Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Mundum Vincere
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File Size
Posted
Updated
15.236 GB
12 Jul, 2022 @ 2:16pm
28 Aug @ 11:55am
44 Change Notes ( view )

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Mundum Vincere

In 1 collection by gfront55
Frankster's RTW:R Mods
13 items
Description



Mundum Vincere; a World to Conquer.

This mod is still a WIP.


Important!
Mod is made to be played on English version of the game with unit variation ON, and realistic color scheme ON. Advice can be turned on if you want scripted faction intros for Macedon and Sparta.

This mod is an overhaul for Rome Remastered, featuring Kirsi's Bigger Map, new units, new character names, and over 200 new factions, with most of the major ones playable.

Last pic is of the old map for comparison.

Features
272 BC start date
Danymok's units
Barbarian buildings from BI
Over 200 new factions
Massive campaign map
New soundtrack
Recruitable generals

Only vanilla factions have access to Danymok's new units.

Playable Factions
---Vanilla---
Romans (Julii, Brutii, Scipii)
Lusitani (Spain)
Armenia
Arverni (Gauls)
Carthage
Ptolemaic Egypt
Getae (Dacia)
Iceni (Britons)
Macedon
Masaesyli (Numidia)
Odrysian Kingdom (Thrace)
Parthia
Pontus
Seleucid Empire
Sparta (Greek Cities)
Suebi Confederation (Germans)
---New---
Ardiaei
Athens
Bactria
Boii
Celtiberi Confederation
Cimmerian Bosporus
Colchis
Epirus
Galatia
Marcomanni
Massalia
Nabataeans
Nervii
Pergamon
Syracuse
Tylis
Saxons
Etruscan League
Taras
Veneti
Insubres
Sardinians
Boeotian League
Cyrene
Caledonians
Saba
Kush
Chola
Anuradhapura
Massagetae

Since there are many new factions on the campaign map, you might find yourself besieged much more often, making the campaign a lot harder. It is recommended to play on easier difficulties

Most of the new factions have generic rosters due to the sheer number of factions, but there are some new units to fit the needs of certain regional factions. Most new factions lack unique faction colors.

Official Submods
Campaign Map Fog
Divided Romans
Less Aggressive Minor Factions
Rome 2 Music


Credits
AI Battle Formations 7.0 by Sinuhet
Automerge, capital flagger, garrison, & siege/blockade scripts by RTR:IS dev team
Enhanced Camera Bundle by Ganim
Enhanced Sounds by Ganim
Ganim's UI by Ganim (slightly modified to allow advice)
Even Bigger Map by Kirsi (modified with a few additional regions)
Original Loading Screens by Ganim
0AD Soundtrack by Omri Lahav, Jeff Willet, Mike Skalandunas, and Shlomi Nogay
-Thanks to these talented creators for giving me permission to use their work-
Danymok's Ptolemaic Egypt
Danymok's Rosters Expanded
Imperial Truth - Name List Extension by Corythus
Vestal Guards from Tales of Antiquity by eduardo7010
New music by Tyler Cunningham
Popular Discussions View All (5)
61
22 Jul @ 2:01pm
PINNED: Suggestions
gfront55
37
27 Sep, 2024 @ 3:13am
PINNED: Bug Reports & Troubleshooting
gfront55
2
2 Sep, 2024 @ 1:10pm
Late Game file corruption
CptNiner
291 Comments
KRAB MAN (CBT) 2 hours ago 
:)
sselwal 23 hours ago 
Rhodes and Argos playable please! Great mod.
Morgoth 28 Aug @ 7:17am 
open the Hun faction in the company )
Vallentyn 27 Aug @ 1:23pm 
I love most of the new update, but any chance of a submod that restores the previous versions emblems and banners i dislike the vanilla ones. Unless they’re just place holders for new ones in the future.
sselwal 26 Aug @ 8:36pm 
Thanks so much for the update. I notice when I play as any Greek faction I'm granted protectorate rights over the large powers and a few Germans. e.g Athens has the Seleucids and Macedon among others. Is this meant to be the case? I have the Mundum Vincere 4tpy mod on.
paco15 25 Aug @ 4:51am 
crash to deskop with model variation on help ps
IT WASNT MY FAULT 24 Aug @ 8:13am 
Keep up the good work. Best mod out there imo
dima00152 22 Aug @ 11:50pm 
Dear developer, please change the color of each faction, because they are all the same.
CptNiner 9 Aug @ 12:35pm 
I am having significant trouble triggering The Civil War for Rome. Playing as Brutii, have well over 200 regions controlled, almost all available happiness/health/entertainment buildings have been built but my Popularity with The People will not increase (4 away from the top).

I am also finding it impossible to naturally grow an Italian City to Huge City for Marian Reforms. Even using Temple to Juno (for population growth) and a Governor with followers to boost growth, Population stagnates (after everything has been built) around 28500 of 32000 needed... So do I HAVE to do massive peasant armies --> disband them inside the city, to force the upgrade?
gfront55  [author] 22 Jul @ 4:44pm 
Thank you. Despite the silence I am still working on this mod and pushing for a release hopefully soon.