Age of Wonders 4

Age of Wonders 4

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Outlaw Culture
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File Size
Posted
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11.204 MB
21 May, 2023 @ 9:14am
4 Jun @ 1:27pm
44 Change Notes ( view )

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Outlaw Culture

In 1 collection by Von Schnitzel
My Mods
16 items
Description
This mod adds a new chaos shadow culture to the game the Outlaw culture if you couldn't guess its rogue bandite themed with a full unit roster and hero customization and all you'd expect from a culture mod.


Super lag and how to fix

Verify integrity of files thats it thats all you need to do if it doesn't make sure it isn't some other mod doing it any mod adding units will have the super lag bug.


Units
Tier I
Agent Scout Unit
Bandit Shield Unit
Poacher Ranged Unit
Tier II
Desserter Polearm Unit
Bard Support Unit
Tier III
Assassin fighter Unit If new things don't work verify integrity of game chase

Special Improvement
Robber Camp counts as Mine
giving +7gold +7draft get +3gold +3production -2food per adjacent farms
Unit Deploymeant location

Special Culture mechanic
Infamy a special resource that can be used for a variety of different structures,spells and units
Infamy is obtain through variety actions like killing units amount based on unit tier,killing heros extra amount based based on level,Pillage and clearing out treasure sites

Infamy Structures
Mercenary Headquarter Prevents breaking off due to low stability and 1 rank for Polearm units
Thieves Guild +1knowledge +1gold per pop 3 rank for Scout i know it's amazing it's so dam good like holy mole it's so good basically op
Smugglers Haven 3+mana 3+food per Fishery.
thes structures cost resource upkeep outside of capital. you must build in capital first before thes are available in other citys and you can only have one.

Infamy Spells
Mercenary Patrols City Spell require Mercenary Headquarter
Spawns 2 Mercenarys when fighting inside the effected domain
Concealed Movement Army Spell require Smugglers Haven
Army get Universal Camouflage and fast movement for 2 turns
Supply Theft is a siege project not a spell require Thieves Guild
get 60 gold remove battlemeant and support Defense
note Infamy Spells do not cost any Casting points this is as intended


I know people have been asking for more units in this mod so if you want more units you should get my unit mod it have bult in compatibility with this mod.
Mod link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3023411279

Mod link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3268269508


Spacial Thanks to Wolfie for helping with Infamy resource implementation and Rockbou, That Human for name.
Popular Discussions View All (6)
43
6 Sep @ 7:46pm
PINNED: Bug reports
Von Schnitzel
10
27 May, 2023 @ 1:59am
Culture City names and hero names
Von Schnitzel
6
14 Nov, 2023 @ 3:53pm
Random things and questions
Von Schnitzel
213 Comments
Jenkem 13 Sep @ 7:00pm 
So not working right now?
Carlton BEaEnkEs, no E 20 Aug @ 12:14am 
Apparently, this makes the Architect units in the faction creator not appear
Videogamer40000 16 Aug @ 4:28am 
Thank you for the response. Good luck with your current and future mods.
Von Schnitzel  [author] 16 Aug @ 4:07am 
I don't know how broken this mod is at the moment as i only use the mods i'm currently working on tho i do plan to update it at some point it's pretty low on the list right now.

This is because i have to separate a part of this mod in to a submod so to allow cross mod compatibility with the Theo culture mod im work on (it's literally 99 percent done) also it makes future updates easier because i only need to edit one mod instead of every current and future culture mod i make.
Von Schnitzel  [author] 16 Aug @ 4:06am 
@Videogamer40000 I ripped the dark icon from the game following a guide on tome icon rippeding i found on the game discord i think it's called (Extracting icons,Models,Textures from the game) then imported the image into photoshop and then edited it.
Videogamer40000 16 Aug @ 3:40am 
Hey Schnitzel, I was curious how you made the icon for the culture.

I can put this in the questions discussion if you prefer.
HjAa 13 Aug @ 10:04am 
Hello there! After the latest expansion, this mod seems to make Architect units invisible, at least during character creation.
toe ring that binds them 12 Aug @ 8:56pm 
Would it be possible to add the Sword and Throwing Daggers ranger weapon type from the Oathsworn culture? It feels really fitting to use throwing daggers in a rogue/bandit culture :)
HjAa 19 Jul @ 1:06am 
Hi Von Schnitzel! Thanks for your awesome mods! This one seems to always turn off the "daylight view" feature in the final leader/race customisation step. Any way to fix that? I miss being able to see them in full light.
Shadow_Volkamon 22 Jun @ 3:16am 
One of the Outlaw outfits in character creation is missing. When you select it it makes the character's torso invisible.

Additionally, whenever you get an ingame pop-up event involving your Council, the unit that appears is also missing it's torso - but only when this event happens.