Total War: ROME REMASTERED

Total War: ROME REMASTERED

180 beoordelingen
Mundum Vincere
5
5
4
4
6
3
3
3
3
3
3
3
2
2
2
2
2
2
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Bestandsgrootte
Geplaatst op
Bijgewerkt op
15.306 GB
12 jul 2022 om 14:16
7 sep om 17:38
49 wijzigingsnotities (weergeven)

Abonneren om te downloaden
Mundum Vincere

In 1 verzameling van gfront55
Frankster's RTW:R Mods
14 items
Omschrijving



Mundum Vincere; a World to Conquer.

This mod is still a WIP.


Important!
Mod is made to be played on English version of the game with unit variation ON, and realistic color scheme ON. Advice can be turned on if you want scripted faction intros for Macedon and Sparta.

This mod is an overhaul for Rome Remastered, featuring Kirsi's Bigger Map, new units, new character names, new mechanics, and over 200 new factions, with most of the major ones playable.

Last pic is of the old map for comparison.

Features
272 BC start date
Danymok's units
Barbarian buildings from BI
Over 200 new factions
Massive campaign map
New soundtrack
Recruitable generals
Roman government & recruitment mechanics

Only vanilla factions have access to Danymok's new units.

Playable Factions
---Vanilla---
Romans (Unified)
Lusitani (Spain)
Armenia
Arverni (Gauls)
Carthage
Ptolemaic Egypt
Getae (Dacia)
Iceni (Britons)
Macedon
Masaesyli (Numidia)
Odrysian Kingdom (Thrace)
Parthia
Pontus
Seleucid Empire
Sparta (Greek Cities)
Suebi Confederation (Germans)
---New---
Ardiaei
Athens
Bactria
Boii
Celtiberi Confederation
Cimmerian Bosporus
Colchis
Epirus
Galatia
Marcomanni
Massalia
Nabataeans
Nervii
Pergamon
Syracuse
Tylis
Maurya Empire
Saxons
Etruscan League
Taras
Veneti
Insubres
Sardinians
Boeotian League
Cyrene
Caledonians
Saba
Kush
Chola
Anuradhapura
Massagetae

Since there are many new factions on the campaign map, you might find yourself besieged much more often, making the campaign a lot harder. It is recommended to play on easier difficulties

Most of the new factions have generic rosters due to the sheer number of factions, but there are some new units to fit the needs of certain regional factions. Most new factions lack unique faction colors.

Official Submods
Campaign Map Fog
Divided Romans
Historical Senate
Less Aggressive Minor Factions
Rome 2 Music


Credits
AI Battle Formations 7.0 by Sinuhet
Automerge, capital flagger, garrison, & siege/blockade scripts by RTR:IS dev team
Enhanced Camera Bundle by Ganim
Enhanced Sounds by Ganim
Ganim's UI by Ganim (slightly modified to allow advice)
Even Bigger Map by Kirsi (modified with a few additional regions)
Original Loading Screens by Ganim
0AD Soundtrack by Omri Lahav, Jeff Willet, Mike Skalandunas, and Shlomi Nogay
-Thanks to these talented creators for giving me permission to use their work-
Danymok's Ptolemaic Egypt
Danymok's Rosters Expanded
Imperial Truth - Name List Extension by Corythus
Vestal Guards from Tales of Antiquity by eduardo7010
New music by Tyler Cunningham
Populaire discussies Alles weergeven (5)
64
4 sep om 18:24
BELANGRIJK: Suggestions
gfront55
39
5 okt om 21:04
BELANGRIJK: Bug Reports & Troubleshooting
gfront55
2
2 sep 2024 om 13:10
Late Game file corruption
CptNiner
312 opmerkingen
charon 11 okt om 23:17 
Hello, author. I'm a Chinese player. This seems incompatible with the Chinese version. Can it be solved?
Coffeetime 5 okt om 13:37 
@Morgoth
Bad news, that happened around 105 BC
Morgoth 5 okt om 4:47 
Guys, tell me when the reform will start in Rome?
micahperrin 20 sep om 19:01 
how do you access thisngs like the Gabiniani
raykano 20 sep om 7:34 
Maybe I've never noticed it before, but has the disease rate been changed in the last update? I'm playing the Seleucids like I did before the update, but now I'm constantly battered by diseases (2-6 cities every turn). The AI is hit by this plague as well, it springs up all over the map, far more often than before I think.
Morgoth 19 sep om 11:12 
It's impossible to play, not only does it take 10 minutes to load, but it also started crashing after every second move.
︽ Lance Corporal Springer 18 sep om 20:58 
Bug Report?
When I start as Veneti, on turn 2, Macedon and Athens become my protectorates, and various other nations sign auto trade agreements with me. Only other mod is Mundum Vincere: 4 Turns Per Year. Can you confirm if this is a bug for you guys also?
gfront55  [auteur] 13 sep om 21:44 
Yeah basically you have building chains for allied cities and roman cities, everything starts as a tributary city unless you can afford to establish a colony, otherwise you have to go up the chain. Generally the buildings are meant to simulate the different types of government the romans had but I had to go a roundabout way of doing it, and they're all buildable at village level. That's why the chains aren't visible, plus they aren't even true chains
erun 13 sep om 21:32 
I couldn't find an explanation of the Roman political buildings, so here is my understanding after having played around for a bit:

If a Roman settlement has no political building, it suffers a -100% penalty to Law and a -50% penalty to Happiness. It is therefore necessary to build either a Praefectura or a Civitas Stipendoria on the first turn. A Praefectura provides a significant bonus to Law, but is otherwise a dead end. A Civitas Stipendoria unlocks the two main chains:

Civitas Libra -> Civitas Foederata. Civitas Foederata unlocks auxilia units. These buildings boost Happiness and Trade at the expense of Tax revenue.
erun 13 sep om 21:31 
Municipium Secundarius -> Municipium Primus -> Colonia Latina -> Colonia Romana. You can skip ahead in the sequence but you cannot go back. So if the current building is a Municipium Primus, you can build a Colonia Latina or a Colonia Romana but not a Municipium Secundarius. Once a Colonia Romana is built, no new government buildings can be built. These buildings all unlock the standard unit roster, and generally provide Law, Happiness, and Growth at the expense of Tax revenue.
Colonia Latina provides the most Growth at +1.5%, while in all other ways it is worse than the Colonia Romana.

Any Civitas building can be replaced by a Praefectura if the public order gets out of hand and you need the Law bonus, and a Praefectura can always be replaced by a Civitas Stipendoria, but once you build a Municipium Secundarius you are locked into that chain.