Total War: WARHAMMER III

Total War: WARHAMMER III

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Masterworks of Vaul's Anvil - Unit Upgrades for High Elves
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File Size
Posted
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1.329 MB
3 Oct, 2022 @ 9:34am
26 Mar @ 8:25am
25 Change Notes ( view )

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Masterworks of Vaul's Anvil - Unit Upgrades for High Elves

In 1 collection by Dirty Dan
Dirty Dan's Mod Collection
15 items
Description
Working with 6.3

Adds a Unit upgrade system similar to the Greenskin scrap upgrades to the High Elf factions. They cost a new resource called Splendour which is gained by having exceptional leaders under your command, constructing court buildings and holding special important landmarks.

Splendour is capped at 25 at the start of the game and the cap gets increased by settlement buildings. Special Settlements like Lothern, Gaean Vale and Tor Yvresse increase the cap more than normal major settlements do. Increasing the cap is needed to gain access to the more expensive upgrades.

The upgrades are non-exclusive and are mostly related to being masterwork equipment for the respective unit.


Mods for other factions
Empire

Bretonnia

Dwarfs

Wood Elves

Vampire Counts and Vampire Coast

Beastmen

Norsca

Lizardmen

Kislev

Grand Cathay


Submods
Submod Compilation (by Apex)

GLF Units (by FullAutoAttack)

Radious (by FullAutoAttack)

SFO Grimhammer (by FullAutoAttack)

SFO (by Barney)

T4 Minor Settlements (by Bischop)

T4 and T5 Minor Settlements (by Bischop)

Mixu's Legendary Lords (by Lycia Pintella)

Alshua's Ellyrion (by FullAutoAttack)

Splendour gain for Alshua's Ellyrion (by Lycia Pintella)

The Ten Kingdoms (by Lycia Pintella)

Splendour gain for Cataph's High Elf Sea Patrol (by Lycia Pintella)

Splendour gain for the Princess and the Loremaster (by Lycia Pintella)

Splendour gain for Seralin Autumnwind (by Lycia Pintella)

Submod for Cataph's High Elf Sea Patrol (by The Mountain King)


Translations
Polish (by wojtekb)

Simplified Chinese (by 玛奇玛)


FAQ
Q: Why won't the scrap upgrade window open when clicking on the unit cards?
A: Since 6.0 the old scrap upgrade UI got removed by CA. The new one can be opened by clicking on the button at the bottom of the army panel.

Q: Why doesn't the upgrade button in the army panel always show?
A: The script tries to add it every time you left-click select one of your armies. If it doesn't show right away try deselecting and reselecting the army until it does. This issue is rather rare in single player but quite common in multiplayer campaigns.

Q: Can you add suport for [insert unit mod] or [insert faction mod]?
A: The base mod will always exclusively support official CA units and factions and I won't create submods for faction or unit mods that I don't personally play with. But feel free to suggest it in the comments as other users of those mods might read it and decide to do so.

Q: Will you create more mods for different factions?
A: The only mod that I currently want to create sooner or later is a Dark Elf mod. I will consider a mod for chaos daemon and monogod factions afterwards.

Q: Is it safe to add/remove the mod mid campaign?
A: Generally speaking adding it mid campaign should be possible but certain features like unlocking upgrades through research could cause issues. I wouldn't recommend removing it from an existing campaign though, especially when units equipped with upgrades are present on the campaign map or if the mod adds a new pooled resource to factions.

Q: Update?
A: Tell me what stopped working in the current version of the game or which units are missing upgrades and I will try to fix it as soon as I find the time. Update requests without any information won't be answered.


Special thanks to Rhox for providing the modding community with a script based solution for the 6.0 Scrap UI issue
244 Comments
146™.Sneaky 3 Sep @ 6:46am 
@dirty dan
Well fingers crossed you enoy Tides of Torment alot :D
Dirty Dan  [author] 3 Sep @ 3:59am 
@146™.Sneaky currently not really playin wh3 anymore. If Tides of Torment is fun this will probably change. I'd want to rework the norsca mod first though
146™.Sneaky 2 Sep @ 6:00pm 
@Dirty Dan

Thanks for these mods, they are great.
Have been excited to play a dark elf campaign, any indication when we are lucky enough to maybe recieve it?
RockPaladin 3 Aug @ 2:21pm 
Use your mods every playthrough, thank you for your time and dedication to these. Would love to see Dark Elves as well.
Dirty Dan  [author] 8 Jul @ 1:24pm 
@Krankhar unfortunate. I guess the game won't register it as a research unlock then. I don't think there is an easy way to work around this so consider this mod soft incompatible with it
Krankhar 6 Jul @ 1:04pm 
@Dirty Dan Yeah, no unlock on Turn 2 either ^^'
Dirty Dan  [author] 2 Jul @ 2:14am 
@Krankhar does the problem persist when you advance a turn? the script will only check for changes at the start of each turn
Krankhar 1 Jul @ 12:05pm 
Don't know if it's fixable, but I play with an all research mode, and the upgrades don't detect that the research ahve been researched T1 ^^
Dirty Dan  [author] 21 Jun @ 1:14am 
@dkd1515d yes, it will be the next one. But I won't make any promises on when I find the time or motivation to finish it.
Dawn&Twlight 20 Jun @ 3:39pm 
These mods are cool, are you planning on doing the dark elves as well?