Total War: WARHAMMER III

Total War: WARHAMMER III

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Masterworks of Vaul's Anvil - Unit Upgrades for High Elves
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1.329 MB
3 okt 2022 om 9:34
26 mrt om 8:25
25 wijzigingsnotities (weergeven)

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Masterworks of Vaul's Anvil - Unit Upgrades for High Elves

In 1 verzameling van Dirty Dan
Dirty Dan's Mod Collection
15 items
Omschrijving
Working with 6.2

Adds a Unit upgrade system similar to the Greenskin scrap upgrades to the High Elf factions. They cost a new resource called Splendour which is gained by having exceptional leaders under your command, constructing court buildings and holding special important landmarks.

Splendour is capped at 25 at the start of the game and the cap gets increased by settlement buildings. Special Settlements like Lothern, Gaean Vale and Tor Yvresse increase the cap more than normal major settlements do. Increasing the cap is needed to gain access to the more expensive upgrades.

The upgrades are non-exclusive and are mostly related to being masterwork equipment for the respective unit.


Mods for other factions
Empire

Bretonnia

Dwarfs

Wood Elves

Vampire Counts and Vampire Coast

Beastmen

Norsca

Lizardmen

Kislev

Grand Cathay


Submods
Submod Compilation (by Apex)

GLF Units (by FullAutoAttack)

Radious (by FullAutoAttack)

SFO Grimhammer (by FullAutoAttack)

SFO (by Barney)

T4 Minor Settlements (by Bischop)

T4 and T5 Minor Settlements (by Bischop)

Mixu's Legendary Lords (by Lycia Pintella)

Alshua's Ellyrion (by FullAutoAttack)

Splendour gain for Alshua's Ellyrion (by Lycia Pintella)

The Ten Kingdoms (by Lycia Pintella)

Splendour gain for Cataph's High Elf Sea Patrol (by Lycia Pintella)

Splendour gain for the Princess and the Loremaster (by Lycia Pintella)

Splendour gain for Seralin Autumnwind (by Lycia Pintella)

Submod for Cataph's High Elf Sea Patrol (by The Mountain King)


Translations
Polish (by wojtekb)

Simplified Chinese (by 玛奇玛)


Special thanks to Rhox for providing the modding community with a script based solution for the 6.0 Scrap UI issue
241 opmerkingen
RockPaladin 3 aug om 14:21 
Use your mods every playthrough, thank you for your time and dedication to these. Would love to see Dark Elves as well.
Dirty Dan  [auteur] 8 jul om 13:24 
@Krankhar unfortunate. I guess the game won't register it as a research unlock then. I don't think there is an easy way to work around this so consider this mod soft incompatible with it
Krankhar 6 jul om 13:04 
@Dirty Dan Yeah, no unlock on Turn 2 either ^^'
Dirty Dan  [auteur] 2 jul om 2:14 
@Krankhar does the problem persist when you advance a turn? the script will only check for changes at the start of each turn
Krankhar 1 jul om 12:05 
Don't know if it's fixable, but I play with an all research mode, and the upgrades don't detect that the research ahve been researched T1 ^^
Dirty Dan  [auteur] 21 jun om 1:14 
@dkd1515d yes, it will be the next one. But I won't make any promises on when I find the time or motivation to finish it.
Dawn&Twlight 20 jun om 15:39 
These mods are cool, are you planning on doing the dark elves as well?
Dirty Dan  [auteur] 17 jun om 8:12 
@kakashisenseir what about the mod stopped working?
kakashisenseir 17 jun om 6:47 
update please
Dirty Dan  [auteur] 8 mei om 9:04 
@Burnin neither of those are part of this or related to this mod