RimWorld

RimWorld

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Death Rattle [1.4]
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Mod, 1.2, 1.3, 1.4
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143.077 KB
24 Oct, 2022 @ 4:19pm
24 Sep, 2023 @ 8:31pm
3 Change Notes ( view )

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Death Rattle [1.4]

Description
Description
Updated Death Rattle by The Word-Mule for Rimworld 1.4

Non-Steam Link
https://github.com/igoforth/deathrattle/releases/

Original mods can be found below
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2013400235
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2013401375
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2206107940

Originally posted by The Word-Mule (Linq):
This mod makes it so that people will no longer instantly die when their vital capacities reach zero. If one of your colonists has their liver destroyed by a charge lance, for instance, they will become severely ill and you will have a short window to get them a new liver before they die.

The time scales in this mod are not entirely realistic, because Rimworld's time scale makes it effectively impossible for a colonist to receive life-saving care in a realistic amount of time. Colonists move too slowly, and days pass too quickly, so the numbers have been fudged to make it difficult, but possible, to save someone if you have a donor organ on hand.

Be warned: Just because they survive, doesn't mean they won't suffer permanent brain injury as a result of their near-death experience.

Note: This mod doesn't change "death on downed" chances at all, so without another mod to change that, a good portion of the raiders and such that attack you will die without suffering "fatal" injuries. The settings introduced by 1.2 has an option to adjust this, and there are also mods on the workshop to do this as well.

Russian translation provided by Babushkina_Sphera and Syrus

Compatibility
Works very well alongside Life Support ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2213696082 )

Compatible with Combat Extended.

If using this alongside the Immortals mod, make sure that you have "Immortals can get Conditions" enabled in the settings for that mod, and you need to make sure that a lethal condition can progress to 100% as well. Do that, and everything works like it should.

It should be compatible with everything. Just try it, and let me know if it doesn't work. If you find any issues with this mod, please reach out to me here, on GitHub[github.com], or on Discord[discord.gg]. Make sure you provide me as many details as possible (such as the HugsLib log).

--- Always remember to backup your save file before adding or removing mods! ---

This mod should be safe to add mid playthrough, but I would not recommend removing it. The reason is that this mod adds conditions which can potentially last a long time. If you removed this mod while a pawn is still under the condition's effects, weird things can happen. I would advise to first backup your save, remove any present Death Rattle conditions on pawns with dev mode, then remove this mod. I would expect to do some save file editing afterwards to fix any lingering issues. If you are prepared for this, and comfortable editing save files, then have at it :)
Popular Discussions View All (1)
0
20 Feb, 2024 @ 4:39pm
Multiple death rattle mods difference?
Lava
99 Comments
CthulhuMasta 24 Apr, 2024 @ 8:47am 
Is it supposed to work on animal? I can't find any information on this but i can't slaughter animals with the mod. My pawns just repeatedly slice their necks unless i take the animal off slaughter, then my doctor comes to rescue the animal. I feel like this isn't intended and is super annoying, especially with the new 1.5 crawling.
iShade 13 Apr, 2024 @ 4:56pm 
plss
RawChaos1 11 Apr, 2024 @ 9:23pm 
seems like it isn't working
Dr. Pete 11 Apr, 2024 @ 3:57pm 
testing it too, my favorite mod lol

What's the point of having all these hearts around if I can't use 'em when I need 'em?
Kolljak 18 Mar, 2024 @ 12:48pm 
seems to work. no issues so far.
Kolljak 18 Mar, 2024 @ 12:21pm 
testing 1.5
Morale -10 2 Feb, 2024 @ 3:53pm 
You say you need a mod to change the death on downed chance but why not just include it in the base mod?
Also there is an slider for this in the vanilla game called "Colonist instant kills", you can do it by changing the difficulty, aka the storyteller.
ElConvict 22 Jan, 2024 @ 12:09pm 
@SydWad his neck wasn't working to get him oxygen. Probably needed to use a healer serum on him tbh.
SydWad 19 Jan, 2024 @ 6:31pm 
I got an issue. Shot a guy in the neck with a sniper and he started to suffer from oxygen deprivation (makes sense)
But i mended the wound and it kept going up, gave him blood and yayo and he kept suffocating then died.
How was i supposed to save him? Only injuries was a minor gunshot on the leg and the 2/25 gunshot to the neck by the sniper.