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Thanks again for the report so I could get it fixed!
And that patch should fix it!
It turns out they renamed the mercenary pool those units went in at some point which make the script stop working.
Unfortunately, it will need a new campaign to take effect as the script runs when it is setting everything up.
I was not aware of it actually. They were removed via a script before which worked, but it seems that got broken at some point. My guess a patch change did something.
I'll have to look into it and come up with a fix!
I don't know if a solution exists for that, I tried removing the entries with twad_key_deletes_tables but it doesn't do anything. Editing mercenary pools is janky af in this game.
I will look into it!
Do you have any other mods that mess with WoC?
Thanks for the report!
I am getting this script error occasionally on end turns
"[ string/"script/campaign/mod/laf_sigvald_setup.lua/"" ]:89:attempt to call method 'military_force' (a nil value)"