XCOM 2
4,134 oy
Long War of the Chosen
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2.826 GB
16 Ara 2021 @ 8:14
28 Şub @ 22:41
28 Değişiklik Notu ( görüntüle )
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Long War of the Chosen

Açıklama
Long War of the Chosen is a port of the original Long War 2 mod by Pavonis Interactive to XCOM 2's War of the Chosen expansion. It is a complete overhaul of the vanilla game that attempts to make campaigns more engaging, longer and more challenging. Overall, you get more tools (items, abilities, soldier class types), but you have to deal with more enemies and a greater variety of enemies.

Here's a quick summary of the major differences from the vanilla game:
  • Build up the resistance by contacting regions and recruiting rebels in their havens
  • Use those haven rebels to detect missions for you, which you must then infiltrate before they expire
  • Send out multiple squads at a time, adjusting the equipment and composition to make sure they can infiltrate in time
  • Watch as ADVENT reacts to your actions by strengthening regions (making missions more difficult) and sending retaliatory strikes on your havens
  • Grapple with much more challenging versions of the Chosen both in the strategy layer and in retaliation missions (they no longer randomly spawn on missions)
  • Discover a new research tree with several new techs and a bunch of new Proving Ground projects
  • Make use of 8 new soldier classes that have 3 ability choices per rank and an extra rank (8 instead of vanilla's 7)
  • Get up to 2 of each faction soldier class, all of whom have been completely reworked from WOTC
  • Train up officers that provide powerful buffs and abilities for your squad
  • Play with buffed-up SPARKs and more challenging Alien Rulers if you have the corresponding DLCs installed
  • Encounter entirely new enemies that force you to adapt your tactics

What's different from Long War 2

We have largely tried to keep as much of Long War 2 version 1.5 intact, but some things have changed to incorporate how WOTC works and we have also made some balance changes that we felt were worthwhile. You can find the major differences from Long War 2 on Ufopaedia[www.ufopaedia.org].

Getting Started

After subscribing to Long War of the Chosen and its required mods, make sure:
  • You are also subscribed to the Alien Hunters Community Highlander if you have the Alien Hunters DLC installed
  • You have frame rate smoothing disabled (that option breaks LWOTC - not our fault!)

As LWOTC is a complex overhaul of XCOM 2 WOTC, we suggest the following before you start a campaign:
  • Start with the minimum required mods to check it's working (the New Game button should be replaced by one titled "Long War (LWOTC)")
  • Look for any LWOTC quality-of-life mod collections on Steam that will make the whole experience smoother
  • Check out our resources for new players[github.com]
  • Look at the Advanced Options (colloquially known as Second Wave Options) when starting a new campaign to check you have the settings you want
  • Start on at least one difficulty level below what you're used to in the base game, unless you're already very familiar with Long War 2

Note that the campaign Advanced Options allow you to do things like disable the Chosen, disable the tutorial, and enable resistance orders.

Following the project and getting help

Keep tabs on the project or get help via any of the following mediums:

To see past and future changelogs for LWOTC, check out the releases on GitHub[github.com].

Credits

There are many people that have contributed to this project in one way or another. First, a big thank you to Pavonis Interactive for developing Long War 2 in the first place and then making the code available to others. Long War of the Chosen is still mostly that original Long War 2 code.

A special shout out goes to tracktwo, one of the Long War 2 team, without whose help this project would have stalled and probably been abandoned after a month or two.

The team of modders behind the Community Highlander (robojumper, Xymanek/AstralDescend, Musashi, Iridar) deserve special mention not only for the work on that mod, without which a lot of things in LWOTC simply wouldn't be possible, but also for all the help and explanations as to how XCOM 2 WOTC mods work. The Community Highlander is also a big reason why LWOTC is compatible with a lot of WOTC mods.

In addition to the various mods that LWOTC depends on, we have also used the work of others directly in the mod, so many thanks to the following:
Popüler Tartışmalar Tümünü Görüntüle (174)
45
5
23 Mar @ 11:24
SABİT: LWOTC 1.2.0 release date: December 16, 2024
Tedster
1
30 Ağu @ 3:35
I don't know how to launch the mod
rubendob
17
15 Tem @ 2:50
error detected attempting load of package: LW_PerkPack_Integrated
mikhail_suslov_2004
2.472 Yorum
mazeedt 8 saat önce 
It seems you can change them by going to: XComLW_Toolbox.ini (mod id 2683996590, game id 268500 in the steam workshop content folder). Search for a relevant eStat value like eStat_HP to find the relevant code. Not easy to understand how it works though (changing mins and max is easy enough but figuring out how to change e.g. range seems difficult).
mazeedt 9 saat önce 
Is there some way to modify the values/ranges of the default Long War of the Chosen "Not created equally" submod? Even if I disable it I run into problems using another mod for it because, for example, unchecking "Not Created Equally" from Long War of the Chosen makes all soldiers Combat Intelligence the same, which is not vanilla behavior, and the mods I'm using don't seem to be able to re-enable it.
mazeedt 9 Eyl @ 12:36 
@Garr

Thanks for the response, that explains why I got unexpected results when using another "Not created Equal" mod.
Garr Incorporated 9 Eyl @ 9:39 
I believe so, yes, Not Created Equal is enabled by default.
mazeedt 9 Eyl @ 7:04 
Does this mod randomise soldier stats by default?
Inerael 8 Eyl @ 17:40 
Does know a good SHield wearer class pls ? Its seems that None of my class can wear shield :(
Garr Incorporated 7 Eyl @ 4:05 
I think both the campaign and the soldier are as loose as they can be. To lose the latter does not necessarily mean you will lose the former. And sometimes it is necessary.
tiktaalik 7 Eyl @ 3:18 
Loose one soldier or loose the campaign? Hm?
Totsnuk 6 Eyl @ 15:59 
I think my campaign is fucked. There are 4 pips left on the avatar project. All the facilities are in regions I didn't have. When I end up getting the region its like strength 12 and there is basically no hope of ever doing it unless i suicide bomb one soldier which just sucks. I only have two regions with progress on liberation and they are both 1 pip each.
Nico 5 Eyl @ 14:57 
@Good Night Owl: What do you mean? The DLC that contains Shen's Last Gift, the Reinforcement Pack, only costs 20€ and even less during a sale. Also, you can always go to the archived version 1.1 if you want to play without the DLC.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3337324898