RimWorld

RimWorld

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Death Rattle Continued [1.2+]
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Mod, 1.3, 1.4, 1.5, 1.6
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209.471 KB
1 Dec, 2022 @ 7:57pm
20 Jul @ 3:27pm
15 Change Notes ( view )

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Death Rattle Continued [1.2+]

Description
Github: https://github.com/kittycat2002/Death-Rattle-Continued

Original mods can be found at
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2013400235 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2013401375
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2206107940

Works well with Life Support

This mod makes it so that people will no longer instantly die when their vital capacities reach zero. If one of your colonists has their liver destroyed by a charge lance, for instance, they will become severely ill and you will have a short window to get them a new liver before they die.

The time scales in this mod are not entirely realistic, because Rimworld's time scale makes it effectively impossible for a colonist to receive life-saving care in a realistic amount of time. Colonists move too slowly, and days pass too quickly, so the numbers have been fudged to make it difficult, but possible, to save someone if you have a donor organ on hand.

Be warned: Just because they survive, doesn't mean they won't suffer permanent brain injury as a result of their near-death experience.

Now incorporates the functionality of Death Rattle Comatose into the main mod. Also adjusted the severity of acute liver failure and the threshold before brain damage begins to occur, which allows more time to react to the injury.

It should be compatible with everything. Just try it, and let me know if it doesn't work, so I can fix it.

Includes a patch for EPOE: Forked so that the Neuro-Cure can be used to repair Brain Damage.

Also compatible with BioTech
Popular Discussions View All (2)
1
25 Feb @ 9:59pm
More Injuries extra compatibility?
MrPiromaniak
0
10 May, 2023 @ 5:01pm
Removing comatose / option to remove induced coma
アルベルト Pietralunga
304 Comments
TheWarFieldDramatic 5 hours ago 
This mod caused any pawn to not die when their head are destroyed in my game
Nerdygamer1 21 hours ago 
Second question:

I just updated to this version of the mod from the OLD old version of the mod (original author, 2018 version) and now I'm getting some error messages (surprise, surprise.) The timing is pretty damning, but I still wanted to do my due diligence, so I disabled all my mods (except Harmony, HugsLib, XML Extensions, and Death Rattle 1.2) and the error messages on lines 162; 165; 166; 451; and 452 are persistent, regardless if I'm running all my mods or just the bare essentials. (Disregard all the other error messages)

https://gist.github.com/HugsLibRecordKeeper/31c634d981b258c1fc1e54188c6ce05c

Again, I realize these errors are most likely my fault for trying to swap a new mod for an old one, but I'm partly just trying to satisfy curiosity as to what they even mean and partly trying to judge how detrimental they're going to be if I dismiss them and continue playing on my save.
Thanks!
Nerdygamer1 21 hours ago 
@bugsbony Thank you! I was looking for a Death Rattle fix and must have clicked the "subscribe" button before reading the comments and finding a link to this version.
bugsbony 2 Oct @ 3:16am 
@Nerdygamer1: it's because you're subscribed to an old version of this mod, which has the same mod id. Lots of continued mods use the same mod id as the original mod. But if you're subscribed to 2 mods with the same id rimworld doesn't know which one to use and give you a warning. You want to unsub from this one: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2206107940
Nerdygamer1 1 Oct @ 6:53pm 
Getting an error upon launching Rimworld, regardless of whether this mod is in the load list or not. Unsubscribing is the only way I can get the error to go away.

https://gist.github.com/HugsLibRecordKeeper/15e5d93dfee977ca640b46b45e4fc98b
jpinard 30 Sep @ 4:16am 
Does this apply to enemies as well? Or just your units?
jetblade545 29 Sep @ 3:43pm 
Ok, thank you @cat2002
cat2002  [author] 29 Sep @ 8:31am 
Shouldn't matter.
jetblade545 28 Sep @ 10:18pm 
do i load EPOE before or after? same with Life Support?
pillbug2 26 Sep @ 6:15pm 
No problem, and thanks! I've been curating my own mod list for bugs. Reporting them well helps everyone.