Total War: WARHAMMER III

Total War: WARHAMMER III

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Lost & Found Chaos: Sigvald, Champion of Slaanesh
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Tags: mod
File Size
Posted
Updated
7.134 MB
19 Apr, 2024 @ 4:30pm
1 Oct @ 8:07pm
14 Change Notes ( view )
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Lost & Found Chaos: Sigvald, Champion of Slaanesh

Description
Slaanesh's favored son is now properly aligned with the Dark Prince! With mechanics more in line with the Champions of Chaos, Sigvald's faction has received a facelift to match the full Slaaneshi flavor like Azazel.



Summary
  • New starting army
  • Slaanesh focused roster (no aligned units of other gods)
  • Slaanesh focused Gifts of Chaos
  • Army ability "Sweet Sorrow" available to all armies
  • Slaanesh focused Technology Tree
  • Improved model textures
  • Swapped to purple UI color scheme

Note: Without Mixu's Mixer, the starting army on the campaign selection screen will still show the vanilla army. You will get the correct army in game.

Other Mods
For my other Lost & Found mods, please check out these!
Dwarfs

Kislev

Beastmen

Other Factions

If you want something a little more silly and not lore-friendly, try this mod out!

Acknowledgements

Thanks to the Skeleton Modding Crew for their feedback and assistance!

A ton of thanks to Rhox, Grackul, All is Dust, Groove Wizard, and Drazhir for all their assistance in getting the scripts to work for this mod!

Special thanks for Dead Baron for providing enhanced textures for Sigvald!

Loading art comes from the official cover art on the Black Library Sigvald novel by Darius Hinks.

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Feedback and bug reports are very appreciated!
113 Comments
greenphoenix23  [author] 2 Oct @ 6:30am 
I was blissfully unaware!
Thanks again for the report so I could get it fixed!
Antagonistes 2 Oct @ 2:03am 
Cheers! I saw people mentioning some issues with mercenary pools editing in Discord so I thought that was the problem, thus my assumption that you were already aware of it. Glad you had no trouble fixing it.
greenphoenix23  [author] 1 Oct @ 8:16pm 
@Antagonistes
And that patch should fix it!

It turns out they renamed the mercenary pool those units went in at some point which make the script stop working.
Unfortunately, it will need a new campaign to take effect as the script runs when it is setting everything up.
greenphoenix23  [author] 1 Oct @ 9:06am 
Thanks for the report!
I was not aware of it actually. They were removed via a script before which worked, but it seems that got broken at some point. My guess a patch change did something.

I'll have to look into it and come up with a fix!
Antagonistes 1 Oct @ 6:54am 
I'm sure you are already aware, but the Regiments of Renown restrictions don't work. Sigvald is still able to recruit RoR units from other Chaos Gods.

I don't know if a solution exists for that, I tried removing the entries with twad_key_deletes_tables but it doesn't do anything. Editing mercenary pools is janky af in this game.
greenphoenix23  [author] 14 Aug @ 6:25pm 
@SubRyan
I will look into it!
Do you have any other mods that mess with WoC?
Thanks for the report!
SubRyan 14 Aug @ 10:25am 
@greenphoenix23

I am getting this script error occasionally on end turns

"[ string/"script/campaign/mod/laf_sigvald_setup.lua/"" ]:89:attempt to call method 'military_force' (a nil value)"
greenphoenix23  [author] 3 Aug @ 1:49pm 
Yeah, then it is probably not going to play nice. You are welcome to try it though, just to make sure!
ye 3 Aug @ 7:01am 
i beleive it does unfortunately
greenphoenix23  [author] 3 Aug @ 6:41am 
You will have to test that, but if it touches Sigvald's tech tree / WoC, my guess would be no, sadly.