Total War: ROME REMASTERED

Total War: ROME REMASTERED

Mundum Vincere
Showing 1-10 of 44 entries
< 1  2  3  4  5 >
Update: 28 Aug @ 11:55am

1.6.2

Fixes
Misc. sound bank fixes

Update: 28 Aug @ 11:09am

1.6.1

(*) = not save compatible

Campaign Changes
Added a menu map for Massagetae
(*) Made win conditions for the new playable factions
(*) The Mamertines no longer start as a protectorate of the Romans
(*) Tweaked win conditions for a couple factions

Fixes
Fixed broken description for the Sardi
Fixed it so only significant factions appear in custom battles
Fixed the Camillan Triarii unit having Greek Hoplites as an alternative model

Update: 22 Aug @ 4:17pm

1.6.0

This entire update is not save compatible.

I released this update to push out all the changes from the beta branch. It's not finished, but seeing as I'll have less time to work on this, I figured I'd push this out now and work on fixing stuff later.

Additions
Many new factions on the map (I'm too lazy to list them out)
Several new cultures (Dravidian, Tibetan, Tocharian, Thracian, Anatolian, Paeonian)
Added 0AD soundtrack
Unified the Romans into one faction (split submod coming soon)
Added experimental Roman government mechanic
Polybian reforms mechanic (92 turns into the game)
Added Camillan era Roman units (Spear Hastati & Principes, Clipeus Triarii, Leves, Accensi)
Added Vestal Guards (credits to Eduardo for his Tales of Antiquity mod)
Added Barbarian and Greek regional units for Rome (recruitable in cities w/ allied governments, more to come)
Gave all Roman factions access to all gladiator types
Added Dagovax's Plague Script
Added a historical event for the Earthquake at Rhodes
Added more character names for a few cultures

Map Changes
Added Saena in Etruria
Added Neapolis in Campania
Changed Cosa to Vetulonium
Changed location of the Roman starting port in Etruria
Gave ownership of Ancona to Syracuse, since the city was founded by them
Removed Hipponion from Calabria
Removed many of Suebi's starting alliances
Removed insignificant island regions
Changed the start positions for several characters, factions, and agents across the map

Unit Changes
Triarii now have the gladius as a secondary weapon
Mercenary Spear Warband now has the same stats as the Spear Warband
Italian Spearmen are now an allied Roman unit recruitable in Italy
Suebi now have an Archer Warband unit
Boii now use some units from the BI Celts, and some Gauls units
Arab factions use African Peasants instead of Eastern Peasants

Building Changes
Added an additional trade bonus to roads
Added a recruitment bonus for capitals
Added besieged & blockaded effects to cities and ports
Buffed hastati starting experience in capital regions
Removed the tax penalty from roads

Other Changes
Marian reforms is hardcoded to appear at the historical year (329 turns into the game)
Merged few factions (e.g. Etruscan factions merged into the Etruscan League)
Repurposed a few factions to even out the spread across the map (e.g. Peucetians are now the Costoboci)
Allowed population cost balancing to be tweaked
Changed the Iceni to the Catuvellauni
Repurposed the former Catuvellauni faction to be the Damnonii
Renamed several regions and cities (making names more consistent, using Greek city names, etc)
Reverted colors banners, and iconography of all original factions back to vanilla
Changed colors, banners, and iconography of several factions to be more consistent with vanilla (except Athens)
New rebel logos for Germanic, Nomad, Iberian, Arab factions
Changed the internal names of all generic factions to better reflect the faction
Arab factions use the Carthaginian Lesser General model
Bithynia uses Thracian instead of Iranian names
Taulantii now use Greek strat models
Repurposed egyptian culture as nubian
Added a script to make AI automerge their units
Optimized garrison entries for several factions
General backend organization

Fixes
Fixed Arevaci having the wrong empty settlement banners
Fixed Numidia not having access to Libyan Spearman
Fixed Numidian and Indian factions having invisible boats
Fixed a few mercenary units not using the right textures
Fixed allied banners for vanilla factions not being used
Fixed broken Celtic rosters for Celtiberian factions
Fixed generic Greek factions not having the Heavy Peltast unit
Fixed missing building banners for some German factions
Fixed region ownership in descr_regions for several settlements (e.g. preventing Parthia owning cities in India after revolts)
Fixed repurposed factions not using the right namelists
Fixed several typos in the descriptions for cultural temple buildings
Fixed some Iberian factions using the wrong culture
Fixed some factions using the wrong routing banner
Fixed the Indian Elephant General being used prior to the Marian reforms
Other miscellanous fixes

Removals
Removed some redundant UI files
Removed a handful of unneeded factions from the database (Etruscans, Unified Rome, etc)

Update: 5 Jan @ 10:23pm

1.5.15

Removals
Removed redundant classic style unit cards

Update: 5 Jan @ 10:08pm

1.5.14

Due to an oversight, unfortunately this update ruins all current saves by messing up names of existing characters.

I decided to push an early update with few fixes that were to be included in another later update.

(*) = not save compatible

Additions
Added Paeonian, Arab, Nubian, Ethiopian, and Hunnic names (in preparation for the upcoming update)
More names for German, Scythian, and Roman factions (from Barbarian Invasion)
More names for Greek and Persian factions (from Alexander)

Changes
The campaign map now uses vanilla / default IWTE textures
Barbarian Archers are now recruitable before Tribal Slingers
Made a few organizational changes to the names files

Fixes
Fixed missing map frame, trade carts, and bridges
(*) Fixes a crash related to the Bastarnae being defeated on the campaign
Fixed errors in the unit variation file
Fixed the mount of Arab factions' late general being invisible
Fixed Tribal Slingers having Greek voices
Fixed typos for the Atrebates faction
Fixed a typo for the Temple of Manat tier 5 building
Fixed a few things in the names lookup and text files
Fixed the captain banners ui folder not having a space
Fixed a couple errors in the unit names/descriptions file

Removals
Removed Indian and Nomad portraits

Update: 20 Oct, 2024 @ 5:17pm

1.5.13

Hotfix

Fixes
Fixed the Desert Chieftain not having info cards

Update: 20 Oct, 2024 @ 4:50pm

1.5.12

(*) = not save compatible

Additions
(*) Added cultures: Arab, Baltic, Caucasian, and Numidian
(*) Added more temples for Arab, Baltic, Caucasian, and Numidian factions
Gave Carthage and Armenia access to tier 5 temples
Added a handful of more character names for Armenian, Dacian, Kartvelian, and Numidian factions

Changes
Changed Egypt's innacurate lesser general strat model to a Greek one
Changed the Etruscan culture to have Greek voices
Changed the Indian culture's settlement plan to Eastern
(*) Changed the Anartes' culture to Celtic
Changed the general unit for Arab factions to Desert Chieftain (may break existing saves)
Renamed the Roman culture to Italic
(*) Revoked the Acarnarnia region from Aetolian control
(*) Gave the Lingones a town in northern Italy
Changed the names of a couple regions

Fixes
(*) Fixed Carthage's initial spy spawning inside Hanno's army
Fixed Numidian and Armenian Legionaries being recruitable pre-Marian reforms
Fixed incorrect textures for East Archer mercenaries, Heavy Spearmen mercenaries, and Scythed Chariot mercenaries and Egyptian Scythed Chariots
Fixed the Julii faction not having access to all Roman surnames

Removals
Removed unnecessary building UI from the new cultures (instead making them use existing textures, saving space)

Update: 29 Sep, 2024 @ 7:12pm

1.5.11

Hotfix

Fixes
Fixed the descriptions for temples of Cathubodua and Segomo not being changed
Fixed the description for Rosmerta's temple being that of Freyja's
Fixed Temple of Horse buildings all having the name "Temple of Lur"

Update: 28 Sep, 2024 @ 7:29pm

1.5.10

(*) = not save compatible

Additions
(*) Added Nuragic and Illyrian cultures and temples
Added more temples for Brittonic, Etruscan, and Scythian factions
Added a handful of more miscellaneous character names, mostly for Illyrian

Changes
Every faction can now construct dockyards
Greeks and Etruscans can now construct city plumbing buildings
Hoplite units will now use their secondary weapon again, no longer restricted to their primary
Celtic Berserkers now recruitable out of Temple of Victory buildings
Naked Fanatics recruited out of the tier 3 justice temple get an XP buff
Renamed the Gallic culture to Celtic
Revised the descriptions for the new Greek, Roman, Celtic, Germanic, and Iberian temples
Changed text entries regarding max agents and female family member death

Fixes
Fixed Barbarian factions not having proper UI for paved roads
Fixed Greek factions not having proper UI for the Temple of Alexander buildings
Fixed Iceni having the wrong strat banner
Fixed new cultures not having proper entries in descr_settlement_plan
Fixed Eastern Mercenaries having the wrong texture
Fixed Noble and Veteran Hoplites not having the new hoplite animations
(*) Fixed locations of scripted events (earthquakes, plagues, volcano eruptions)
Fixed Shrine to Baduhenna building not having a short description
Fixed some inconsistencies with the Greek temple descriptions
Fixed the new cultures having the wrong pre-battle speech, celebrate, confirm, retreat, and taunt sounds
Removed duplicate names in names.txt

Update: 22 Sep, 2024 @ 12:24pm

1.5.9

This update fixes the battle crash. A combination of missing banner entries, outdated sound files, and an error in model db seems to have been the culprit. The next update I’m adding the Illyrian and Nuragic cultures, and their temples, and Brittonic temples

(*) = not save compatible

Additions
(*) Added new cultures: Brittonic, Dacian, Germanic, Iberian
(*) Added more temples for Dacian, Gallic, Germanic, and Iberian cultures
(in existing saves all the barbarian factions will just get the Gallic temples since the barbarian culture was just renamed to Gallic)

Changes
Changed how temples and academies give boat and general XP buffs
(*) Changed Scythia and Iazyges to be Nomad culture
Increased recruitment time for recruitable generals to 4 turns
Reduced maintenance costs for governor's building if the settlement is the capital
Reduced maintenance costs for public order buildings, ports, and roads
Removed population decline from walls (again...)

Fixes
Fixed crashes involving battles (might require a new game)
Removed some unnecessary files in nomad culture