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Because it's a quality mod...But you should know that you won't get far. There's a BIG saving problem, I must have crashed at least five times with this MOD (hours and hours lost) last failure barely a month ago. A richness of the game that is not addressed and it's the guaranteed crash FOR AN AGEING ENGINE not computer-tuned to support so many armies of factions of buildings etc....Having tested everything that exists in MOD I can tell you that many creators "give up" or leave their creation as it is....it must be a lot of hours of work and balancing (this is not a criticism I understand perfectly)
Bad news, that happened around 105 BC
When I start as Veneti, on turn 2, Macedon and Athens become my protectorates, and various other nations sign auto trade agreements with me. Only other mod is Mundum Vincere: 4 Turns Per Year. Can you confirm if this is a bug for you guys also?
If a Roman settlement has no political building, it suffers a -100% penalty to Law and a -50% penalty to Happiness. It is therefore necessary to build either a Praefectura or a Civitas Stipendoria on the first turn. A Praefectura provides a significant bonus to Law, but is otherwise a dead end. A Civitas Stipendoria unlocks the two main chains:
Civitas Libra -> Civitas Foederata. Civitas Foederata unlocks auxilia units. These buildings boost Happiness and Trade at the expense of Tax revenue.