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OK, thanks mate. I'll mess around with that now I'm back from holiday. Apparently it's a behaviour just used by the Naja enemy from that mod. FYI, the scoring behaviour in this mod has
AddToAlertDataScore_-100
and that
AddToAlertDataScore_100
So not sure which version of the behaviour would actually take effect but if it's that one it looks to an amateur like it'd break this mod.
BehaviorTable index 4693 has a duplicate name (ScoreSniperFire) - INVALID
Looking at the two XcomAI.ini files makes me wonder if that mod incorporates this mod's functionality. I'm not the best at parsing AI behaviours but they sure seem to be using similar names and values.
I use both. AFAIK this will alert if units in a pod are damaged, the other mod when objectives are