Total War: WARHAMMER III

Total War: WARHAMMER III

1,094 ratings
Lost & Found Dwarfs: Complete Collection
23
6
11
3
5
8
2
3
4
3
3
3
2
2
   
Award
Favorite
Favorited
Unfavorite
overhaul
Tags: mod
File Size
Posted
Updated
511.553 MB
4 Dec, 2022 @ 11:57pm
16 Sep @ 9:20pm
47 Change Notes ( view )

Subscribe to download
Lost & Found Dwarfs: Complete Collection

Description
This mod is a compilation of the Lost & Found: Dwarfs mods! Dwarf loving and lore friendly!

MCT Compatiblity - Compatible with Modding Configuration Tool. allowing you to disable units individually if desired. Note that this is completely optional and is NOT required for the mod to function.

The eventual goal of this mod is a total, comprehensive overhaul of all things Dawi, taken one step at a time! New Lost & Found mods will be added here after a delay to make sure no unseen issues arise as bugs can be pesky little things.



See below for more information on everything contained within!

Overall Summary
  • Two Legendary Heroes
  • One Generic Hero
  • Three weapon variants and new mounts for Lords and Thanes
  • Eleven New Units (including three Regiments of Renown)
  • Re-balanced Vanilla Units
  • Visual Overhaul

Roster
Please see the following for a full list of additional units - Lost & Found Dwarfs Roster

General
General Changes
  • Belegar Rework - Two new summon abilities, a new unique mount, and a changed unit focus to miners, ironbreakers, and irondrakes.
  • Rangers Rework - Rangers act as skirmishing missile infantry with looser spacing, lowered range, 360 degree firing, and fire whilst moving
  • Bugman's Rangers now RoR
  • Added Charge Defense vs Large to a few units (see linked mod for full list)
  • Visual Overhaul - Increased beard variety for most of the roster and a fancier Yoked Carnosaur

Mining Expansion
Dawi of the mines rejoice! Come dig a hole with the new Prospector heroes and the new mining units. And tagging along are two special guests courtesy of Phyrex, Unrad Grimbeard and Grombold Kruddsson!

Engineering
Dwarfen engineering needed more representation in game! Additional units along with unit variants have been added (see roster)!

In addition, the Flame Cannon has an additional firing mode to rain down a hail of fireballs!

Submods

Translations

Future Plans
  • More Units!
  • Heroes and Lords!
  • More Reskins!
  • More Campaign Changes!
  • Tweak unit stats/cost based on user feedback. The goal is to be balanced around vanilla TW:WHIII.
  • Improve portholes

Other Mods
For Dwarf mods not in this collection, try these!

And for my other Lost & Found mods, please check out these!
Kislev

Beastmen

Other Factions

If you want something a little more silly and not lore-friendly, try this mod out!

Standalone Mods
Here are some standalone components of this mod if you only want a smaller portion. All of these are included in this mod so they are not needed for this mod.

Known Incompatibilities

Acknowledgements
Custom mount icons and ability icons made by Inu!
Revamped unit cards made by R1kko!

Thanks to Da Modding Den[discord.gg] for general help and maintaining the modding wiki.

Thanks to the Skeleton Crew for feedback, support and more!

Massive appreciation for Vandy's amazing Modding Configuration Tool!

Script used for the Underground Advance ability modified by the original written by prop joe. Massive additional thanks for helping resolve a compatibility issue!

Thanks to ChaosRobie for altering the script in Moulder's Menagerie to make everything play along nicely!

Special thanks to All is Dust for all the help getting a properly transparent window!

Script to add Regiments of Renown and Slayers to the pool taken from the modding wiki. Originally written by Aexrael Dex and edited for Warhammer III by All is Dust

Additional screenshots kindly provided by Dungeon Master, Fin, and Matthew39!

Long description for Earth Borer taken from the Warhammer Fantasy RPG 1st ED - Stone and Steel.

---

Feedback and bug reports are very appreciated!
853 Comments
TheLostOne 23 Sep @ 2:33pm 
awesome. thanks!
greenphoenix23  [author] 22 Sep @ 8:33pm 
Yes! With the update for that out, I should be able to get the submod out sometime this week / weekend.
TheLostOne 22 Sep @ 3:52pm 
still working on a sfo submod?
Versal 16 Sep @ 11:37pm 
@greenphoenix23 Thanks! I didn't even think about that.
greenphoenix23  [author] 16 Sep @ 9:21pm 
@Caleb Perdita
Good catch! That was actually unintended. I goofed when I was copying them over from the standalone pack (where I was doing all my testing) and missed their ammunition.
Just put out a quick hotfix for that!
Caleb Perdita 16 Sep @ 10:24am 
ok i like the new crank gunners, more effective than I remember, but for me they have too little ammo at 13, where taking out one unshielded Black Orc unit took half their ammo.
greenphoenix23  [author] 15 Sep @ 9:23pm 
@Cyno
Glad to hear!

@Versal
That is intended. The riders use secondary ammo which does not show in the tooltip, but do actually have ammo to throw their bombs.
Versal 15 Sep @ 1:48pm 
Earth Borer Mining Drill has no ammo (zero).
Cyno 15 Sep @ 11:12am 
I managed to fix my crash by unsubscribing and re-subscribing to the mod.
Everything’s working now.
greenphoenix23  [author] 15 Sep @ 5:19am 
Have you tried running just my mod by itself? Crashes during loading sound most likely like a database conflict between two mods.

Please let me know!