Total War: WARHAMMER III

Total War: WARHAMMER III

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Marks of the Wild - Unit Upgrades for the Beastmen
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Tags: mod
File Size
Posted
Updated
1.597 MB
23 Sep, 2022 @ 5:29am
8 May @ 8:34am
11 Change Notes ( view )

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Marks of the Wild - Unit Upgrades for the Beastmen

In 1 collection by Dirty Dan
Dirty Dan's Mod Collection
15 items
Description
Working with 6.3

Adds a unit upgrade mechanic comparable to the greenskin scrap system to the beastmen factions. The upgrades cost dread and are very powerful since they need to compete with other very useful options that also cost dread. The upgrades are exclusive though so every unit can only have one of that. The marks itself are loosely themed around the 4 major dark gods.

I'd appreciate any sort of feedback, especially if units are missing or if other factions that use beastmen units are also showing these upgrades.

Mods for other factions
Empire

Bretonnia

Dwarfs

Wood Elves

Vampire Counts and Vampire Coast

Norsca

High Elves

Lizardmen

Kislev

Grand Cathay


Submods and Translations
Submod Compilation (by Apex)

Submod for GLF Units (by FullAutoAttack)

Submod for Radious (by FullAutoAttack)

Submod for SFO Grimhammer (by FullAutoAttack)

Polish Translation Pack (by wojtekb)


Conversions
Marks of Chaos (by FullAutoAttack)


FAQ
Q: Why won't the scrap upgrade window open when clicking on the unit cards?
A: Since 6.0 the old scrap upgrade UI got removed by CA. The new one can be opened by clicking on the button at the bottom of the army panel.

Q: Why doesn't the upgrade button in the army panel always show?
A: The script tries to add it every time you left-click select one of your armies. If it doesn't show right away try deselecting and reselecting the army until it does. This issue is rather rare in single player but quite common in multiplayer campaigns.

Q: Can you add suport for [insert unit mod] or [insert faction mod]?
A: The base mod will always exclusively support official CA units and factions and I won't create submods for faction or unit mods that I don't personally play with. But feel free to suggest it in the comments as other users of those mods might read it and decide to do so.

Q: Will you create more mods for different factions?
A: The only mod that I currently want to create sooner or later is a Dark Elf mod. I will consider a mod for chaos daemon and monogod factions afterwards.

Q: Is it safe to add/remove the mod mid campaign?
A: Generally speaking adding it mid campaign should be possible but certain features like unlocking upgrades through research could cause issues. I wouldn't recommend removing it from an existing campaign though, especially when units equipped with upgrades are present on the campaign map or if the mod adds a new pooled resource to factions.

Q: Update?
A: Tell me what stopped working in the current version of the game or which units are missing upgrades and I will try to fix it as soon as I find the time. Update requests without any information won't be answered.


Special thanks to Rhox for providing the modding community with a script based solution for the 6.0 Scrap UI issue
102 Comments
El Hombre Nihilista 25 Sep @ 4:02am 
alright thanks, great mod
Dirty Dan  [author] 25 Sep @ 3:34am 
@El Hombre Nihilista there is no reason to click or hover the unit card to look for an upgrade button as this no longer works since 6.0 so I don't consider this an issue. Use the army panel button
El Hombre Nihilista 25 Sep @ 3:29am 
https://imgur.com/a/EubYD3m
there is a small cross when clicking or hovering the upgrade button, no window showing upgrades to choose. same thing with other similar mods, no difference whether there are other mods or it is enabled by itself
Dirty Dan  [author] 18 Aug @ 4:10am 
@Athexmor what about it isn't working anymore for you?
Athexmor 17 Aug @ 7:15am 
Please update this mod, it was so good
Krankhar 7 Jul @ 10:18am 
Ok thank you.
Dirty Dan  [author] 7 Jul @ 3:10am 
@Krankhar this should do the trick. Maybe you need to start a new game for it to work. If the problem persists deactivate all submods related to this and try again. Since I didn't make them myself I cant' guarantee that someone copied the base entries into them for some reason
Krankhar 6 Jul @ 5:53pm 
I was trying to modify the mod so that the upgrades would be non-exclusive but I can't manage it. I unchecked all the boxes that said "exclusive" in db/unit_purchasable_effect_sets_tables/dd_bst_upgrades. But it's still exclusive once in game...
Dirty Dan  [author] 21 Jun @ 11:12am 
@满嘴跑火车 yes, you need to add an entry there for every single upgrade a unit should receive. I recommend you to do this in a separate packfile that only contains this table, so your work doesn't get overwritten when this mod gets updated
满嘴跑火车 21 Jun @ 6:44am 
Hi, how do I add a unit so that it can be upgraded?
unit_purchasable_effect_sets_tables
Is it adding the unit name inside this table?:winter2019happybulb: