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Death Rattle [1.4]
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Mod, 1.2, 1.3, 1.4
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143.077 KB
24 OCT 2022 a las 16:19
24 SEP 2023 a las 20:31
3 notas sobre cambios ( ver )

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Death Rattle [1.4]

Descripción
Description
Updated Death Rattle by The Word-Mule for Rimworld 1.4

Non-Steam Link
https://github.com/igoforth/deathrattle/releases/

Original mods can be found below
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2013400235
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2013401375
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2206107940

Publicado originalmente por The Word-Mule (Linq):
This mod makes it so that people will no longer instantly die when their vital capacities reach zero. If one of your colonists has their liver destroyed by a charge lance, for instance, they will become severely ill and you will have a short window to get them a new liver before they die.

The time scales in this mod are not entirely realistic, because Rimworld's time scale makes it effectively impossible for a colonist to receive life-saving care in a realistic amount of time. Colonists move too slowly, and days pass too quickly, so the numbers have been fudged to make it difficult, but possible, to save someone if you have a donor organ on hand.

Be warned: Just because they survive, doesn't mean they won't suffer permanent brain injury as a result of their near-death experience.

Note: This mod doesn't change "death on downed" chances at all, so without another mod to change that, a good portion of the raiders and such that attack you will die without suffering "fatal" injuries. The settings introduced by 1.2 has an option to adjust this, and there are also mods on the workshop to do this as well.

Russian translation provided by Babushkina_Sphera and Syrus

Compatibility
Works very well alongside Life Support ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2213696082 )

Compatible with Combat Extended.

If using this alongside the Immortals mod, make sure that you have "Immortals can get Conditions" enabled in the settings for that mod, and you need to make sure that a lethal condition can progress to 100% as well. Do that, and everything works like it should.

It should be compatible with everything. Just try it, and let me know if it doesn't work. If you find any issues with this mod, please reach out to me here, on GitHub[github.com], or on Discord[discord.gg]. Make sure you provide me as many details as possible (such as the HugsLib log).

--- Always remember to backup your save file before adding or removing mods! ---

This mod should be safe to add mid playthrough, but I would not recommend removing it. The reason is that this mod adds conditions which can potentially last a long time. If you removed this mod while a pawn is still under the condition's effects, weird things can happen. I would advise to first backup your save, remove any present Death Rattle conditions on pawns with dev mode, then remove this mod. I would expect to do some save file editing afterwards to fix any lingering issues. If you are prepared for this, and comfortable editing save files, then have at it :)
Discusiones populares Ver todo (1)
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20 FEB 2024 a las 16:39
Multiple death rattle mods difference?
Lava
101 comentarios
Lordlony 19 JUL a las 12:38 
There is a 1.6 version though, probably with less bugs.
Death Rattle Continued [1.2+]
OganessonG 7 JUL a las 3:24 
works in 1.6
CthulhuMasta 24 ABR 2024 a las 8:47 
Is it supposed to work on animal? I can't find any information on this but i can't slaughter animals with the mod. My pawns just repeatedly slice their necks unless i take the animal off slaughter, then my doctor comes to rescue the animal. I feel like this isn't intended and is super annoying, especially with the new 1.5 crawling.
iShade 13 ABR 2024 a las 16:56 
plss
RawChaos1 11 ABR 2024 a las 21:23 
seems like it isn't working
Dr. Pete 11 ABR 2024 a las 15:57 
testing it too, my favorite mod lol

What's the point of having all these hearts around if I can't use 'em when I need 'em?
Kolljak 18 MAR 2024 a las 12:48 
seems to work. no issues so far.
Kolljak 18 MAR 2024 a las 12:21 
testing 1.5
Morale -10 2 FEB 2024 a las 15:53 
You say you need a mod to change the death on downed chance but why not just include it in the base mod?
Also there is an slider for this in the vanilla game called "Colonist instant kills", you can do it by changing the difficulty, aka the storyteller.