安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题











I think RIS was able to manage theirs a bit better since they discovered why the bug was happening around a year ago. Iirc they had a few devs that worked on the game help identify the issue. But the best work around would be to find stuff thats a happy medium between this and vanilla until the bigger overhauls/maps cut down some of the things that cause the corrupt saves (or if CA ever contracts the devs to fix this, but thats unlikely)
The bigger map makes this issue a bit bigger as well. RIS ended up having a patch a while back that reduced income amounts, cut out some of the added building types/added drawbacks to limit population bloating, etc etc - which only ever helped push back the estimate for corruption. Unfortunately there is only so much you can do with that kind of issue since its with the old engine.
Bad news, that happened around 105 BC