RimWorld

RimWorld

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Star Wars KotOR Weapons and Armor
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Mod, 1.5, 1.6
File Size
Posted
Updated
88.077 MB
25 Feb, 2023 @ 1:09pm
29 Aug @ 4:44pm
50 Change Notes ( view )
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Star Wars KotOR Weapons and Armor

In 1 collection by guy762
[OFFICIAL 1.6] Star Wars Knights of the Outer Rim (KotOR)
17 items
Description
[github.com]
[github.com]
Adds blasters, lightsabers, vibroblades, grenades, gadgets, armors, equipment, and the full upgrading system from Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II: The Sith Lords!


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- All melee weapons supported with animations!
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- All weapons have preset settings!
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- All weapons have preset hand positioning!
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- Large lightsaber crystal formations will spawn in crystalline caverns!
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ADDITIONAL NOTES:
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- ATTACK VERBS: The attack commands don't like to go through unless you toggle the "fire at will" gizmo off while your pawn is drafted.


IGNORE ALL RIMPY WARNINGS ABOUT MISSING MOD REQUIREMENTS! THEY ARE INCORRECT! THEY HAVE ALWAYS BEEN INCORRECT!
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KNOWN ISSUES:
~~~~~~~~~~~~~~

- Some users may be unable to scroll down in the vanilla research UI when on the SWKotOR tab, cutting off some of the research projects from view. I have zero clue what to do about this other than recommending a research UI overhaul mod since I think this is a base game issue, and my research projects & tab seem to be set up correctly in xml. TO FIX THIS I strongly recommend using this mod or another research screen overhaul mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3263594757

IGNORE ALL RIMPY WARNINGS ABOUT MISSING MOD REQUIREMENTS! THEY ARE INCORRECT! THEY HAVE ALWAYS BEEN INCORRECT!

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CREDITS:
~~~~~~~~~
kaitorisenkou - graciously added a bunch of vital stuff to their ModularWeapons mod so this project was possible!
Sovereign - drew all vibroweapons and donated Tusken-related things
MajesticMadman - drew the workbench
Lee - coding, made the excellent Lightsaber Stance system now included as a standalone in this mod (if The Force: Lightsabers isn't loaded)
Immortalus - drew the Sith Lord apparel and lightsabers
Slamurmum - commissioned and donated the Sith Lord apparel and lightsabers
AnimeshkaTvar - additional item descriptions
guy762 - drew everything else, wrote all xml

Refer to the KotOR Resources & Materials page for full project credits!


SPECIAL THANKS:
~~~~~~~~~~~~~~~~

Darthsawyer - bug reporting






Our other mods:



[ko-fi.com]
Popular Discussions View All (3)
3
20 Jun @ 3:26am
combat extended?
blizzardcaster
5
17 Jul, 2024 @ 7:07pm
Error with SOS log 18JUL24
Aranador
0
23 Mar @ 12:35pm
Incompatability with The Force Psycast
Rappers
475 Comments
Triceracops 31 Aug @ 1:51pm 
Modular Weapons 2 is currently broken on world gen, preventing launching games with this mod or any dependencies activated...
garra30 30 Aug @ 11:06am 
Is there any way you could consider doing a version without ModularWeapons2? I and many others have had issues with integrating that mod into large load orders and it's pretty niche if you think about it (I know weapon upgrades were in KOTOR, just saying)
Z.E.R.T. 27 Aug @ 6:00pm 
is there any way to only play with star wars mod on without any vanilla stuff ?
Marsianer 23 Aug @ 3:56pm 
Can electrostaff be upgraded? Im confused, because I cant do that in a workbench, but I saw an uncraftable staffs with installed upgrades in the research tree
Luckspeare 22 Aug @ 11:41pm 
Errors when loaded with minimal loadout.

https://pastebin.com/5UhXj7Kt


I've attached pretty full details in addition to the HugsLib in the pastebin. I also detail an interaction with just SW KotOR Resources and Materials without this mod, with some further hopefully helpful information.
Gr13nSl1me 17 Aug @ 3:11am 
Ah, apologies, cancel the below - saw your post about missing rimpy dependencies lower down in the comments.
Gr13nSl1me 17 Aug @ 3:08am 
@guy762 - both Modular Weapons and Modular Weapons 2 are listed as a dependency under 1.6 in the About.xml. Would you mind confirming if this is correct please?

<li>kaitorisenkou.ModularWeapons</li>
<li>kaitorisenkou.ModularWeapons2</li>
Cook1981 16 Aug @ 6:49pm 
Anyone having any issues with not being able to edit Apparel policies? I noticed it after I added this mod. Really want to use it for my space themed playthrough.
Nimn 13 Aug @ 6:41am 
Nvm on my no shooting bug. No idea if it's this mod at all now because a base game autopistol is doing it. My ranged weapons went to hell.
Nimn 12 Aug @ 7:47pm 
Rimpy gave me that error, saying i didn't have the old modular weapons installed. Here to report for some reason my hunters, using the sith assassin pistol and sniper, modified, aren't hunting. They near the animal, but instead of shooting i get intense lag and no firing. The normal blaster rifle works, and melee with the group hunting mod works with the sith sword.