RimWorld

RimWorld

763 ratings
Androids for RW 1.5
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Mod, 1.4, 1.5
File Size
Posted
Updated
13.019 MB
16 Nov, 2022 @ 4:56am
19 Apr, 2024 @ 9:08pm
29 Change Notes ( view )

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Androids for RW 1.5

Description
Updated version of the androids mod by ChJees
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1541064015

Most features work fine after a quick test.

Known issues:
- Android upgrade tooltips displaying stats are temporarily disabled
- Something about needing alcohol (idk what's up with this one, doesn't seem to have an impact so far)

Please report issues to the github page here:
https://github.com/D4rkstalker/RW-Androids1.4

Updated android converter mod here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?&id=2889650144

Updated Android Expanded mod here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2890036704

---12/12/22---
Fixed printing issues with AT reforged

---29/11/22---
Android enclave shows up on world settings now
Adjusted eye glow position

---28/11/22---
Fixed renaming for newly built droids

---21/11/22---
Removed doid look change desire

---19/11/22---
Set default spawn age to 18

---18/11/22---
Fixed toxic resist defs

---18/11/22---
Fixed droid assembly kit

---17/11/22---
Fixed biodef issues

########## Original description ##########

A race of humanlike robots which are mostly female in model variety.

The origins of these machines are mostly unknown. Some speculate they are escapees from a civilization which used them for labor and some just suggest they are outdated pleasure machines which got dumped by a passing space freigher.

By design by their previous masters they are weak physically but their raw fortitude is enough to make up for it. Beware of their reactors violently exploding if they die by violent means or overheating.

Now you can discover and use the predecessors to Androids; the Droids. They are not much smarter than a improvised turret but they are relatively cheap to produce which make them easily replacable.

Credits:
ChJees – Concept, C# & XML
Xen - Art; Old Android Printer
Rosski - Art; Weapons & Droid battery
A Moist Storm - Art; Droids & Preview image
Saint of Grey - XML; Fixes
Shinzy - Art; Battle maid hat
Lucky_d20 - Art; Battle droids
MrSlyFoxJr - Art; New Android Printer
ShotgunFrenzy - Art; Core launcher
Saint of Grey - Art; Hibernation pad
Diana Winters - XML; Droids
DanielChieh - XML; Maid dresses & Backstories
PinkRainbowz - Art; Maid dresses & Old preview image
밀수업자 - Korean Translation
惡魔先生 - Traditional Chinese
Icons from - https://game-icons.net
dekeche - For updating to 1.3
Our subscribers - For being awesome!
Popular Discussions View All (12)
93
4 Oct, 2024 @ 6:32am
Bug/Issues report
Chris
5
2 Nov, 2023 @ 2:01pm
Error preventing Dev Console from opening
Kittamaru
4
26 Jun, 2023 @ 5:00am
Headless Androids after the update.
MerisDarkmon
478 Comments
芬尔琅娜 13 Dec, 2024 @ 11:41pm 
"Add trait" is broken
Exception filling window for Androids.CustomizeAndroidWindow: System.MissingFieldException: Field 'AlienRace.GeneralSettings.disallowedTraits' not found.
and
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
goldenGold56 11 Dec, 2024 @ 12:48pm 
눈이 바닐라로 나오는데어떻게하나요?
goldenGold56 11 Dec, 2024 @ 12:43pm 
how can use eye color? just nomal eyes...
Astray 29 Nov, 2024 @ 12:02am 
There's a memory leak whenever I draft my android and move them around. It's fine when the distance is close, but when I click slightly further away, my RAM usage tanked and crashes the game.
Omnilord23 28 Nov, 2024 @ 10:51am 
anyone having a problem which the Androids going invisible on a load ???
frick 27 Oct, 2024 @ 2:49pm 
i got around it by using character editor to just give them a never sleep genotype after theyre printed
Latex Santa 27 Oct, 2024 @ 7:29am 
@frick
True. I agree. Nevertheless, to block the need for sleep, you have the Sleepstopper mod.
frick 27 Oct, 2024 @ 6:57am 
i can't help but feel like vanometric cell's claim of not needing energy should also mean they don't have to sleep
Gothnitsja 22 Oct, 2024 @ 10:45pm 
The option to mark Androids (colonist equivalent ones) as butcher-able does not exist when looking at the details of the butcher creature bill
Deconvolution 19 Oct, 2024 @ 2:04am 
Where can I set as I want the androids charge from battery instead of consuming food?