Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Mundum Vincere
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檔案大小
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更新時間
15.306 GB
2022 年 7 月 12 日 下午 2:16
9 月 7 日 下午 5:38
49 項更新註記 (檢視)

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Mundum Vincere

在 gfront55 的 1 個收藏中
Frankster's RTW:R Mods
14 個項目
描述



Mundum Vincere; a World to Conquer.

This mod is still a WIP.


Important!
Mod is made to be played on English version of the game with unit variation ON, and realistic color scheme ON. Advice can be turned on if you want scripted faction intros for Macedon and Sparta.

This mod is an overhaul for Rome Remastered, featuring Kirsi's Bigger Map, new units, new character names, new mechanics, and over 200 new factions, with most of the major ones playable.

Last pic is of the old map for comparison.

Features
272 BC start date
Danymok's units
Barbarian buildings from BI
Over 200 new factions
Massive campaign map
New soundtrack
Recruitable generals
Roman government & recruitment mechanics

Only vanilla factions have access to Danymok's new units.

Playable Factions
---Vanilla---
Romans (Unified)
Lusitani (Spain)
Armenia
Arverni (Gauls)
Carthage
Ptolemaic Egypt
Getae (Dacia)
Iceni (Britons)
Macedon
Masaesyli (Numidia)
Odrysian Kingdom (Thrace)
Parthia
Pontus
Seleucid Empire
Sparta (Greek Cities)
Suebi Confederation (Germans)
---New---
Ardiaei
Athens
Bactria
Boii
Celtiberi Confederation
Cimmerian Bosporus
Colchis
Epirus
Galatia
Marcomanni
Massalia
Nabataeans
Nervii
Pergamon
Syracuse
Tylis
Maurya Empire
Saxons
Etruscan League
Taras
Veneti
Insubres
Sardinians
Boeotian League
Cyrene
Caledonians
Saba
Kush
Chola
Anuradhapura
Massagetae

Since there are many new factions on the campaign map, you might find yourself besieged much more often, making the campaign a lot harder. It is recommended to play on easier difficulties

Most of the new factions have generic rosters due to the sheer number of factions, but there are some new units to fit the needs of certain regional factions. Most new factions lack unique faction colors.

Official Submods
Campaign Map Fog
Divided Romans
Historical Senate
Less Aggressive Minor Factions
Rome 2 Music


Credits
AI Battle Formations 7.0 by Sinuhet
Automerge, capital flagger, garrison, & siege/blockade scripts by RTR:IS dev team
Enhanced Camera Bundle by Ganim
Enhanced Sounds by Ganim
Ganim's UI by Ganim (slightly modified to allow advice)
Even Bigger Map by Kirsi (modified with a few additional regions)
Original Loading Screens by Ganim
0AD Soundtrack by Omri Lahav, Jeff Willet, Mike Skalandunas, and Shlomi Nogay
-Thanks to these talented creators for giving me permission to use their work-
Danymok's Ptolemaic Egypt
Danymok's Rosters Expanded
Imperial Truth - Name List Extension by Corythus
Vestal Guards from Tales of Antiquity by eduardo7010
New music by Tyler Cunningham
熱門討論 檢視全部(5)
64
9 月 4 日 下午 6:24
置頂: Suggestions
gfront55
39
10 月 5 日 下午 9:04
置頂: Bug Reports & Troubleshooting
gfront55
2
2024 年 9 月 2 日 下午 1:10
Late Game file corruption
CptNiner
314 則留言
conninator2000 13 小時以前 
@Morgoth Not the dev but the grander scale overhauls like this one (Imperium Surrectum aka RIS) have an issue where there is just so much stuff that eventually it reaches a point where save games just break due to how much stuff they have to remember, massive family trees, buildings, amounts of money, traits, followers, etc etc.

The bigger map makes this issue a bit bigger as well. RIS ended up having a patch a while back that reduced income amounts, cut out some of the added building types/added drawbacks to limit population bloating, etc etc - which only ever helped push back the estimate for corruption. Unfortunately there is only so much you can do with that kind of issue since its with the old engine.
Morgoth 13 小時以前 
@Coffeetime Hi, this happened to me at + - 160 BC, now the problem is different: at 157 BC the game doesn't respond when loading the save))))
charon 10 月 11 日 下午 11:17 
Hello, author. I'm a Chinese player. This seems incompatible with the Chinese version. Can it be solved?
Coffeetime 10 月 5 日 下午 1:37 
@Morgoth
Bad news, that happened around 105 BC
Morgoth 10 月 5 日 上午 4:47 
Guys, tell me when the reform will start in Rome?
micahperrin 9 月 20 日 下午 7:01 
how do you access thisngs like the Gabiniani
raykano 9 月 20 日 上午 7:34 
Maybe I've never noticed it before, but has the disease rate been changed in the last update? I'm playing the Seleucids like I did before the update, but now I'm constantly battered by diseases (2-6 cities every turn). The AI is hit by this plague as well, it springs up all over the map, far more often than before I think.
Morgoth 9 月 19 日 上午 11:12 
It's impossible to play, not only does it take 10 minutes to load, but it also started crashing after every second move.
︽ Lance Corporal Springer 9 月 18 日 下午 8:58 
Bug Report?
When I start as Veneti, on turn 2, Macedon and Athens become my protectorates, and various other nations sign auto trade agreements with me. Only other mod is Mundum Vincere: 4 Turns Per Year. Can you confirm if this is a bug for you guys also?
gfront55  [作者] 9 月 13 日 下午 9:44 
Yeah basically you have building chains for allied cities and roman cities, everything starts as a tributary city unless you can afford to establish a colony, otherwise you have to go up the chain. Generally the buildings are meant to simulate the different types of government the romans had but I had to go a roundabout way of doing it, and they're all buildable at village level. That's why the chains aren't visible, plus they aren't even true chains