全面战争:战锤3

全面战争:战锤3

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Lost & Found Dwarfs: Complete Collection
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overhaul
标签: mod
文件大小
发表于
更新日期
511.553 MB
2022 年 12 月 4 日 下午 11:57
10 月 1 日 下午 7:36
48 项改动说明 ( 查看 )

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Lost & Found Dwarfs: Complete Collection

描述
This mod is a compilation of the Lost & Found: Dwarfs mods! Dwarf loving and lore friendly!

MCT Compatiblity - Compatible with Modding Configuration Tool. allowing you to disable units individually if desired. Note that this is completely optional and is NOT required for the mod to function.

The eventual goal of this mod is a total, comprehensive overhaul of all things Dawi, taken one step at a time! New Lost & Found mods will be added here after a delay to make sure no unseen issues arise as bugs can be pesky little things.



See below for more information on everything contained within!

Overall Summary
  • Two Legendary Heroes
  • One Generic Hero
  • Three weapon variants and new mounts for Lords and Thanes
  • Eleven New Units (including three Regiments of Renown)
  • Re-balanced Vanilla Units
  • Visual Overhaul

Roster
Please see the following for a full list of additional units - Lost & Found Dwarfs Roster

General
General Changes
  • Belegar Rework - Two new summon abilities, a new unique mount, and a changed unit focus to miners, ironbreakers, and irondrakes.
  • Rangers Rework - Rangers act as skirmishing missile infantry with looser spacing, lowered range, 360 degree firing, and fire whilst moving
  • Bugman's Rangers now RoR
  • Added Charge Defense vs Large to a few units (see linked mod for full list)
  • Visual Overhaul - Increased beard variety for most of the roster and a fancier Yoked Carnosaur

Mining Expansion
Dawi of the mines rejoice! Come dig a hole with the new Prospector heroes and the new mining units. And tagging along are two special guests courtesy of Phyrex, Unrad Grimbeard and Grombold Kruddsson!

Engineering
Dwarfen engineering needed more representation in game! Additional units along with unit variants have been added (see roster)!

In addition, the Flame Cannon has an additional firing mode to rain down a hail of fireballs!

Submods

Translations

Future Plans
  • More Units!
  • Heroes and Lords!
  • More Reskins!
  • More Campaign Changes!
  • Tweak unit stats/cost based on user feedback. The goal is to be balanced around vanilla TW:WHIII.
  • Improve portholes

Other Mods
For Dwarf mods not in this collection, try these!

And for my other Lost & Found mods, please check out these!
Kislev

Beastmen

Other Factions

If you want something a little more silly and not lore-friendly, try this mod out!

Standalone Mods
Here are some standalone components of this mod if you only want a smaller portion. All of these are included in this mod so they are not needed for this mod.

Known Incompatibilities

Acknowledgements
Custom mount icons and ability icons made by Inu!
Revamped unit cards made by R1kko!

Thanks to Da Modding Den[discord.gg] for general help and maintaining the modding wiki.

Thanks to the Skeleton Crew for feedback, support and more!

Massive appreciation for Vandy's amazing Modding Configuration Tool!

Script used for the Underground Advance ability modified by the original written by prop joe. Massive additional thanks for helping resolve a compatibility issue!

Thanks to ChaosRobie for altering the script in Moulder's Menagerie to make everything play along nicely!

Special thanks to All is Dust for all the help getting a properly transparent window!

Script to add Regiments of Renown and Slayers to the pool taken from the modding wiki. Originally written by Aexrael Dex and edited for Warhammer III by All is Dust

Additional screenshots kindly provided by Dungeon Master, Fin, and Matthew39!

Long description for Earth Borer taken from the Warhammer Fantasy RPG 1st ED - Stone and Steel.

---

Feedback and bug reports are very appreciated!
857 条留言
greenphoenix23  [作者] 10 月 1 日 下午 7:45 
Update is now live so shouldn't be any more goofy behavior. I don't think it will play nice with any bugged lords you might have already recruited, but I think it will be save game compatible, it just might refresh your dwarf lord list (and make you wait a few turns to get more). The joys of patching mods.
New campaigns will be all good though!

Let me know if you have any issues!
Malefic 10 月 1 日 下午 5:29 
np, thank you for all your hard work on this. it all looks amazing.
greenphoenix23  [作者] 10 月 1 日 下午 4:13 
I'm guessing you are using the new SFO compatibility patch?
If so, the problem is I forgot to push the update for this to go along with it.
It will go live tonight.
The units not being available in skirmish is probably also from that, but I will dpuble check. It was working on my end with the updated version.

Sorry for the inconvenience!
Malefic 10 月 1 日 下午 1:29 
all of my new lords are invisible, and none of the new units are available in skirmish? Ive tried redownloading and what not but nada, has anyone else run into this?
TheLostOne 9 月 23 日 下午 2:33 
awesome. thanks!
greenphoenix23  [作者] 9 月 22 日 下午 8:33 
Yes! With the update for that out, I should be able to get the submod out sometime this week / weekend.
TheLostOne 9 月 22 日 下午 3:52 
still working on a sfo submod?
Versal 9 月 16 日 下午 11:37 
@greenphoenix23 Thanks! I didn't even think about that.
greenphoenix23  [作者] 9 月 16 日 下午 9:21 
@Caleb Perdita
Good catch! That was actually unintended. I goofed when I was copying them over from the standalone pack (where I was doing all my testing) and missed their ammunition.
Just put out a quick hotfix for that!
Caleb Perdita 9 月 16 日 上午 10:24 
ok i like the new crank gunners, more effective than I remember, but for me they have too little ammo at 13, where taking out one unshielded Black Orc unit took half their ammo.