RimWorld

RimWorld

482 ratings
ModularWeapons 2
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Mod, 1.5, 1.6
File Size
Posted
Updated
4.685 MB
12 Jun @ 11:54am
23 Oct @ 11:17pm
31 Change Notes ( view )

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ModularWeapons 2

In 1 collection by kaitorisenkou
ModularWeapons2 & Related Mods
3 items
Description
This mod is the successor to ModularWeapons, that compatible with Rimworld version 1.6!
(Also for 1.5)

What mod is this for?

This mod allows some weapons to be customized at the Gunsmith Workbench.
Customizing your weapons will change their appearance and performance.
Also some new weapons added.

Added Weapons

  • Modular assault carbine
    This weapon is based on Assault rifle. You can replace its stock, barrel, and magazine.
  • Modular hunting rifle
    This weapon is based on Bolt-action rifle. It can be resemble into any kind of sniper rifle.
  • Modular battle rifle
    It's based on the understanding that vanilla heavy SMG is HK33K, so this modular weapon can be modified into like G3 or MP5.
Vanilla weapons can be customized

These weapons cannot have their main parts replaced, but it is possible to add sights, muzzles, etc.
  • Assault rifle
  • Bolt-action rifle
  • Autopistol
  • Revolver
  • Machine pistol
  • Heavy SMG
  • LMG
  • Pump shotgun
  • Chain shotgun
  • Charge rifle

Please note
* Testing is still not perfect. Keep back-uping your save data.
* Completely incompatible with Previous ModularWeapons. When using this, please create new save.

If you have suggestions or found a bug/issue
Please report it using one of the following methods:

Known issue
The following bugs have been reported many times, but I'm unable to fix them because we have not found a way to reproduce them. I'm look forward to your report.
  • fixed Pawns does not shoot automaticly / does not burst-shot

FAQ
CE?
NOT YET.
If you playing in 1.5 with CE, please use Previous ModularWeapons.
I need to see what the CE devs do with the unique weapon system. Making compatible is after that.

I want to customize weapons from 〇〇 mod!
Here is a toolkit for you!

Is this safe for existing save?
After update on 2025/07/03, it will not cause errors on that spot. But it is still not recommended.

See also
ModularWeapons2 - Modularize Toolkit
Source code and license (GitHub)[github.com]

My other creation


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Popular Discussions View All (7)
59
10 Oct @ 12:45am
PINNED: Bug report
kaitorisenkou
28
3 Oct @ 4:23am
Possible mod conflict
radekr5
22
29 Jul @ 11:01am
Pawns do not shoot enemies automatically or manually
Plant
200 Comments
narotiedu3 16 Oct @ 11:09am 
excited for CE compatibilitty
Marsianer 10 Oct @ 4:02am 
Only downside of this mod is inability to customize unique weapons from odyssey, saaad :<
Raider1 28 Sep @ 9:56pm 
Awesome mod! I really like how you don't have to build all the components first as in similar mods. My only feedback so far is that the bayonet (knife) attachment should do damage and piercing similar to a spear, not a knife.
mgiu7t 23 Sep @ 5:01pm 
Version CE 1.6 is already out. I'm waiting for compatibility. Take your time, work at your own pace.
Dave 11 Sep @ 8:13am 
would be cool to have this combined with some sort of borderlands like mod where different parts have different qualities and they belong to specific manufacturers
GasPedal 6 Sep @ 10:16am 
Nuff's auto patcher doesn't care and your stat adjustments work accordingly, it's like 90% compatible out of the box in that case, good work!
kaitorisenkou  [author] 6 Sep @ 10:08am 
CE is NOT compatible YET.
GasPedal 6 Sep @ 9:05am 
3 issues and a larger one, I'm using ONLY your VE weapon packs you said are compatible, and CE, everything works fine but there is some serious graphical issues with the following

All stocks on the machine pistol, all grips on the bolt action rifle, all optics on the machine pistol, and the big issue is that the machine pistol appears tiny in users hands so half the time i forget its equipped
kaitorisenkou  [author] 5 Sep @ 6:33pm 
>>large Lee-Enfield
This must be a bug caused by a conflicting mods. Please report it in where stated in the description.
[PTH] Citizen Battle 5 Sep @ 4:04pm 
I noticed with this mod, though awesome, after I made a Lee-Enfield into a customizable weapon, it became, quite large. Its about half the size of my pawn. Is this intended? Or a bug?