Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
I just had Battledroids take up space in the hospital prepared for other pawns and one BD exploded due to overheating and killed pawns that were in the hospital for a quest and other droids.
If the droids always explode upon death then a separate facility is needed for them. Hibernation pads don't work for this. However if a hibernated droid wouldn't explode upon death this would be a lot better, but they're not taken to those upon being downed upon damage.
Furthermore:
- droids can take colonists beds, this include hospital beds,
- droids are treated as colonists for Ideologion ritual purposes,
- probably other less obvious mechanical constraints.
That said The 2/3 above (with that one explosively obvious exception) is very useful.