Total War: WARHAMMER III

Total War: WARHAMMER III

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Lost & Found Dwarfs: Complete Collection
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511.553 MB
4. des. 2022 kl. 23.57
1. okt. kl. 19.36
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Lost & Found Dwarfs: Complete Collection

Beskrivelse
This mod is a compilation of the Lost & Found: Dwarfs mods! Dwarf loving and lore friendly!

MCT Compatiblity - Compatible with Modding Configuration Tool. allowing you to disable units individually if desired. Note that this is completely optional and is NOT required for the mod to function.

The eventual goal of this mod is a total, comprehensive overhaul of all things Dawi, taken one step at a time! New Lost & Found mods will be added here after a delay to make sure no unseen issues arise as bugs can be pesky little things.



See below for more information on everything contained within!

Overall Summary
  • Two Legendary Heroes
  • One Generic Hero
  • Three weapon variants and new mounts for Lords and Thanes
  • Eleven New Units (including three Regiments of Renown)
  • Re-balanced Vanilla Units
  • Visual Overhaul

Roster
Please see the following for a full list of additional units - Lost & Found Dwarfs Roster

General
General Changes
  • Belegar Rework - Two new summon abilities, a new unique mount, and a changed unit focus to miners, ironbreakers, and irondrakes.
  • Rangers Rework - Rangers act as skirmishing missile infantry with looser spacing, lowered range, 360 degree firing, and fire whilst moving
  • Bugman's Rangers now RoR
  • Added Charge Defense vs Large to a few units (see linked mod for full list)
  • Visual Overhaul - Increased beard variety for most of the roster and a fancier Yoked Carnosaur

Mining Expansion
Dawi of the mines rejoice! Come dig a hole with the new Prospector heroes and the new mining units. And tagging along are two special guests courtesy of Phyrex, Unrad Grimbeard and Grombold Kruddsson!

Engineering
Dwarfen engineering needed more representation in game! Additional units along with unit variants have been added (see roster)!

In addition, the Flame Cannon has an additional firing mode to rain down a hail of fireballs!

Submods

Translations

Future Plans
  • More Units!
  • Heroes and Lords!
  • More Reskins!
  • More Campaign Changes!
  • Tweak unit stats/cost based on user feedback. The goal is to be balanced around vanilla TW:WHIII.
  • Improve portholes

Other Mods
For Dwarf mods not in this collection, try these!

And for my other Lost & Found mods, please check out these!
Kislev

Beastmen

Other Factions

If you want something a little more silly and not lore-friendly, try this mod out!

Standalone Mods
Here are some standalone components of this mod if you only want a smaller portion. All of these are included in this mod so they are not needed for this mod.

Known Incompatibilities

Acknowledgements
Custom mount icons and ability icons made by Inu!
Revamped unit cards made by R1kko!

Thanks to Da Modding Den[discord.gg] for general help and maintaining the modding wiki.

Thanks to the Skeleton Crew for feedback, support and more!

Massive appreciation for Vandy's amazing Modding Configuration Tool!

Script used for the Underground Advance ability modified by the original written by prop joe. Massive additional thanks for helping resolve a compatibility issue!

Thanks to ChaosRobie for altering the script in Moulder's Menagerie to make everything play along nicely!

Special thanks to All is Dust for all the help getting a properly transparent window!

Script to add Regiments of Renown and Slayers to the pool taken from the modding wiki. Originally written by Aexrael Dex and edited for Warhammer III by All is Dust

Additional screenshots kindly provided by Dungeon Master, Fin, and Matthew39!

Long description for Earth Borer taken from the Warhammer Fantasy RPG 1st ED - Stone and Steel.

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Feedback and bug reports are very appreciated!
867 kommentarer
greenphoenix23  [skaper] 1 time siden 
That definitely will get fixed when I have the time. They shouldn't be performing that well!
The idea with them is to have them be a sort of offensive power boosting unit to help take down powerful armored units with their armor sundering rather than a super powerhouse on their own. They originally were much more expensive, so I probably goofed when transferring numbers over at some point.
Tag_Ur_It--> 2 timer siden 
Oh I completely understand, I don't expect any changes due to these comments. It's just that the steam miners were literally better than every single infantry unit in the dwarf roster for just 950. If it was like 1,4000 or even 1,500 I would understand. And I think the biggest thing is their armor sundering ability which increased their damage even more. On average it did 5,000 more damage than doom seekers against saurus warriors and 7,000 more than hammerers.
greenphoenix23  [skaper] 2 timer siden 
One of the main goals I want, especially for new units I add to this mod, is for every single unit to have at least somewhat unique of a role, even if it is fairly niche.

The constant struggle between adding more units and not completely bloating the roster lol
greenphoenix23  [skaper] 2 timer siden 
I definitely can't promise to implement every suggestion, but hearing the feedback is valuable in and of itself!
Helps me catch silly oversights, misjudged balancing decisions, or just what people like and don't like about stuff!
Tag_Ur_It--> 2 timer siden 
Really? I just don't want mod creators like yourself to think I know better than them cause it's all experience at the end of the day. But for example I test every single unit against that same races more expensive units and if they are way better I normally disable them or try to rebalance on my own. I made the steam drillers way weaker in armor piercing but made them still deal plenty of it and gave them a bit more of a charge bonus so they work more like a pseudo shock infantry. I did this because they were just 1 to 1 better that dwarf warriors with great weapons so it made them outright useless. So now they'll be more in line with a chaff melter instead of an everything melter lol. Also the Earth Borer Mining Drill deal alot less damage because they have perfect vigour so I put them more in line with the skull crusher from the chaos dwarfs since it has 10 more armor and more charge bonus it work extremely well even with that damage nerf.
greenphoenix23  [skaper] 3 timer siden 
No worries! I appreciate the balance feedback!
I spend a lot more time making stuff than playing long campaigns, so it is super helpful!
Tag_Ur_It--> 3 timer siden 
Never mind I edited their stats to reflect more of what I wanted
Tag_Ur_It--> 6 timer siden 
Got it, still pretty cool. Although I wan gonna mention that I feel like steam drillers need to be more expensive cause honestly they are the strongest infantry unit in their roster. They deal more damage than hammerers at the moment.
greenphoenix23  [skaper] 11 timer siden 
I removed that from this version. It is still present in the Miners (Steam Drills) standalone mod to keep it available for those that liked it.

Overall, the ability had too many bugs that weren't really fixable to keep in the big Collection. .
Tag_Ur_It--> 13. okt. kl. 22.47 
Isn't the steam driller unit supposed to have an "Advance" ability? Or was it removed?