Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Mundum Vincere
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File Size
Posted
Updated
16.148 GB
12 Jul, 2022 @ 2:16pm
30 Oct @ 11:48am
53 Change Notes ( view )

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Mundum Vincere

In 1 collection by gfront55
Frankster's RTW:R Mods
15 items
Description



Mundum Vincere; a World to Conquer.

This mod is still a WIP.


Important!
Mod is made to be played on English version of the game with unit variation ON, and realistic color scheme ON. Advice can be turned on if you want scripted faction intros for Macedon and Sparta.

This mod is an overhaul for Rome Remastered, featuring Kirsi's Bigger Map, new units, new character names, new mechanics, and around 240 new factions, with most of the major ones playable.

Last pic is of the old map for comparison.

Features
272 BC start date
Danymok's units
Barbarian buildings from BI
Over 240 new factions
Massive campaign map
New soundtrack
Recruitable generals
Roman government & recruitment mechanics


Recommended Factions
Romans (Claudii, Fabii, Cornelii)
Lusitani (Spain)
Aetolian League (Greek Cities)
Armenia
Arverni (Gauls)
Carthage
Ptolemaic Egypt
Getae (Dacia)
Catuvellauni (Britons)
Macedon
Masaesyli (Numidia)
Odrysian Kingdom (Thrace)
Parthia
Pontus
Seleucid Empire
Suebians (Germans)
Athens
Bosporan Kingdom
Caledonians
Celtiberians
Cyrene
Epirus
Galatia
Illyria
Libya
Massalia
Nabataea
Pergamon
Saka
Sparta
Syracuse
Bactria
Boii
Kush
Maurya Empire
Saba

Since there are many new factions on the campaign map, you might find yourself besieged much more often, making the campaign a lot harder. It is recommended to play on easier difficulties

Most of the new factions have generic rosters due to the sheer number of factions, but there are some new units to fit the needs of certain regional factions. Most new factions lack unique faction colors.

Official Submods
Campaign Map Fog
Historical Senate
Less Aggressive Minor Factions
Rome 2 Music
Unified Romans


Credits
AI Battle Formations 7.0 by Sinuhet
Automerge, capital flagger, & siege/blockade scripts by RTR:IS dev team
Danymok's Vanilla Expansion
Enhanced Camera Bundle by Ganim
Enhanced Sounds by Ganim
Ganim's UI by Ganim (slightly modified to allow advice)
Even Bigger Map by Kirsi (modified with a few additional regions)
Original Loading Screens by Ganim
0AD Soundtrack by Omri Lahav, Jeff Willet, Mike Skalandunas, and Shlomi Nogay

-Thanks to these talented creators for giving me permission to use their work-
Danymok's Ptolemaic Egypt
Danymok's Rosters Expanded
Imperial Truth - Name List Extension by Corythus
Vestal Guards from Tales of Antiquity by eduardo7010
New music by Tyler Cunningham
Popular Discussions View All (5)
64
4 Sep @ 6:24pm
PINNED: Suggestions
gfront55
39
5 Oct @ 9:04pm
PINNED: Bug Reports & Troubleshooting
gfront55
2
2 Sep, 2024 @ 1:10pm
Late Game file corruption
CptNiner
326 Comments
RtCepS 2 hours ago 
But they became my vassals, I saw their lands and armies, diplomacy menu showed I'm the boss. It is broken.
gfront55  [author] 2 hours ago 
Those are not your vassals, those are other factions getting their scripted starting vassals
RtCepS 3 hours ago 
I was playing Bactria and got as vassals: Seleucids, Macedon, Suebi and several small nonames. So I think something is yet broken.
gfront55  [author] 3 hours ago 
Those are historical seleucid vassals
RtCepS 3 hours ago 
On a new game after 1 turn I got several random fractions as vassals after making trade agreement with Maurya... Something is broken in diplomacy scripts.
Paul 31 Oct @ 1:38am 
Always make a copy of the MOD and play with the copy. I can continue my campaigns. Put the copy in the folder Feral interactive/mods. On my pc it is in Users/windows/appdata/local. In the past i lost 2 spartan and 1 roman campaign because of the changes. When i start the game i get an error but when you click ok the game continues. All the mods i play on this way give the same error. No more lost saves for me.
Spartcus 29 Oct @ 10:52am 
is it still under development? since last time once it updated so we lost all saving and progression.
Zeikko_ 27 Oct @ 5:39pm 
how Marion Reform?
San te voy a escoñar 23 Oct @ 8:23am 
Please, Is there a possibility to have submod with 4TY and 12 turns per year? thank you so much on this great mod.
Sarim 22 Oct @ 3:32am 
@gfront55 hi this is a great mod but i need a download link for 1.6.4a or delete plz many families .