Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Mundum Vincere
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File Size
Posted
Updated
16.148 GB
12 Jul, 2022 @ 2:16pm
30 Oct @ 11:48am
53 Change Notes ( view )

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Mundum Vincere

In 1 collection by gfront55
Frankster's RTW:R Mods
15 items
Description



Mundum Vincere; a World to Conquer.

This mod is still a WIP.


Important!
Mod is made to be played on English version of the game with unit variation ON, and realistic color scheme ON. Advice can be turned on if you want scripted faction intros for Macedon and Sparta.

This mod is an overhaul for Rome Remastered, featuring Kirsi's Bigger Map, new units, new character names, new mechanics, and around 240 new factions, with most of the major ones playable.

Last pic is of the old map for comparison.

Features
272 BC start date
Danymok's units
Barbarian buildings from BI
Over 240 new factions
Massive campaign map
New soundtrack
Recruitable generals
Roman government & recruitment mechanics


Recommended Factions
Romans (Claudii, Fabii, Cornelii)
Lusitani (Spain)
Aetolian League (Greek Cities)
Armenia
Arverni (Gauls)
Carthage
Ptolemaic Egypt
Getae (Dacia)
Catuvellauni (Britons)
Macedon
Masaesyli (Numidia)
Odrysian Kingdom (Thrace)
Parthia
Pontus
Seleucid Empire
Suebians (Germans)
Athens
Bosporan Kingdom
Caledonians
Celtiberians
Cyrene
Epirus
Galatia
Illyria
Libya
Massalia
Nabataea
Pergamon
Saka
Sparta
Syracuse
Bactria
Boii
Kush
Maurya Empire
Saba

Since there are many new factions on the campaign map, you might find yourself besieged much more often, making the campaign a lot harder. It is recommended to play on easier difficulties

Most of the new factions have generic rosters due to the sheer number of factions, but there are some new units to fit the needs of certain regional factions. Most new factions lack unique faction colors.

Official Submods
Campaign Map Fog
Historical Senate
Less Aggressive Minor Factions
Rome 2 Music
Unified Romans


Credits
AI Battle Formations 7.0 by Sinuhet
Automerge, capital flagger, & siege/blockade scripts by RTR:IS dev team
Danymok's Vanilla Expansion
Enhanced Camera Bundle by Ganim
Enhanced Sounds by Ganim
Ganim's UI by Ganim (slightly modified to allow advice)
Even Bigger Map by Kirsi (modified with a few additional regions)
Original Loading Screens by Ganim
0AD Soundtrack by Omri Lahav, Jeff Willet, Mike Skalandunas, and Shlomi Nogay

-Thanks to these talented creators for giving me permission to use their work-
Danymok's Ptolemaic Egypt
Danymok's Rosters Expanded
Imperial Truth - Name List Extension by Corythus
Vestal Guards from Tales of Antiquity by eduardo7010
New music by Tyler Cunningham
Popular Discussions View All (5)
64
4 Sep @ 6:24pm
PINNED: Suggestions
gfront55
39
5 Oct @ 9:04pm
PINNED: Bug Reports & Troubleshooting
gfront55
2
2 Sep, 2024 @ 1:10pm
Late Game file corruption
CptNiner
321 Comments
Paul 5 hours ago 
Always make a copy of the MOD and play with the copy. I can continue my campaigns. Put the copy in the folder Feral interactive/mods. On my pc it is in Users/windows/appdata/local. In the past i lost 2 spartan and 1 roman campaign because of the changes. When i start the game i get an error but when you click ok the game continues. All the mods i play on this way give the same error. No more lost saves for me.
Spartcus 29 Oct @ 10:52am 
is it still under development? since last time once it updated so we lost all saving and progression.
Zeikko_ 27 Oct @ 5:39pm 
how Marion Reform?
San te voy a escoñar 23 Oct @ 8:23am 
Please, Is there a possibility to have submod with 4TY and 12 turns per year? thank you so much on this great mod.
Sarim 22 Oct @ 3:32am 
@gfront55 hi this is a great mod but i need a download link for 1.6.4a or delete plz many families .
conninator2000 21 Oct @ 4:02pm 
Theres only so much you can do tbh. Even if you limited what you build and made and killed off family members - the AI will snowball their stuff and it will delay the inevitable. A big issue with the engine i wished they fixed when they remastered it cause there are so many cool big new maps and slower campaigns - but if you ever make it to the endgame on them then you will run into corruption :/

I think RIS was able to manage theirs a bit better since they discovered why the bug was happening around a year ago. Iirc they had a few devs that worked on the game help identify the issue. But the best work around would be to find stuff thats a happy medium between this and vanilla until the bigger overhauls/maps cut down some of the things that cause the corrupt saves (or if CA ever contracts the devs to fix this, but thats unlikely)
Morgoth 21 Oct @ 9:04am 
@conninator2000 It's a shame, I like this mod, I played it for so long and my saves disappeared)) they don't load, so there's no point in playing! Or play with cheats!
conninator2000 20 Oct @ 2:31pm 
@Morgoth Not the dev but the grander scale overhauls like this one (Imperium Surrectum aka RIS) have an issue where there is just so much stuff that eventually it reaches a point where save games just break due to how much stuff they have to remember, massive family trees, buildings, amounts of money, traits, followers, etc etc.

The bigger map makes this issue a bit bigger as well. RIS ended up having a patch a while back that reduced income amounts, cut out some of the added building types/added drawbacks to limit population bloating, etc etc - which only ever helped push back the estimate for corruption. Unfortunately there is only so much you can do with that kind of issue since its with the old engine.
Morgoth 20 Oct @ 2:21pm 
@Coffeetime Hi, this happened to me at + - 160 BC, now the problem is different: at 157 BC the game doesn't respond when loading the save))))
charon 11 Oct @ 11:17pm 
Hello, author. I'm a Chinese player. This seems incompatible with the Chinese version. Can it be solved?