Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Bad news, that happened around 105 BC
When I start as Veneti, on turn 2, Macedon and Athens become my protectorates, and various other nations sign auto trade agreements with me. Only other mod is Mundum Vincere: 4 Turns Per Year. Can you confirm if this is a bug for you guys also?
If a Roman settlement has no political building, it suffers a -100% penalty to Law and a -50% penalty to Happiness. It is therefore necessary to build either a Praefectura or a Civitas Stipendoria on the first turn. A Praefectura provides a significant bonus to Law, but is otherwise a dead end. A Civitas Stipendoria unlocks the two main chains:
Civitas Libra -> Civitas Foederata. Civitas Foederata unlocks auxilia units. These buildings boost Happiness and Trade at the expense of Tax revenue.
Colonia Latina provides the most Growth at +1.5%, while in all other ways it is worse than the Colonia Romana.
Any Civitas building can be replaced by a Praefectura if the public order gets out of hand and you need the Law bonus, and a Praefectura can always be replaced by a Civitas Stipendoria, but once you build a Municipium Secundarius you are locked into that chain.