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This is because i have to separate a part of this mod in to a submod so to allow cross mod compatibility with the Theo culture mod im work on (it's literally 99 percent done) also it makes future updates easier because i only need to edit one mod instead of every current and future culture mod i make.
I can put this in the questions discussion if you prefer.
Additionally, whenever you get an ingame pop-up event involving your Council, the unit that appears is also missing it's torso - but only when this event happens.