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I think RIS was able to manage theirs a bit better since they discovered why the bug was happening around a year ago. Iirc they had a few devs that worked on the game help identify the issue. But the best work around would be to find stuff thats a happy medium between this and vanilla until the bigger overhauls/maps cut down some of the things that cause the corrupt saves (or if CA ever contracts the devs to fix this, but thats unlikely)
The bigger map makes this issue a bit bigger as well. RIS ended up having a patch a while back that reduced income amounts, cut out some of the added building types/added drawbacks to limit population bloating, etc etc - which only ever helped push back the estimate for corruption. Unfortunately there is only so much you can do with that kind of issue since its with the old engine.