RimWorld

RimWorld

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Death Rattle Continued [1.2+]
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Mod, 1.2, 1.3
File Size
Posted
Updated
4.277 MB
22 Aug, 2020 @ 3:24pm
19 Nov, 2021 @ 10:24pm
10 Change Notes ( view )

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Death Rattle Continued [1.2+]

In 1 collection by troopersmith1
Troopersmith1's Mods
16 items
Description
Updates to 1.4 will be postponed until further notice. If someone wants to update to 1.4 you are welcome to do so. Source code is available on github. Link in description.

Description

Updated Death Rattle by The Word-Mule for Rimworld 1.2+, now incorporates the functionality of Death Rattle Comatose into the main mod. Also adjusted the severity of acute liver failure and the threshold before brain damage begins to occur, which allows more time to react to the injury.

Original mods can be found at
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2013400235 and https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2013401375

This mod makes it so that people will no longer instantly die when their vital capacities reach zero. If one of your colonists has their liver destroyed by a charge lance, for instance, they will become severely ill and you will have a short window to get them a new liver before they die.

The time scales in this mod are not entirely realistic, because Rimworld's time scale makes it effectively impossible for a colonist to receive life-saving care in a realistic amount of time. Colonists move too slowly, and days pass too quickly, so the numbers have been fudged to make it difficult, but possible, to save someone if you have a donor organ on hand.

Be warned: Just because they survive, doesn't mean they won't suffer permanent brain injury as a result of their near-death experience.

Note: This mod doesn't change "death on downed" chances at all, so without another mod to change that, a good portion of the raiders and such that attack you will die without suffering "fatal" injuries. The settings introduced by 1.2 has an option to adjust this, and there are also mods on the workshop to do this as well.

Russian translation provided by Babushkina_Sphera

Non-Steam Link

https://github.com/troopersmith1/Death-Rattle-Continued/releases/

Compatibility

Works very well alongside Life Support ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2213696082 )

Compatible with Combat Extended.

If using this alongside the Immortals mod, make sure that you have "Immortals can get Conditions" enabled in the settings for that mod, and you need to make sure that a lethal condition can progress to 100% as well. Do that, and everything works like it should.

It should be compatible with everything. Just try it, and let me know if it doesn't work. Make sure you provide a link to the mod, so I can attempt to fix it.


If you like what I do, consider buying me a coffee. Thanks!
[ko-fi.com]
Popular Discussions View All (4)
3
6 Apr, 2022 @ 2:42pm
Pawns randomly die?
japa4551
1
8 Oct, 2023 @ 8:07pm
comatose not working
markus
1
9 Nov, 2021 @ 6:40am
Organ bleedout times
rudemario
321 Comments
cat2002 1 Dec, 2022 @ 8:01pm 
I made a BioTech compatible version here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2896207870
Mifael 4 Nov, 2022 @ 9:54am 
Ждём
Dizzy Ioeuy 25 Oct, 2022 @ 12:59pm 
Life saver, literally, thank you Trojan!
trojan 24 Oct, 2022 @ 4:40pm 
Hello friends. As the previous mantainer troopersmith1 has given the go-ahead, I have updated Death Rattle to 1.4 found here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2879582925
Rinklaybalzach 24 Oct, 2022 @ 11:58am 
Essential mod. Thanks for working on it so far! I hope someone updates to 1.4. Does it work on 1.4 already?
The Moustache 23 Oct, 2022 @ 12:24pm 
@Tyrant it was Rim of Madness - Bones for me
editu 22 Oct, 2022 @ 3:25pm 
1.4?
Kupie 22 Oct, 2022 @ 10:07am 
Works on 1.4
Mrohhhtrue 22 Oct, 2022 @ 12:39am 
Update please
Velxra 21 Oct, 2022 @ 3:25pm 
Please update to 1.4