a known bug with an evident fix? (Load order?)

Thanks for the hard work, amazing units.
JethroKirby 9 Oct @ 6:04am 
Just want to report a bug I came across today. I wanted to try out a Mystic build that uses chariots and I found out that Spellblades (the Tier 3 Skirmisher) only have the model for the chariot itself, that is to say that there is no Spellblade and no animals pulling the chariot. I haven't checked to see if it is that way for the cavalry units for the other unit from this mod or your extra units mod but thought I'd let you know. Chariots being new I figured it might be the case that they snuck under the radar.
zayzaybot 8 Oct @ 2:02am 
Dang... I'm gonna miss the Royal Guards.
Daverin2112 5 Oct @ 3:50pm 
Glad it's fixed! I was SORELY disappointed when I got to them, it was like "But, but... that was the POINT!"
Von Schnitzel  [author] 5 Oct @ 3:48pm 
@Daverin2112 It was originally supposed to have it over the other traits but after playing the first new mission i said nop fuck that shit.

Must have forgot to remove it.